Craig Steele, on 14 January 2014 - 04:18 AM, said:
Someone else had the reason for it but I understood it was something to do with owners of the IP rewriting history to suit a new game product / sales. Their product failed and the IP is now in other hands (alledgely, don't quote me?)
So yeah, personally I treat Sarna with a light hand. But they were certainly Star Legue mechs which is kinda why I assumed they had no variants.
After all, Canon is that the Star legue collapsed into the 1st succession war which wiped out 90% of IS manufacturing so no variations coming from that source.
Kerensky didn't start making mechs for decades after, too busy building colonies and the 2nd exodus so no variations form that source.
By the time the clans are formed they are still using IS / SLDF mechs (I have that source book if you want some samples) so still no variations and in any case, these variants are all "Clan busters" so not going to come from Clan space right?
There were lots of SLDF mechs (Crabs, Hussars etc) in the Comguard but canon is pretty clear these are stockpile mechs, not manufactured. A few in Combine but heavily toned down and again, not manufactured but stockpile.
I suppose you could take a view that variants were produced sometime after 3050 but canon has no factories producing the base mechs, so variants are hard to understand unless they are field variants.
In any case, its all redundant cause canon isn't exactly the be all and all with PGI, so if its got a basis more power to em
Some mechs started to be reproduced after the Helm Core was found, such as the Crab. Some of the Crab's variants were actually created by Comstar when they gave away some of their stockpile to the DC, as they downgraded things here or there to make it look like Comstar might have been making a lower grade version (they didn't want people to know they had so much high tech sitting around).
The mechs designated as "clan busters" are mech concepts and designs (mostly by Comstar again) that were either found effective against the clans, or they thought would be effective against the clans. The King Crab was considered a Clan buster design, as they replaced the arm AC20s for a pair of Gauss rifles to help counter the Clans long range (creating another variant). Many clan buster mechs where not "released" till after Comstar had issued the challenge to the Clans (I can never remember how to spell that planets name!), but the mechs had been in existence for some time before hand.
I only know about the Crab and King Crab clan buster history, someone else will have to cover the rest...
(And as for AC20s in the arm, in TT the AC20 that is place in the arm spills the extra crits into the torso, giving it a double weakness to possible crits. For this game, I'd suggest removing the upper arm aculator and keeping the lower aculator. Let the King Crab be a great side to side combatant, but let it's weakness be vertical combat. It's short, so that should increase this weakness more, giving it flavor but keeping the Atlas in a decent spot still too. (Or would it need two aculators/crits removed? I don't use AC20s much, and personally.)
Edited by Tesunie, 14 January 2014 - 10:49 AM.