Old Topic- Please Stop Testing Weapons At The Spawn
#1
Posted 02 November 2013 - 09:26 PM
Please don't test your weapons the moment you have control of your mech at the start of a match That is what the testing grounds are for, you can set up your weapons and test heat in each map within the testing grounds.
Thank you
Signed that little lightly armored Locust who is just trying to move from spawn to an objective asap.
#2
Posted 02 November 2013 - 09:35 PM
#3
Posted 02 November 2013 - 11:56 PM
#4
Posted 02 November 2013 - 11:59 PM
The testing grounds are awesome. Use them!
#5
Posted 03 November 2013 - 01:42 AM
MonkeyCheese, on 02 November 2013 - 09:26 PM, said:
You expect everyone to memorize heat dissipation for every mech/weapon/heat sink combo for every map? You must have a photographic memory... I do not. Sorry, but I will continue to test heat dissipation after spawn. Better now than in battle.
Then again, if PGI would let us know what map we will drop on we could test it ahead of time. Fat chance of that happening anytime soon though.
#6
Posted 03 November 2013 - 01:50 AM
#7
Posted 03 November 2013 - 03:03 AM
Modo44, on 03 November 2013 - 01:50 AM, said:
Well air strike and artillery are locked at the saptart of battle, if pgi wanted to I'm sure they could lock weapons for like the opening few seconds.
sneeking, on 02 November 2013 - 11:56 PM, said:
The testing grounds are wonderful make sure you try each of the trial mechs on some hot and cold maps.
#8
Posted 03 November 2013 - 03:10 AM
WhenReaperComes, on 03 November 2013 - 01:42 AM, said:
How is firing your weapons at the start of the match helping you learn anything about your mech? It doesn't tell you anything. You think it does, but it doesn't.
#9
Posted 03 November 2013 - 04:12 AM
Levon K, on 03 November 2013 - 03:10 AM, said:
How is firing your weapons at the start of the match helping you learn anything about your mech? It doesn't tell you anything. You think it does, but it doesn't.
It tells you the heat buildup of your weapons on the specific map. If your alpha causes 20% heat then you know not to shoot if you have less than 20% left. This knowledge can prevent you from making a misjudgement and accidentally shutting down. I am ever so sorry that the sight of me shooting into the ground is so infuriating to you.
#10
Posted 03 November 2013 - 04:43 AM
I test my lasers whenever i change my mechs / loadout. You can't memorize all of them and it helps you to get the feeling for the mech. And yes: it tells you exactly how much heat each shot produces, which helps against overheats. Of course you memorize them quickly, but with 10+ mechs you cant remember them all, especially when you take a break from the game.
And in the testing grounds the pilot efficiencys are not working, so that don't help at all.
Edited by SchwarzerPeter, 03 November 2013 - 04:44 AM.
#11
Posted 03 November 2013 - 04:46 AM
This should not be hard, even for players who are only marginally competent.
Edited by Appogee, 03 November 2013 - 04:48 AM.
#13
Posted 03 November 2013 - 07:16 AM
Appogee, on 03 November 2013 - 04:46 AM, said:
This should not be hard, even for players who are only marginally competent.
Exactly. It's not hard to check the minimap to see where everyone is and turn the other direction before you fire.
#14
Posted 03 November 2013 - 07:19 AM
Heavenly Angel, on 03 November 2013 - 04:12 AM, said:
No need to be a [redacted] about it. Your alpha strike is fully capable of TKing a Locust, or setting up a Light to fall at the next shot.
All because some people are incapable of aiming at the ground or sky. I sometimes test fire weapons, especially when I've made major changes, but it's not hard to wait until the coast is clear. If you are fast then clear the spawn, if slow wait for others to clear then look around and blast away.
Oh and if you do wind up hitting someone with lasers, it would be nice to move them off the person. Saw a buddy get lit up in the back by some [redacted] who just alpha'ed lasers and held them there.
#15
Posted 03 November 2013 - 07:41 AM
MonkeyCheese, on 03 November 2013 - 03:03 AM, said:
The testing grounds are wonderful make sure you try each of the trial mechs on some hot and cold maps.
have to do whole 3.3gig again file corrupt hash mismatch. those testing grounds and trial mech will have to wait.
#16
Posted 03 November 2013 - 08:12 AM
So you're going to risk blowing the leg off a light to "test your heat?" I'd buy it, except I've seen too many of these people go ahead and alpha-until-shutdown as soon as things get hairy anyway.
The more teammates that joyfire at the beginning of a match, the more likely it is that you are going to lose. It is known.
#17
Posted 03 November 2013 - 08:39 AM
I don't do my heat testing until I move away from teamates.
#18
Posted 03 November 2013 - 08:42 AM
Heavenly Angel, on 03 November 2013 - 04:12 AM, said:
I see you signed up quite recently. I'll let this one go since you can't know any better at this point.
Play for another several months. If you're still checking your weapons at start, you might need to uninstall.
#19
Posted 03 November 2013 - 08:48 AM
WhenReaperComes, on 03 November 2013 - 01:42 AM, said:
Then again, if PGI would let us know what map we will drop on we could test it ahead of time. Fat chance of that happening anytime soon though.
Personally, I test all my builds on Terra Therma. If I can shoot several alphas there and not shut down (preferably destroy a few of the targets without overheating), then I know I'm good. If I can Alpha 3 times on Therma, then I can alpha 6-8 times on normal temp maps.
This is called creating a balanced build that can handle anything. Setting your heat scale to work on any map, no matter the conditions. It is very helpful and requires no "photographic Memory", just a generalized understanding of the basic temps of each map.
Basically, make builds that can survive Terra Therma. If it can handle that map with ease (it is the hottest map I know of), then it can handle any map with no problem. Testing your weapons at the start of the match with the excuse of testing your heat scale is thin at best, and dangerous to your teammates at worse.
Now, I'm not saying you can't shoot at the start of a match, but if you are to do so, do it safely. Wait a few moments for the area around you to thin out a bit, turn around, and shoot open air, the ground at your feet, or a wall away from all your allies. (I'd personally suggest waiting at least 30 seconds into the match. That gives everyone time to start moving out and get out of the possible danger zone.) However, any time you fire your weapons, it is your fault if you hit a friendly (some exceptions apply). Do so carefully and with as much care as you can.
#20
Posted 03 November 2013 - 08:50 AM
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