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Hit Box - Plan Of Action - Feedback


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#121 MoonUnitBeta

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Posted 04 November 2013 - 05:36 PM

Nice! Thanks Paul. The addition to leg hitboxes is going to be much obliged! thank you thank you thank you thank you. I may need to start saving up for a new awesome? ehh? eh?? Yes? Yeeeesssss? Okay I will :P

#122 Deathlike

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Posted 04 November 2013 - 05:41 PM

I'm actually curious as to why the Dragon isn't in consideration... and why the Atlas is even being looked at. It's fine as far as I've played this game...

#123 Felicitatem Parco

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Posted 04 November 2013 - 06:02 PM

View PostDeathlike, on 04 November 2013 - 05:41 PM, said:

I'm actually curious as to why the Dragon isn't in consideration... and why the Atlas is even being looked at. It's fine as far as I've played this game...

I think the Atlas is under review because smaller Mechs (lights) can hide between its legs and fire straight-up at the crotch to score CT hits, where they really *should* be left- and right-leg hits.

#124 Deathlike

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Posted 04 November 2013 - 07:12 PM

View PostProsperity Park, on 04 November 2013 - 06:02 PM, said:

I think the Atlas is under review because smaller Mechs (lights) can hide between its legs and fire straight-up at the crotch to score CT hits, where they really *should* be left- and right-leg hits.


TBH, I don't really see that as a problem really... with respect to the Atlas.

#125 A Man In A Can

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Posted 04 November 2013 - 07:54 PM

View PostTekadept, on 04 November 2013 - 05:12 PM, said:

Perhaps a Mockup screenshot or 2 showing each chassis would be very helpful to visualise what the changes are going to be like as well.. All i can visualise is

Posted Image

I second this. :P

Oh and before anyone even asks, I do mean both. :P

#126 ShinVector

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Posted 04 November 2013 - 08:10 PM

Looks like Assault and Heavy pilots are going to get their cake...
This is even before they fix HSR.. Figures.... :P

#127 Hexenhammer

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Posted 04 November 2013 - 08:18 PM

View PostTekadept, on 04 November 2013 - 05:12 PM, said:

Perhaps a Mockup screenshot or 2 showing each chassis would be very helpful to visualise what the changes are going to be like as well.. All i can visualise is

Posted Image

Posted Image

#128 Clownwarlord

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Posted 04 November 2013 - 08:43 PM

First off ... you know you like it.

Secondly even though it doesn't help with the hit detection on the spiders at least now more damage will be spread to legs hop[efully allowing it to be killed much faster like its fellow light mech locust.

#129 Sagamore

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Posted 04 November 2013 - 09:00 PM

I guess I won't be able to aggressively strip armour off my Atlas legs anymore.

#130 Op4blushift

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Posted 04 November 2013 - 09:46 PM

View PostSagamore, on 04 November 2013 - 09:00 PM, said:

I guess I won't be able to aggressively strip armour off my Atlas legs anymore.


Yeah I think this might force those who skimp out on leg armour to actually put some armour on their legs.

But really, I'm excited for these changes, especially the Awesome as I have three which are just sitting in my mechbay gathering dust. I don't think just some hit box changes are enough though, all the Awesomes bar the 9M need an engine cap raise to at least 325/330 in my opinion, but that's another thread.

Edited by Op4blushift, 04 November 2013 - 09:46 PM.


#131 9H3X6

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Posted 04 November 2013 - 11:08 PM

Great that hit boxes are up for review.
From my experience, I'd suggest investigating Awesome (All torsos), spider (everything), Raven (legs). I'm sure the HSR/hit detection and client/server latency is also apart of the equation.

Also, head hit boxes seem very difficult to hit. I've started bringing my mechs head armor down to 6 when crunched for space and have yet to be punished for the armor reduction.

Don't play a spider...But I'd say they have 5x the armor my awesome does. Of course they don't, but game acts like it. :P

#132 RavensScar

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Posted 04 November 2013 - 11:58 PM

Ok, 19th of November, I'm predicting a day of Shadow Hawks and Awesomes.

#133 Kjudoon

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Posted 05 November 2013 - 12:07 AM

Hitbox repair for spiders?



#134 BOWMANGR

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Posted 05 November 2013 - 01:26 AM

Fixing Spider hitboxes?!?

"It is as though a thousand spider pilot mouths cry out in pain!"

#135 John MatriX82

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Posted 05 November 2013 - 03:17 AM

Alleluja! Thanks!

Now I truly hope you're going to make the Awesome side torsoes like this
Posted Image

And I'll happily bring my "Camaro" even against the Lords no matter what xD

I'll may even reconsider the other Giant Walking Dead Torso (aka the Orion).

#136 Almeras

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Posted 05 November 2013 - 03:51 AM

I don't agree with the pelvic changes, imo it was fine and gave targeting more depth.

I never has a problem with it (set the legs at 45 and the torso at 90 to the enemy) only people who suffer were the ones who want to rambo straight ahead with torso cocked at 90 there for a valid tactic to go for the nads.

#137 Carrioncrows

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Posted 05 November 2013 - 04:14 AM

I would prefer none of the CT be in the pelvic area.

If I torso twist away from you and you can still shoot me int he CT by hitting the Pelvic area.

What's the point?

Why waste your time on a half measure that doesn't solve the core issue?

Edited by Carrioncrows, 05 November 2013 - 04:27 AM.


#138 Cybermech

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Posted 05 November 2013 - 04:35 AM

actually not everyone agrees with pelvis being stuck as leg damage only.
it also has its own problems which of course don't effect you so it doesn't matter.
they need to add in pelvis as a hit box within it self, with front and back armor.

however this solution is a step in the right direction.

#139 Tekadept

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Posted 05 November 2013 - 05:06 AM

View PostCarrioncrows, on 05 November 2013 - 04:14 AM, said:

If I torso twist away from you and you can still shoot me int he CT by hitting the Pelvic area.
What's the point?


It allows for a new MC only module?? :)
Posted Image

#140 Thoummim

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Posted 05 November 2013 - 05:07 AM

View PostCarrioncrows, on 05 November 2013 - 04:14 AM, said:

I would prefer none of the CT be in the pelvic area.

If I torso twist away from you and you can still shoot me int he CT by hitting the Pelvic area.

What's the point?

Why waste your time on a half measure that doesn't solve the core issue?



Pelvis = CT never was an issue for me, since perfect torso twist doesnt exist people are usually always able to target your back or your front side which are much better target than front CT (I just love when jag torso twist, so much side torso to shoot at), but having bigger leg hitboxes will be a real problem for light and medium. The only mech that will really profit from this is the stalker while many other mech will suffer.

And if you walk perpendiculary well your pelvis will be protected.

Edited by Thoummim, 05 November 2013 - 05:08 AM.






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