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Who Also Needs 1Pv?


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Poll: Who Also Needs 1Pv? (218 member(s) have cast votes)

Do you need 1PV matches to actually want to play MWO

  1. Yes (71 votes [32.57%])

    Percentage of vote: 32.57%

  2. No (140 votes [64.22%])

    Percentage of vote: 64.22%

  3. Abstain (7 votes [3.21%])

    Percentage of vote: 3.21%

What do you do in the meantime?

  1. Not Play (29 votes [13.30%])

    Percentage of vote: 13.30%

  2. 12 man premades (17 votes [7.80%])

    Percentage of vote: 7.80%

  3. I don't need 1PV matches (131 votes [60.09%])

    Percentage of vote: 60.09%

  4. Abstain (41 votes [18.81%])

    Percentage of vote: 18.81%

10/29 Bonus Question: If you are AGAINST a 1PV pool, why?

  1. I am not againt a 1PV pool. I really don't care, 1 way or the other (24 votes [14.46%])

    Percentage of vote: 14.46%

  2. I am not againt a 1PV pool; I actually support it (44 votes [26.51%])

    Percentage of vote: 26.51%

  3. There is no point. There is no advantage to someone who incorperates 3PV, thus no disadvantage someone who plays exclusively 1PV (50 votes [30.12%])

    Percentage of vote: 30.12%

  4. There is an advantage to 3PV and thus a disadvantage to playing exclusively 1PV: in certain situations, though I don't want to divide players (12 votes [7.23%])

    Percentage of vote: 7.23%

  5. There is an advantage to 3PV and thus a disadvantage to playing exclusively 1PV: in certain situations, though it's too small or infrequent to matter (17 votes [10.24%])

    Percentage of vote: 10.24%

  6. Abstain (19 votes [11.45%])

    Percentage of vote: 11.45%

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#261 Dr Herbert West

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Posted 02 December 2013 - 09:32 AM

View PostKovarD, on 02 December 2013 - 08:48 AM, said:

Sounds like you are saying that PGI competence is flawless and they made always the right decision.

My answer is Duke Nukem Forever multiplayer, current U.I. 2.0, current Community Warfare (not the "promised" feature), etc. Just look PGI's reputation.


Brutal.

#262 Heffay

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Posted 02 December 2013 - 10:28 AM

View PostDr Herbert West, on 02 December 2013 - 09:15 AM, said:

The problem is that, given the current implementation of 3PV, people who want 1PV can not enjoy their game along with the 3PV players.


That is not true. There is zero requirement that you not play in 1PV. Dictating how others play the game is ridiculous. You might as well go to World of Warcraft and say "I don't want to play in a world with Rogues, so please remove them from the game.

#263 Joseph Mallan

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Posted 02 December 2013 - 11:35 AM

I haven' really played the game out of 1pV. Sure i tested it, but I found myself back in the cockpit and my game has not really suffered for it.

#264 Dr Herbert West

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Posted 02 December 2013 - 11:53 AM

View PostHeffay, on 02 December 2013 - 10:28 AM, said:


That is not true. There is zero requirement that you not play in 1PV. Dictating how others play the game is ridiculous. You might as well go to World of Warcraft and say "I don't want to play in a world with Rogues, so please remove them from the game.


Oh look. Heffay is ignoring the parts of posts he can't argue with again.

Once again, you are wrong, and you have nothing to argue with.

I already dealt with this in the part of the post that you cut off. The whole paragraph is this:

View PostDr Herbert West, on 02 December 2013 - 09:15 AM, said:

The problem is that, given the current implementation of 3PV, people who want 1PV can not enjoy their game along with the 3PV players. Sure, I could joint the public queue and just decide not to use 3PV. However, if I don't use 3PV, I put myself at a huge disadvantage. Furthermore, the whole dynamics of the game are fundamentally changed now that players can look over/around cover. A explanation of how 3PV changes gameplay was discussed earlier.


Now, before you say "just go play in 12 mans" I'll refer you back to two other posts that you ignored because you are unable to argue with them.

View PostJoseph Mallan, on 02 December 2013 - 11:35 AM, said:

I haven' really played the game out of 1pV. Sure i tested it, but I found myself back in the cockpit and my game has not really suffered for it.


That doesn't mean that other people aren't using it and it doesn't mean that 3PV isn't contributing to the gameplay environment.

Furthermore, why should we even be having this discussion when this game was billed (and collected substantial investment) as a 1PV only game?

#265 Heffay

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Posted 02 December 2013 - 11:55 AM

View PostDr Herbert West, on 02 December 2013 - 11:51 AM, said:

Oh look. Heffay is ignoring the parts of posts he can't argue with again.

Once again, you are wrong, and you have nothing to argue with.

I already dealt with this in the part of the post that you cut off. The whole paragraph is this:



Now, before you say "just go play in 12 mans" I'll refer you back to two other posts that you ignored because you are unable to argue with them.


I have never been wrong on this subject. You just ignore answers to questions you don't agree with. You're substituting your opinion as fact.

But it's just an opinion, and a silly one at that. If you don't like 3PV, don't use it. Putting arbitrary restrictions on how others play the game because you personally don't like them for no good quantifiable reason is just plain dumb.

#266 Joseph Mallan

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Posted 02 December 2013 - 12:04 PM

View PostDr Herbert West, on 02 December 2013 - 11:53 AM, said:

That doesn't mean that other people aren't using it and it doesn't mean that 3PV isn't contributing to the gameplay environment.

Furthermore, why should we even be having this discussion when this game was billed (and collected substantial investment) as a 1PV only game?
Only 3pV has not impacted my game play or enjoyment. Or should I say it hasn't had a noticeable impact As I only play
in 1st person. So how can it be said we need a mode that is 1pV only? Not as Joe or any of my 3 Alts have I noticed a impact from 3rd person View. in fact the one player I remember from Saturday who had an Atlas in 3pV had a terrible time tracking targets, and scored few hits. Though I died well before the remaining Atlas, He was the low score of our side. Most likely a new player, with no knowledge of how to switch from 3pV. New player training drops would help this out. :P

#267 Dr Herbert West

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Posted 03 December 2013 - 09:12 AM

View PostHeffay, on 02 December 2013 - 11:55 AM, said:


I have never been wrong on this subject. You just ignore answers to questions you don't agree with. You're substituting your opinion as fact.


You are projecting here Heffay (again).

Not only are you consistently wrong, you constantly fabricate data, formulate strawmen, and cut off posts to your benefit.

In addition to this trolling, you constantly lie about things ("nobody cares about 1PV") that are obvious.

Furthermore, you do constantly ignore points that you can't argue with. Anyone is free to check the thread: I consistently answer every question, and reply to every point in every response to my posts meticulously. You on the other hand, have ignored points that you can't argue with several times.

In fact, lets list some of the things you've ignored in this thread alone!


You ignored my arguments for why forum polls provide valid information about the community because you can't argue with it:

View PostDr Herbert West, on 01 November 2013 - 07:44 AM, said:

First of all, I will admit that the data that we have (forum polling, player/website/magazine reviews, etc.) is not ideal. Ideal data would be a polling a sample of every individual who has ever played MWO, not just those currently playing MWO. While it would be possible for the devs to do the latter, the former is probably impossible.

Second, that does not mean that there isn't information that can be gleaned from forum polls. In fact is is the ONLY information that we have. Dismissing the forum polls and then coming up with some sort of explanation for why they're wrong isn't creating new information, its dismissing the only information you have which puts your argument on shakier ground than anyone using forum polls ... in fact it makes your arguments groundless.

Third, there is no a-priori reason to assume that the self-selected population of forum users isn't representitive of the population of MWO players at large. The fact that someone uses a forum and posts on it is indicative of a higher level of motivation and dedication to the game. Level of player motivation and interest is not concievably correlatable with specific opinions about that game.

Fourth, as I stated before, the existence of feedback forums, containing polls, for MWO and every other game out there now is an implicit assumption that forum users are at least a reasonable aproximation of the game population at large. The existence of these forums rests on the assumption that there is useful information to be gathered from them. Of course that doesn't stop bad devs and their shills from dismissing this information when it doesn't fit their pre-concieved worldview.

Finally, self selected populations are used when necessary in other fields. The entirety of drug and biomedical research involving human populations rests on self selected populations (especially the healthy controls). You can't force people to participate and you can't randomly call people and ask them to participate (as you might do in a phone poll). You put up advertisements and the most interested and motivated (sound familiar?) individuals apply. I'm pretty sure the same approach is used in marketing focus groups. In each case there is no way to account for the """silent majority""" of individuals who were not motivated enough to participate ... and yet these studies are treated with validity.





You ignored my arguments for why forcing 1PV users to use 12 man queues is unreasonable because you can't argue with it:

View PostDr Herbert West, on 13 November 2013 - 09:29 AM, said:

One, you don't just discard a group of friends and find another one. Thats not how friends work. By virtue of being your friends you want to hang out with them. I have more than 10 years of history with the guys I play with. I'm sure I'm not the only guy out there with long term MW buddies (there are plenty of MW4 vets out there). If the game's design forces me to ditch my friends then the game design is flawed. Incidentally, this is also the same argument against the (arbitrary?) limitation of group sizes so that groups sizes of 5-11 are impossible.

Two, this restricts 1PV players in ways that others aren't. They are forced to find 11 other people, and are forced into a queue with a smaller population. This is a restriction on when they can play (i.e. only when 11 others are there) and how long they can play (i.e. waiting in the queues, waiting for others to ready up). Everyone else has no such restrictions. Other players can just jump into a game at will and get some quick action at random times (e.g. 30 minutes before they have to go to work in the morning), play with a single other friend or two (e.g. trying to get a new friend intersted in the game), or play in groups of four.

Three, players should not be forced to find groups and/or use third party software (i.e. voice comms ... why isn't voice/lobbies integrated yet?) to play the game. Each and every other sucessful online multiplayer game has some kind of solo play options. FPSs have open servers. MMORPGs can be soloable or NPCs you can use to fill out a group. Sure, top level play may require groups, and thats fine. In fact, thats probably the way it should be in every game. However, you must have lone wolf gameplay available for the sake of new players (for obvious reasons) and so an experienced player can pick up the game and play it whenever and for however long he wants. In fact, PGI themselves stated that lone-wolf gameplay was an intended part of MWO. Currently, players who want 1PV don't have these options.

Fourth, 1PV only gameplay, with no strings attached, was promised/advertised from the very begining. I could understand people being irritated with 1PV-only complaints if the game had 3PV from the start. I could even understand it if 3PV was added later and 1PV-only was never promised/advertised. However, this game was advertised as a 1PV only game from the very start, and the devs repeatedly promised this via the forums. The pictures are out there to prove this despite the censoring that occured on this forum, and you know it. The advertisment of the game as 1PV only was not a minor issue. Third vs First person is a big issue in other tactical games. Why should I accept so many limitations to play the way I want, when the game I promoted and spent my time and money on (yes, I've bought MC) was advertised as 1PV only.




You ignored my arguments for why 3PV, no matter how it is balanced, will always alter gameplay for the worse because you can't argue with it:

View PostDr Herbert West, on 21 November 2013 - 01:42 PM, said:

One, key to all of my points is the fact that no matter how you balance it, 3PV adds a new ability to the game. This ability is being able to see mechs without exposing yourself. Currently, in order to see an enemy mech (or even know its there), you either have to expose yourself to the enemy (and therefore its radar/weapons) or a teammate has to expose himself to the enemy. This new ability is key to my other points.

Two, it reduces the value of scouts and light/fast mechs in general. As noted earlier, the only "safe" way to see an enemy is for a teammate to see it for you. The only defenses against an enemy that can see you are either staying close to cover or speed. This is why light mechs are valueable. 3PV allows a mech to be completely covered while observing an enemy team. This reduces the value of fast, small scouts.

Three, it restricts maneuver warfare. One of the big problems with MW4 was the all-seeing eye of radar. Radar could go through hills, which made sensor warfare in MW4 mainly an issue running passive (essentially flying blind to reduce detection bubble) and using BAP/ECM mechs as spotters/scouts. Although larger maps made maneuvering possible, the all-seeing-eye radar had the effect of turning matches into trench warfare because you (or one mech on your team) could see the entire team. MWO's LoS based radar was one of the best improvements MWO made relative to MW4 because it greatly deepened maneuver warfare. Ambushes and flanking were now possible in ways previously not possible (it was possible in MW4, but only at great ranges). Scout and sniper positions now became much more critical. Certain manuvers (i.e. dashing across an open space from one position of cover to another) became possible, if not always wise. 3PV changes this by essentially allowing you to look through walls in a way. Incidentally, this was the same big issue with Seismic before it was nerfed.

Four, because of the above point, gameplay becomes more stilted toward long range trench warfare. Short range combat is inhibited because it becomes easier to detect short range combatants. Short range combat will be limited more to specific maps with lots of cover (just like MW4). Any sort of manuver in anything other than a trench becomes risky because the other guy can watch you without exposing himself.

Five, overall, due to the above points, gameplay becomes more single dimensional. Scouts aren't as important. Faster cavalry mechs aren't as important because the only safe movement becomes ball-ing up in a trench. The result is that heavier mechs with long range weapons (and JJs) become relatively better and better.



===========

Quote

But it's just an opinion, and a silly one at that. If you don't like 3PV, don't use it. Putting arbitrary restrictions on how others play the game because you personally don't like them for no good quantifiable reason is just plain dumb.


Aside from the fact that you're ignoring posts within the last page explaining why this is wrong, allow me to flip that right back at you.

Why should arbitrary restrictions be put on players who want to play in a 1PV environment? Why were 1PV only public queues removed when it was like that from the beginning ? Why are players who want to play in a 1PV environment restricted to a queue where they need to have a group size of 12 and 3PV players are not?

As for "no good quantifiable reason" there are plenty, and you've been working hard to ignore them in this thread (see above).

#268 Dr Herbert West

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Posted 03 December 2013 - 09:16 AM

View PostJoseph Mallan, on 02 December 2013 - 12:04 PM, said:

Only 3pV has not impacted my game play or enjoyment. Or should I say it hasn't had a noticeable impact As I only play
in 1st person. So how can it be said we need a mode that is 1pV only? Not as Joe or any of my 3 Alts have I noticed a impact from 3rd person View. in fact the one player I remember from Saturday who had an Atlas in 3pV had a terrible time tracking targets, and scored few hits. Though I died well before the remaining Atlas, He was the low score of our side. Most likely a new player, with no knowledge of how to switch from 3pV. New player training drops would help this out. :)


Even if 3PV hasn't impacted your enjoyment, it HAS impacted your game whether you recognize it or not. Players being able to peek over/around cover changes the meta (or at least it does in the higher ELO tiers where players know to use 3PV as a periscope, not for fighting).

And for the 100th time, the newbie who tries to fight in 3PV isn't the problem. The problem is players who know how to peek over/around cover with 3PV to spot enemies, and then flip it off to move/attack/jump snipe.

These players will only fiip 3PV on for a few seconds, so you probably are never even seeing them do it. You certainly won't get a radar blip from them, and of course when they do shoot at you, they'll be in 1PV.

#269 Thorn Hallis

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Posted 03 December 2013 - 10:45 AM

View PostDr Herbert West, on 03 December 2013 - 09:16 AM, said:

The problem is players who know how to peek over/around cover with 3PV to spot enemies, and then flip it off to move/attack/jump snipe.

These players will only fiip 3PV on for a few seconds, so you probably are never even seeing them do it. You certainly won't get a radar blip from them, and of course when they do shoot at you, they'll be in 1PV.


Have you seen this happening? While spectating one of your teammates? Or are you just guessing?

#270 Heffay

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Posted 03 December 2013 - 11:01 AM

8/11! You need to work harder, Dr West! This almost got off the first page!

#271 Dr Herbert West

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Posted 03 December 2013 - 12:23 PM

View PostThorn Hallis, on 03 December 2013 - 10:45 AM, said:


Have you seen this happening? While spectating one of your teammates? Or are you just guessing?


Players other than myself have either described doing this themselves or discussed others using it. Two recent threads (they're not long) in which this has been discussed can be found here and here.

#272 Dr Herbert West

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Posted 03 December 2013 - 12:27 PM

View PostHeffay, on 03 December 2013 - 11:01 AM, said:

8/11! You need to work harder, Dr West! This almost got off the first page!


Thank you for proving my point Heffay.

I provide you a series of arguments, and instead of trying to address them, you ignore them and reply with another white-noise, no-content post.

I accept your capitulation.

#273 Heffay

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Posted 03 December 2013 - 12:34 PM

View PostDr Herbert West, on 03 December 2013 - 12:27 PM, said:


Thank you for proving my point Heffay.

I provide you a series of arguments, and instead of trying to address them, you ignore them and reply with another white-noise, no-content post.

I accept your capitulation.


Not a series of arguments. Same wrong stuff posted over and over again.

Nobody cares about 3PV. If you weren't here to bump this post every morning, it would have disappeared a looooong time ago. Keep carrying that torch though! Any second you'll have the masses rallying to your banner to #savemwo2.0!

#274 Dr Herbert West

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Posted 03 December 2013 - 02:36 PM

View PostHeffay, on 03 December 2013 - 12:34 PM, said:


Not a series of arguments. Same wrong stuff posted over and over again.


Well if we're going to be pendantic, I've posted three arguments (forum polls mean something, 3PV negatively affects gameplay, and restricting 1PV players to 12 mans is unreasonable) and a series of points to support those arguments.

In order to counter my arguments, you'd need to explain why my points were wrong. Just saying "they're wrong" isn't an argument, and all the fan art in the world doesn't make it true.

Quote

Nobody cares about 3PV. If you weren't here to bump this post every morning, it would have disappeared a looooong time ago. Keep carrying that torch though! Any second you'll have the masses rallying to your banner to #savemwo2.0!


Thank you for proving my point about your continuous lies.

This thread, and the two other threads I linked, are proof that people do still care about 3PV. This is so obvious that your statement can only be a lie.

The statement about this thread only surviving because of my bumping is also a lie. This is also so obvious (and should be especially obvious to you, Heffay) that it can also only be a lie.

=======

Seeing as you continue to fail to refute my arguments, I continue to accept your capitulation.

Edited by Dr Herbert West, 03 December 2013 - 02:37 PM.


#275 Heffay

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Posted 03 December 2013 - 03:00 PM

That's fantastic. Believe whatever you want. Your self delusion doesn't bother me!

See you bright and early in this thread tomorrow morning!

#276 psihius

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Posted 05 December 2013 - 07:31 AM

This is how the "3PV periscope" myth will be born :D

I have one sentence for those 3PV haters - LEARN TO PLAY THE DAMN GAME! Because seriously, all those smart-a***s are smart on forum, but when you drop with them into a battle, you can break your table with our head with all those faceplants you inevitably make. Stupid tactics, no cooperation, ignoring priority targets, chasing lights in assaults ignoring enemy mech's and list just goes on and on. I anxiously wait for the day they change the 4-man limit to drop weight limit, because I can take a team of 6-8 guys and make the game and not reply on those 3PV and other stuff haters, that just wine and are mediocre at this game at best.

There are not that many good players out there, sadly. Most I don't see posting on these forums at all.

Edited by psihius, 05 December 2013 - 07:42 AM.


#277 Dr Herbert West

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Posted 05 December 2013 - 08:12 AM

View Postpsihius, on 05 December 2013 - 07:31 AM, said:

This is how the "3PV periscope" myth will be born :D


Myth you say? I DID see your post before you edited it. Could you be more dishonest?

But never mind that, there are two other recent threads where people other than myself have reported seeing or using the 3PV periscope. There have been plenty of other threads in the past where the same thing was discussed. Its hardly a myth.

Quote

I have one sentence for those 3PV haters - LEARN TO PLAY THE DAMN GAME! Because seriously, all those smart-a***s are smart on forum, but when you drop with them into a battle, you can break your table with our head with all those faceplants you inevitably make. Stupid tactics, no cooperation, ignoring priority targets, chasing lights in assaults ignoring enemy mech's and list just goes on and on. I anxiously wait for the day they change the 4-man limit to drop weight limit, because I can take a team of 6-8 guys and make the game and not reply on those 3PV and other stuff haters, that just wine and are mediocre at this game at best.


Two things:

One you're making alot of assumptions about the people complaining about 3PV (and alot of assumptions about yourself, I may add). I can remember, when the 3PV {Scrap} first hit the fan, memebers of the Steel Jaguars (formerly CSJ/IHx of NBT-mercs in MW4 days, and the guys kicking all kinds of *** in RHOD, if I'm not mistaken) complaining about 3PV. Surely you don't think these guys need to "learn to play the damn game," do you?

Two, the whole "lol, L2P" argument against something being unblanced is, and always was, wrong. Its wrong because it makes the implicit assumption that if everyone was on equal skill levels, that anything in the game would be acceptable. Imagine if they introduced a railgun that did 1000 damage and was hitscan (think a Quake railgun, but worse). Would the players who got killed by it and went to the forums complaining that it was unbalanced be wrong? If everyone "learned to play" and became masters of the rail gun, would the game be better?

3PV isn't nearly as terrible as the railgun I described, but it does fundamentally change gameplay for the worse. This is true no matter how you balance it, no matter if you "learn to play" and learn how to use it, and no matter if you "learn to play" and learn how to counter it.

Quote

There are not that many good players out there, sadly. Most I don't see posting on these forums at all.


You obviously think of yourself as one of the "good players", right?

First of all, people who brag about their stats to win arguments are never as good as they think they are.

Secondly, being the best player in the game (or making the most awesome fanart) doesn't make your arguments right, and being the worst player in the game doesn't make your arguments wrong.

#278 Heffay

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Posted 05 December 2013 - 08:23 AM

I wonder how long you were sitting on this thread hoping someone else bumped it for you. It's your lucky day! You got right on that reply, didn't you!

8/12!

#279 Blurry

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Posted 06 December 2013 - 03:09 AM

View PostGRiPSViGiL, on 27 October 2013 - 10:36 PM, said:

Then don't play. 3PV doesn't have any effect on the outcome of games. The Devs were right when they said the queue's don't need to be separate.

right cause this game can stand to keep losing players right?
cant wait for you to play with yourself.

#280 KovarD

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Posted 06 December 2013 - 06:56 AM

View PostBlurry, on 06 December 2013 - 03:09 AM, said:

right cause this game can stand to keep losing players right?
cant wait for you to play with yourself.


lol
They don't have enough players to split the queues.
They don't have enough players to International Servers.
They don't have enough players to a 12 man matchmaking.





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