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Skunkworks: Offline Mechlab For Windows


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#101 focuspark

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Posted 04 December 2013 - 08:39 AM

Pushing a version to the WP Marketplace now which contains the following improvements:

Added the new JR7-O "Oxide" Jenner hero 'mech
Added the new Griffin chassis: GRF-1S and GRF-3M
Added the new Wolverine chassis: WVR-6K and WVR-7K
Second performance pass on image loading. Should see improved responsiveness on main and loadout screens.
(WP8) Fixed a potential crash on the donation screen caused by the Windows Phone Marketplace returning unexpected values.

#102 NRP

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Posted 04 December 2013 - 09:08 AM

View Postfocuspark, on 04 December 2013 - 08:36 AM, said:

:: confirmed, if you try and put jump jets on an Atlas they cost 2 tons (and show red because they shouldn't be there).

On Highlanders, each JJ costs 2 tons. It looks like the cutoff for 2 ton JJs (i.e. Class I) is 90 tons, not 95 tons. Check Smurfys.

Edited by NRP, 04 December 2013 - 09:18 AM.


#103 focuspark

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Posted 04 December 2013 - 09:24 AM

View PostNRP, on 04 December 2013 - 09:08 AM, said:

On Highlanders, each JJ costs 2 tons. It looks like the cutoff for 2 ton JJs (i.e. Class I) is 90 tons, not 95 tons. Check Smurfys.

Ah, that means I read the chart wrong. 80-90t = 1.0; 90-100t = 2.0. I assumed the 80-90 was inclusive.

It should be [80, 90) & [90, 100]. I'll patch this ASAP, thanks for the find!

#104 NRP

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Posted 04 December 2013 - 10:35 PM

The app's Atlas K template shows 2 missile hard points, when the actual AS7-K has only one missile hard point.

#105 focuspark

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Posted 06 December 2013 - 09:00 AM

View PostNRP, on 04 December 2013 - 10:35 PM, said:

The app's Atlas K template shows 2 missile hard points, when the actual AS7-K has only one missile hard point.

Confirmed, and will be fixed ASAP. Code change is done, but the Sabre 'mechs are in the Marketplace queue currently. As soon as they clear (made available) I'll push the patch for the AS7-K.

Thanks!

#106 focuspark

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Posted 07 December 2013 - 05:06 PM

JR7-O "Oxide" along with the new Sabre 'mechs are available via the latest patch available now on the Marketplace.

The AS7-K fix has been pushed to the Marketplace for review and should be available in a few days.

#107 NRP

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Posted 07 December 2013 - 07:31 PM

Hey man, I know I said this before, but thanks for creating this app and making it available to us mech heads. It really is fantastic! It is exactly what I've always wanted - a way to screw around with mech builds on my phone. Thanks again!

#108 NRP

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Posted 09 December 2013 - 09:01 AM

I found an inconsistency with Skunkworks and Smurfys. Build a FANG with the following loadout:

XL330
Gauss (3T ammo)
ERPPC (torso)
2 MLs (arm)
Enable Endo, Ferro Fibrous, DHS

Smurfy's says this is a valid build with 0 crit slots remaining. However, Skunkworks says this is not a valid build because it uses one too many crit slots.

http://mwo.smurfy-ne...a3f88c500b7fc8a

Edited by NRP, 09 December 2013 - 09:04 AM.


#109 focuspark

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Posted 09 December 2013 - 09:45 AM

View PostNRP, on 09 December 2013 - 09:01 AM, said:

I found an inconsistency with Skunkworks and Smurfys. Build a FANG with the following loadout:

XL330
Gauss (3T ammo)
ERPPC (torso)
2 MLs (arm)
Enable Endo, Ferro Fibrous, DHS

Smurfy's says this is a valid build with 0 crit slots remaining. However, Skunkworks says this is not a valid build because it uses one too many crit slots.

http://mwo.smurfy-ne...a3f88c500b7fc8a

Yup. I see the problem, it looks like Smurfy's and Skunkworks disagree about a hand actuator existing in in the FANG's right arm. Can somebody go in game and confirm that the FANG does (or does not) have a hand actuator in its right arm? I cannot since I'm at work currently.

#110 NRP

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Posted 09 December 2013 - 06:14 PM

The Fang doesn't have a hand actuator in either arm.

#111 focuspark

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Posted 10 December 2013 - 01:56 AM

View PostNRP, on 09 December 2013 - 06:14 PM, said:

The Fang doesn't have a hand actuator in either arm.

Thanks. Issue fixed. Patch will be pushed to MP Marketplace ASAP.

As a side note: I'm working on new storage logic which should allow me to integrate SkyDrive support into the App.

Is there anyone who'd like to volunteer to be a beta tester for the new storage system? If so, please send me feedback from the App letting me know. I believe WP Marketplace still support beta testing changes. Thanks!

#112 NRP

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Posted 10 December 2013 - 07:08 AM

I'll volunteer.

#113 focuspark

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Posted 10 December 2013 - 08:00 AM

View PostNRP, on 10 December 2013 - 07:08 AM, said:

I'll volunteer.

Unfortunately I need you to send feedback from the phone so I get your Microsoft ID, which is the only way I can add you to the beta list.

#114 NRP

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Posted 10 December 2013 - 12:44 PM

I sent you feedback through the app too.

#115 focuspark

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Posted 10 December 2013 - 12:54 PM

View PostNRP, on 10 December 2013 - 12:44 PM, said:

I sent you feedback through the app too.

So you did. Thanks. I'll see if I can't push that out today.

#116 NRP

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Posted 12 December 2013 - 08:33 AM

I downloaded your beta, but I'm getting that same problem where upon entering a name for a template, the app crashes to desktop and won't restart. I was trying to build a Fang when it crashed. Obviously, I can't leave Feedback through the app because it won't load.

#117 focuspark

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Posted 12 December 2013 - 11:28 AM

View PostNRP, on 12 December 2013 - 08:33 AM, said:

I downloaded your beta, but I'm getting that same problem where upon entering a name for a template, the app crashes to desktop and won't restart. I was trying to build a Fang when it crashed. Obviously, I can't leave Feedback through the app because it won't load.

:wacko: thanks I'll try and track that down. Good new is i'll have a WP8 sometime in April of next year, bad news is I'm stuck on WP7 until then; meaning WP8 is likely to have problems like this.

Thanks again for testing! :ph34r:

#118 focuspark

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Posted 12 December 2013 - 07:03 PM

Bugs found.

WP8 networking API doesn't faux populate the user-agent string when downloading from http servers. Adding the string to the request header stops the art download from crashing the client.

WP8 can be slow flushing data to the phone's internal storage, which means I cannot rely on the storage during run time. Instead, I've adjusted the app to keep as much data persisted to memory as possible. This will mean slower resume times.

I'll publish the fixes ASAP.

#119 focuspark

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Posted 14 December 2013 - 12:27 AM

Found another error in the Beta which will get patched this weekend; thanks to beta testers. :D

Additionally, I'd like to report Skunkworks broke the 25,000 downloads milestone this week.

That's a lot of MWO + WP users :)

#120 NRP

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Posted 14 December 2013 - 09:54 AM

Will I get an email when a new beta build is ready? I haven't really had an opportunity to test the new features and I'd really like to.





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