Hit Box - Plan Of Action - Feedback
#121
Posted 04 November 2013 - 05:36 PM
#122
Posted 04 November 2013 - 05:41 PM
#123
Posted 04 November 2013 - 06:02 PM
Deathlike, on 04 November 2013 - 05:41 PM, said:
I think the Atlas is under review because smaller Mechs (lights) can hide between its legs and fire straight-up at the crotch to score CT hits, where they really *should* be left- and right-leg hits.
#124
Posted 04 November 2013 - 07:12 PM
Prosperity Park, on 04 November 2013 - 06:02 PM, said:
TBH, I don't really see that as a problem really... with respect to the Atlas.
#125
Posted 04 November 2013 - 07:54 PM
Tekadept, on 04 November 2013 - 05:12 PM, said:
I second this.
Oh and before anyone even asks, I do mean both.
#126
Posted 04 November 2013 - 08:10 PM
This is even before they fix HSR.. Figures....
#128
Posted 04 November 2013 - 08:43 PM
Secondly even though it doesn't help with the hit detection on the spiders at least now more damage will be spread to legs hop[efully allowing it to be killed much faster like its fellow light mech locust.
#129
Posted 04 November 2013 - 09:00 PM
#130
Posted 04 November 2013 - 09:46 PM
Sagamore, on 04 November 2013 - 09:00 PM, said:
Yeah I think this might force those who skimp out on leg armour to actually put some armour on their legs.
But really, I'm excited for these changes, especially the Awesome as I have three which are just sitting in my mechbay gathering dust. I don't think just some hit box changes are enough though, all the Awesomes bar the 9M need an engine cap raise to at least 325/330 in my opinion, but that's another thread.
Edited by Op4blushift, 04 November 2013 - 09:46 PM.
#131
Posted 04 November 2013 - 11:08 PM
From my experience, I'd suggest investigating Awesome (All torsos), spider (everything), Raven (legs). I'm sure the HSR/hit detection and client/server latency is also apart of the equation.
Also, head hit boxes seem very difficult to hit. I've started bringing my mechs head armor down to 6 when crunched for space and have yet to be punished for the armor reduction.
Don't play a spider...But I'd say they have 5x the armor my awesome does. Of course they don't, but game acts like it.
#132
Posted 04 November 2013 - 11:58 PM
#133
Posted 05 November 2013 - 12:07 AM
#134
Posted 05 November 2013 - 01:26 AM
"It is as though a thousand spider pilot mouths cry out in pain!"
#135
Posted 05 November 2013 - 03:17 AM
Now I truly hope you're going to make the Awesome side torsoes like this
And I'll happily bring my "Camaro" even against the Lords no matter what xD
I'll may even reconsider the other Giant Walking Dead Torso (aka the Orion).
#136
Posted 05 November 2013 - 03:51 AM
I never has a problem with it (set the legs at 45 and the torso at 90 to the enemy) only people who suffer were the ones who want to rambo straight ahead with torso cocked at 90 there for a valid tactic to go for the nads.
#137
Posted 05 November 2013 - 04:14 AM
If I torso twist away from you and you can still shoot me int he CT by hitting the Pelvic area.
What's the point?
Why waste your time on a half measure that doesn't solve the core issue?
Edited by Carrioncrows, 05 November 2013 - 04:27 AM.
#138
Posted 05 November 2013 - 04:35 AM
it also has its own problems which of course don't effect you so it doesn't matter.
they need to add in pelvis as a hit box within it self, with front and back armor.
however this solution is a step in the right direction.
#140
Posted 05 November 2013 - 05:07 AM
Carrioncrows, on 05 November 2013 - 04:14 AM, said:
If I torso twist away from you and you can still shoot me int he CT by hitting the Pelvic area.
What's the point?
Why waste your time on a half measure that doesn't solve the core issue?
Pelvis = CT never was an issue for me, since perfect torso twist doesnt exist people are usually always able to target your back or your front side which are much better target than front CT (I just love when jag torso twist, so much side torso to shoot at), but having bigger leg hitboxes will be a real problem for light and medium. The only mech that will really profit from this is the stalker while many other mech will suffer.
And if you walk perpendiculary well your pelvis will be protected.
Edited by Thoummim, 05 November 2013 - 05:08 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users