Skunkworks: Offline Mechlab For Windows
#101
Posted 04 December 2013 - 08:39 AM
Added the new JR7-O "Oxide" Jenner hero 'mech
Added the new Griffin chassis: GRF-1S and GRF-3M
Added the new Wolverine chassis: WVR-6K and WVR-7K
Second performance pass on image loading. Should see improved responsiveness on main and loadout screens.
(WP8) Fixed a potential crash on the donation screen caused by the Windows Phone Marketplace returning unexpected values.
#102
Posted 04 December 2013 - 09:08 AM
focuspark, on 04 December 2013 - 08:36 AM, said:
On Highlanders, each JJ costs 2 tons. It looks like the cutoff for 2 ton JJs (i.e. Class I) is 90 tons, not 95 tons. Check Smurfys.
Edited by NRP, 04 December 2013 - 09:18 AM.
#103
Posted 04 December 2013 - 09:24 AM
NRP, on 04 December 2013 - 09:08 AM, said:
Ah, that means I read the chart wrong. 80-90t = 1.0; 90-100t = 2.0. I assumed the 80-90 was inclusive.
It should be [80, 90) & [90, 100]. I'll patch this ASAP, thanks for the find!
#104
Posted 04 December 2013 - 10:35 PM
#105
Posted 06 December 2013 - 09:00 AM
NRP, on 04 December 2013 - 10:35 PM, said:
Confirmed, and will be fixed ASAP. Code change is done, but the Sabre 'mechs are in the Marketplace queue currently. As soon as they clear (made available) I'll push the patch for the AS7-K.
Thanks!
#106
Posted 07 December 2013 - 05:06 PM
The AS7-K fix has been pushed to the Marketplace for review and should be available in a few days.
#107
Posted 07 December 2013 - 07:31 PM
#108
Posted 09 December 2013 - 09:01 AM
XL330
Gauss (3T ammo)
ERPPC (torso)
2 MLs (arm)
Enable Endo, Ferro Fibrous, DHS
Smurfy's says this is a valid build with 0 crit slots remaining. However, Skunkworks says this is not a valid build because it uses one too many crit slots.
http://mwo.smurfy-ne...a3f88c500b7fc8a
Edited by NRP, 09 December 2013 - 09:04 AM.
#109
Posted 09 December 2013 - 09:45 AM
NRP, on 09 December 2013 - 09:01 AM, said:
XL330
Gauss (3T ammo)
ERPPC (torso)
2 MLs (arm)
Enable Endo, Ferro Fibrous, DHS
Smurfy's says this is a valid build with 0 crit slots remaining. However, Skunkworks says this is not a valid build because it uses one too many crit slots.
http://mwo.smurfy-ne...a3f88c500b7fc8a
Yup. I see the problem, it looks like Smurfy's and Skunkworks disagree about a hand actuator existing in in the FANG's right arm. Can somebody go in game and confirm that the FANG does (or does not) have a hand actuator in its right arm? I cannot since I'm at work currently.
#110
Posted 09 December 2013 - 06:14 PM
#111
Posted 10 December 2013 - 01:56 AM
NRP, on 09 December 2013 - 06:14 PM, said:
Thanks. Issue fixed. Patch will be pushed to MP Marketplace ASAP.
As a side note: I'm working on new storage logic which should allow me to integrate SkyDrive support into the App.
Is there anyone who'd like to volunteer to be a beta tester for the new storage system? If so, please send me feedback from the App letting me know. I believe WP Marketplace still support beta testing changes. Thanks!
#112
Posted 10 December 2013 - 07:08 AM
#114
Posted 10 December 2013 - 12:44 PM
#116
Posted 12 December 2013 - 08:33 AM
#117
Posted 12 December 2013 - 11:28 AM
NRP, on 12 December 2013 - 08:33 AM, said:
thanks I'll try and track that down. Good new is i'll have a WP8 sometime in April of next year, bad news is I'm stuck on WP7 until then; meaning WP8 is likely to have problems like this.
Thanks again for testing!
#118
Posted 12 December 2013 - 07:03 PM
WP8 networking API doesn't faux populate the user-agent string when downloading from http servers. Adding the string to the request header stops the art download from crashing the client.
WP8 can be slow flushing data to the phone's internal storage, which means I cannot rely on the storage during run time. Instead, I've adjusted the app to keep as much data persisted to memory as possible. This will mean slower resume times.
I'll publish the fixes ASAP.
#119
Posted 14 December 2013 - 12:27 AM
Additionally, I'd like to report Skunkworks broke the 25,000 downloads milestone this week.
That's a lot of MWO + WP users
#120
Posted 14 December 2013 - 09:54 AM
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