Posted 20 November 2013 - 08:30 PM
Paul,
Please, please add arm box adjustments into your configurations when looking at mechs. It is one thing to take something like the awesome and make the Ct a little narrower, but making the ST bigger to take up the slack is basically a giant step sideways.
You need to move the shoulder areas inward also, so that while you are moving the ST inward to cover more of the "used to be" CT, you are simultaneously moving the shoulder area inward to maintain a similar area for the ST rather then just making them bigger. What I mean is, if you reduce CT by 10%, and make each ST bigger by 5% each- make the shoulder move inward so each arm box grows 5% instead, thus the ST would effectively grow 0% in the end. Or in other words, the ST would grow inward to cover the CT by 5% each, but then the arm box would each also grow inward 5%. This way, while CT is reduced, the "extra" area is absorbed by the arms and not the ST.
For mechs like the Awesome, this is almost imparitive. But it is also nearly as important for the Atlas. Both of these mechs were feared opponants in the lore. As they stand now, even with adjustments to them, niether is susceptible to losing an arm before a ST, even when the pilot is actively trying to defend. it will happen on occasion, but it should be fairly common for the big bads on the field to absorb the extra dmg with arm armor rather then just lose the arm when the ST gets pecked off.
Think of your very own body. If someone walks up to you, and punches you on the shoulder(facing you) what comes to mind? "Thats my side." HAHA, No. Its your arm, might be the top of your arm, might think thats my shoulder, but you sure dont think it's related to your ribs. That is how those big mechs should also work. The top end where the shoulder joints are should be arm box. ST should be your ribcage.
As for the news about the Centurian, please keep in mind it is one of the most popular mediums for close up support because of its durability. It isnt just a solid brawler, it adds a dynamic to the battle by being one of a very few mechs where players need to decide if they should aim CT, aim for an arm to disarm it, try for a ST in case of XL. When an arm is gone, now the mech adds a different dynamic, where players decide if they should pursue the zombie with limited arsenal, or switch to a more pressing target. Very few mechs right now can add that type of "thinking shooter" gameplay to a match. So when you guys look at it, I sincerely hope it is only to add the thong strap to the groin and not to completely alter how it functions with the arm/ST/CT spread it has now.
Also one word on the dragon- please consider that a lot of players feel the small ST are a perk in the idea an XL engine can be run very effectively in a Dragon. This allows the Dragon to be a "fast" heavy, and gives it a very different role and different gameplay compared to other heavy mechs. A dragon currently can have a sort of steeper learning curve, however if this is adjusted or even removed, the mech loses all of its flavor/diversity.
Go to town on the treb. that thing is either blown away in seconds or doesnt register hits at all depending on the angle it gets hit from. This would be a really good mech to expand the shoulders on also as a lot of players feel XL engines are what make it go from blah to decent, and added ST area would be a killer for it.
In closing, please please consider arm box adjustments, and apply them to the Awesome and Atlas during a second pass, and on other mechs going forward.