LakeDaemon, on 30 October 2013 - 08:03 AM, said:
Its posts like these that embarrasses the community the make me shake my head.
K.
\_/ <- This is the care bucket. The care bucket is empty.
pbiggz, on 30 October 2013 - 08:09 AM, said:
Are you actually mad because they fixed the countdown problem? Grow up...
Fixed? Hardly. Now there's no point to it at all. May as well remove it all together. The fact that they changed it from being a big nuisance to a little one is annoying because it shows how incapable they are of making sound design decisions. Its a rant on their abilities much more so than a rant on the change itself. This game's design direction is a joke amongst me and my classmates; we study game design. In fact, PGI is something like the gaming industry's watercooler therapy topic ("Hey, at least we didn't make Duke Nukem Multiplayer!").
Why not just remove the damned button from random drops, and keep it in for 12s with like 40 seconds and no reset? Oops, that would be logical and keep the feature worthwhile without breaking pugs. My fault. Instead, we get more wasted development time to implement a bad feature, and even more wasted development time "fixing" it by making it useless in the first place. BRILLIANT!!!!!!!!!!!!!
Edited by The Justicar, 30 October 2013 - 12:17 PM.