DerMaulwurf, on 05 November 2013 - 03:28 AM, said:
1. The sustained DPS value on smurfi (still a great site) is useless. That is, because it cannot understand and calculate proper bracket fire. For example if you equip both a ER-PPC and 4 ML it will show a lower sustained dps than for either of these weapon systems on their own, although they are intended to be used separately in their respective range bands for sustained fire and only simultaneously in last-ditch alphas.
2. The Battlemaster's advantage is being able to load heat efficient ballistics on top of enough energy weapons to make your heat sinks glow. If you don't make use of that and only load up your crits with DHS that's your own failure.
I would be very careful with inducing sweeping changes just because some bad loadouts don't work out, when there are working ones available. People should be expected to build a mech to its strengths. Especially when the proposed fix to a non-issue poses the risk of creating real balance problems.
1: The 6xML example has no bracket issue. It's an apples-to-apples comparison that shows how little the damage scales with chassis tonnage.
2: Why should you have to take a ballistic weapon to be competitive? Why can't the lasers by themselves be competitive? The Battlemaster is the most heat efficient mech in the entire game and it should have to take ballistics to compete? What about mechs like the Awesome 8Q that CAN'T take ballistics? What are mechs like that supposed to do? Are those in the game for the purpose of being unplayable?