Thanks for the Info on how things are going, it was much needed. It's great to know that the prob with DX11 was found and being worked on, implementation of this cannot come soon enough for many of us and for you also, as stated in the post UI2/DX11 "is the foundation for things to come".
As for the matchmaking, yes this is NAFF!, many who I drop with have above average to high ELO and the wait times to find a drop are slow, with the odd time when it is almost instant. Perhaps removing restricted group drops, ie, (4/12 only) could cure this, who knows, more and more new players are getting on group servers and getting into groups than just pugging mixing high with low ELO's, more grouping options like any number to eight in a group, (as before) could help with the waiting times, stop sync drops, help new players get better in the game plus add the fun factor back into playing for many that have stopped for some reason or other. I feel that some might say that the battle will be like the old days (Closed Beta), pug stomping, its still like that now at times when matchmaking fails, a four group of high ELO's drop in Alpha Lance and the rest of the team is mixed ELO pugs that just run off to be killed due to no guidence other than, "in game type chat" that none read, so there is another reason for the possible removal of drop restrictions, "guidence with voice chat helps teach tactics to old and new players, making for better game play"....
Anyway, again, thanks to all who put the hard work into MWO, even Russ and Co, at least i can remember when we had NO MechWarrior game, it is better to have one than none. So Stop drinking coffee/tea and get back to work
, UI2/DX11 cant get here soon enough.....
Edited by Warrior UK, 04 November 2013 - 06:27 AM.