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Patch Day - October 29Th and LIVE!


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#81 Kjudoon

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Posted 29 October 2013 - 10:49 AM

View PostPerseusLite, on 29 October 2013 - 10:39 AM, said:

Weird.
My stats:
Caustic 220
CS 66


Everybody gets a bit different mix, but my top 4, since I'm relatively new are:

Crimson Straits 147 (Okay so just over a third I meant to say.)
Canyon Network 118
Tourmaline Desert 118
Terra Derpa 108

Everything else is in the 60's with the exeption of Forest Colony Snow at 79.

View PostChoppermike, on 29 October 2013 - 10:45 AM, said:

Really?!

More Caustic Valley?!?! geeze I see too much of that map as it is!


Makes me happy as it's my highest success map. Learn to stay out of the "alamo" on theta hill. Heat's higher, cover's garbage and I can surround and drown anyone there with LRMs and relative safety.

#82 Funkadelic Mayhem

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Posted 29 October 2013 - 10:50 AM

QQ' said:

Really?!

More Caustic Valley?!?! geeze I see too much of that map as it is!

I dont Its the map I see least of and its one of my top 3 favs. Ya for more caustic valley!

Edited by Funkadelic Mayhem, 29 October 2013 - 10:52 AM.


#83 RamsoPanzer

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Posted 29 October 2013 - 10:51 AM

Yeah patch...ehm... cool...

Meanwhile, in Russia....

Posted Image

#84 Pillgor

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Posted 29 October 2013 - 10:53 AM

I'm patching, I'm patching...

on note, like those short patches, not much anybody can be upset about and bugs rotted out...like those

Edited by Pillgor, 29 October 2013 - 10:54 AM.


#85 Duncan Jr Fischer

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Posted 29 October 2013 - 10:57 AM

View PostPerseusLite, on 29 October 2013 - 10:39 AM, said:

Weird.
My stats:
Caustic 220
CS 66


Funny, I have nearly equal drops (around 60-66) in most of the maps, including Caustic Valley, but then there goes:
River City (80), Frozen City Night (44), Terra Therma (42), Tourmaline Desert (98), Canyon Network (83), Crimson Strait (21).
These numbers are being counted since February, when the stat system was introduced. Yes, I know, I'm not the most active player, been saving my breath for Community Warfare all this time))

Personally I feel the abundance of Terra Therma, and I' like to see more of Crimson Strait, it's one of the best maps and I just love how it is done both visually and gameplay-wise.

As for the patch, was hoping to see some signs of DX10 tests show up to the end of October, but it seems we have to wait. Again) Just hope they will do it right eventually)

Edited by Duncan Jr Fischer, 29 October 2013 - 11:00 AM.


#86 Appogee

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Posted 29 October 2013 - 10:59 AM

Aw, I was also hoping for a sale or promotion of some kind.

#87 HugoStiglitz

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Posted 29 October 2013 - 11:00 AM

View PostCromwill, on 29 October 2013 - 10:46 AM, said:


Garth, I know you guys are busy, but this is honestly stuff you do independent of a content patch. Waiting two weeks for these patch notes is rather disappointing. Both Mechwarrior and Star Citizen are crowd founded projects, but they do a far better job on delivering content on time and interacting with their community. I have spent much money on both projects and love them both, but objectively, I can tell you, that if I was a betting man my money would be on them.

Did you read the part where there is another patch next week? That is probably why this one is small and lacking content.

Edited by HugoStiglitz, 29 October 2013 - 11:01 AM.


#88 Texas Merc

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Posted 29 October 2013 - 11:02 AM

View PostAppogee, on 29 October 2013 - 10:59 AM, said:

Aw, I was also hoping for a sale or promotion of some kind.

they extended the weekend sale to Friday

#89 Appogee

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Posted 29 October 2013 - 11:02 AM

View PostHugoStiglitz, on 29 October 2013 - 11:00 AM, said:

Did you read the part where there is another patch next week? That is probably why this one is small.

To be honest, my first thought was ''oops, missed another deadline, we'll just push it out to next week''.

#90 gamewiz1

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Posted 29 October 2013 - 11:02 AM

Hello Everyone, just curious, any information on the DX11 patch? I was really hoping that it would launch some time soon, and was thinking it was mentioned for some time this month, any new information?

Aside from that, keep up the good work.

#91 cSand

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Posted 29 October 2013 - 11:06 AM

View PostAppogee, on 29 October 2013 - 11:02 AM, said:

To be honest, my first thought was ''oops, missed another deadline, we'll just push it out to next week''.


Allow me to direct your attention 5 posts above you

#92 Thoren Wolf

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Posted 29 October 2013 - 11:06 AM

Still no UI 2. I could care less about timer reduction and more about CW, UI 2, and clan invasion updates.

Edited by Lakota Wolf, 29 October 2013 - 11:07 AM.


#93 Chuffter

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Posted 29 October 2013 - 11:08 AM

Anyone else having the issue of downloading the patch but it just says its installing then closes itself?

Tried 3 times but no avail, can't login

#94 HugoStiglitz

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Posted 29 October 2013 - 11:08 AM

View Postgamewiz1, on 29 October 2013 - 11:02 AM, said:

Hello Everyone, just curious, any information on the DX11 patch? I was really hoping that it would launch some time soon, and was thinking it was mentioned for some time this month, any new information?

Aside from that, keep up the good work.

UI 2.0 is in testing right now. DX11 comes after that.

#95 merz

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Posted 29 October 2013 - 11:09 AM

View PostCromwill, on 29 October 2013 - 10:46 AM, said:

but they [Star CItizen] do a far better job on delivering content on time and ...


Alright, I'm sorry but i'll have to step in on this one for just a sec to see if you're plain ******* with us lot. Star citizen is projected to release the barest-of-anything alpha dogfighting module hopefully by the end of the year, with the game itself not projected to enter any sort of beta readiness until 1.5-2 years in the future..


...and you mean to say that, with there being no game to speak of at this particular moment in time, they do a better job of delivering content on time...?

Edited by merz, 29 October 2013 - 11:15 AM.


#96 Sybreed

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Posted 29 October 2013 - 11:09 AM

well, I hope next patch is gonna be more beefy. I don't really mind the small patch since I'm leaving for 10 days outside, I won't even be able to play ;)

Hoping for more content soon! And especially an LRM rework :)

#97 Roadbeer

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Posted 29 October 2013 - 11:09 AM

View PostLakota Wolf, on 29 October 2013 - 11:06 AM, said:

Still no UI 2. I could care less about timer reduction and more about CW, UI 2, and clan invasion updates.


Yeah, it's almost like that's not being tested or anything today...
http://mwomercs.com/...-test-schedule/

#98 Bront

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Posted 29 October 2013 - 11:10 AM

View Postgamewiz1, on 29 October 2013 - 11:02 AM, said:

Hello Everyone, just curious, any information on the DX11 patch? I was really hoping that it would launch some time soon, and was thinking it was mentioned for some time this month, any new information?

Aside from that, keep up the good work.

Probably in testing after UI2.0 was mentioned, so maybe mid to late november?

#99 Killaxis

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Posted 29 October 2013 - 11:11 AM

Wow I come here on Patch Days to find good information, usually what I end up finding are a bunch of 13 yr. old girls crying and moaning. Guys get a life. Really.

#100 NuclearPanda

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Posted 29 October 2013 - 11:12 AM

View PostKjudoon, on 29 October 2013 - 10:28 AM, said:


They've already put out a PSA that Hit Registration is a deep problem and they're working at it. It's all interconnected to Lag Invicibility and many a nerftastic spider. I'm taking them at their word they're getting it done, and will give the patience for them to get it right. Till then, it's workaround time.


The problem I have though is that it has been a CONSISTENT problem. SRMs haven't "worked" in the better part of 6 or 7 MONTHS now.





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