Strum Wealh, on 22 November 2013 - 05:15 AM, said:
- Machine Guns: continuous-fire "bullet hose" effect with varying bullet-per-second counts varying depending on MG make/model (but identical DPS between MG makes/models)
- Standard Autocannons: multi-shell "burst fire" effect (3-10 shells per burst, depending on AC make/model) for all munition types with additional effects for special munitions, with manual user toggle for munition feed switching
- LB-X Autocannons: multi-shell "burst fire" effect (3-10 shells per burst, depending on AC make/model) for standard/"slug" munitions plus single-shell muzzle-exit-fragmentation "canister shot"/"shotgun shell" effect for cluster munitions, with manual user toggle for munition feed switching
- Ultra Autocannons: multi-shell "burst fire" effect (3-10 shells per burst, depending on AC make/model) with "standard ROF mode" (with 0% likelihood of jamming) plus "double-tap" two-burst "Ultra ROF mode" (with X% chance of jamming, such that X ≥ 2.8) & manual user toggle for ROF mode switching
- Standard Gauss Rifle: single-slug firing with automatic capacitor charging active by default, with manual user toggle for automatic/manual charging (to allow for discharging to prevent explosion when ammunition is depleted)
For UACs, the burst duration would be one-half that of the same-class Standard ACs and LB-Xs (e.g. the burst duration of a UAC/5 would be one-half that of the Standard AC/5).
If you are going to turn regular Autocannons into bullet hoses then you should turn LB-X into bullet buckets. Change the LB-X into a single shell with multiple projectiles all fired at once like it currently implemented. That way the LB-X is more of a snapshot weapon where the normal Autocannons need to held on target for duration for all shells to land.