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Which Commando To Buy?


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#21 -Muta-

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Posted 07 November 2013 - 06:43 AM

I am a proud commando pilot!

View PostTerciel1976, on 07 November 2013 - 06:25 AM, said:

Honey, if we knew what we were doing, we wouldn't drive Commandos. :)

View Poststjobe, on 07 November 2013 - 06:27 AM, said:

The few, the proud, the borderline psychotic :(

So much love in the air... BTW my favorite as of now is the 1-D, the 2D, and TDK :D

#22 Mogney

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Posted 07 November 2013 - 06:52 AM

In summary the correct answer is to buy them all.

Edited by Mogney, 07 November 2013 - 06:53 AM.


#23 Deathlike

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Posted 10 November 2013 - 09:12 PM

If you're going to buy commandos...

Always go for the 2D, because of ECM.

Then, the decision gets more difficult:

If you like Commandos, like energy weapons, and you'd like a little more money, the Death Knell is great.

If you like the DK, the 1B should be right up your alley as you'll want to run an LL as a replacement for "2 meds"... at least for me.

There's a clear difference between the 1D and 3A. The 3A is better if/when SRMs are in a better state, as you can do more with the current placement, especially if you like the idea of dual SRM launchers (or 2 ASRM4s). However, my personal preference is the 1D. If you like using a "shield arm" (and the arms are kinda big for a small mech), then it's a great platform to have a defensive use for them. Also, losing both arms isn't the end of the world... just a lot less offense to work with but you stay relatively combat capable, especially with Streaks.

In sum, there's one obvious choice, and everything else depends on your preference to weapons and loadout.

#24 TripleEhBeef

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Posted 15 November 2013 - 05:24 PM

I've decided to drop my 3A since SRMs are still messed up. So I bought a 1B and shoved an XL240, 1LL, and 2ML in. I call it "The General Grievous".

And 171kph is mindboggling insane. It's like Ludicrous Speed in Spaceballs.

#25 Cuddlytron

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Posted 15 November 2013 - 06:21 PM

As far as I'm concerned, the only reason to roll out in a COM is to go 171kph!

So far, I really like the COM-TDK with 4 ML,
and COM-1B with 2 ML and 1 (ER)LL,
both with XL 240.

Edited by Cuddlytron, 15 November 2013 - 06:25 PM.


#26 Ice Cream Mech

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Posted 15 November 2013 - 06:29 PM

View PostDarwins Dog, on 05 November 2013 - 05:06 AM, said:

I personally run the Death's Knell, the 2D, and the 3A.


Simply the best.

#27 NRP

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Posted 15 November 2013 - 06:30 PM

ECM is totally over hyped imo. I wouldn't even bother with it.

#28 TercieI

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Posted 15 November 2013 - 06:53 PM

View PostNRP, on 15 November 2013 - 06:30 PM, said:

ECM is totally over hyped imo. I wouldn't even bother with it.


Yeah, you're totally not a bad teammate for leaving it off a capable mech.

Edited by Terciel1976, 15 November 2013 - 06:53 PM.


#29 NRP

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Posted 15 November 2013 - 07:28 PM

Not what I meant. I wouldn't buy a mech just because it has ECM. I just get tired of people going on about how OP it is and how it is such a game changer.

#30 TercieI

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Posted 15 November 2013 - 07:31 PM

View PostNRP, on 15 November 2013 - 07:28 PM, said:

Not what I meant. I wouldn't buy a mech just because it has ECM. I just get tired of people going on about how OP it is and how it is such a game changer.


Ah. Well, I don't quite agree. IMO, it really is quite powerful. I have run across half a dozen DDCs and 2Ds on my teams this week without it equipped and it's on my nerves. The 2D really is one of the best (the best?) Commandos due partly to it and partly to 3 SSRM capability.

#31 Mogney

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Posted 16 November 2013 - 01:03 PM

The ECM is great, but when you can go 171, LRMs really arent an issue, and you can scout just fine without ECM.

If ECM is such a huge game changer, it is when you are able to put it on an Atlas who is also an LRM boat, not on a 25 ton mech.

Honestly on my COM-2D the ECM is more used to jam the other guys ECM than to hide me from anybody.

I will admit my peek-a-boo Raven would be a pretty terrible mech without ECM though ;)

#32 TercieI

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Posted 16 November 2013 - 01:13 PM

View PostMogney, on 16 November 2013 - 01:03 PM, said:

The ECM is great, but when you can go 171, LRMs really arent an issue, and you can scout just fine without ECM.

If ECM is such a huge game changer, it is when you are able to put it on an Atlas who is also an LRM boat, not on a 25 ton mech.

Honestly on my COM-2D the ECM is more used to jam the other guys ECM than to hide me from anybody.

I will admit my peek-a-boo Raven would be a pretty terrible mech without ECM though ;)


I use it more to shield my teammates (and also to jam). My 2D doesn't usually go off on his own, rather shielding the bigs and running off/killing enemy lights.

IMO, that's where ECM is overpowered. Its power is not limited to one mech, but can be shared with teammates (my ECM comments were not specific to the 2D, but any ECM mech). And, yeah, the DDC is where it's really crazy powerful.

Edited by Terciel1976, 16 November 2013 - 01:19 PM.


#33 Father Tork

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Posted 18 November 2013 - 06:22 AM

2D with 3 SSRM2s and Tag fairs very well for me.

The Tag helps my own SSRMs, plus if played as a spotter, The Tag and the ECM on counter mode can mean big profits if there are some LRM boats with you.

#34 Macbrea

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Posted 18 November 2013 - 12:58 PM

The answer isn't buy them all? Heh... By the way, I got a battlemaster in my TDK to back himself into a corner under a bridge and try and take me out after I ran around him and ripped off both his arms. It was funny watching an assault cower trying to save himself from the tiny menace.

#35 DONTOR

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Posted 21 November 2013 - 07:51 AM

I dont understand the Medium lasers on a 172 KPH mech. Burn time is too long, chasing other competent light pilots means you will hardly keep a beam on them I suggest SPLs or MPLs. Specifically on the 1B that I started to use again yesterday and did pretty well in.

XL 240
2SPLs
1MPL
1SSRM
1.48 heat efficient

The one streak helps more than I would have imagined, and the quick firing lasers give you maximized damage on target.
Best game I had in it yesterday was 612 DMG. and 4 kills.

#36 stjobe

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Posted 21 November 2013 - 09:16 AM

View PostDONTOR, on 21 November 2013 - 07:51 AM, said:

I dont understand the Medium lasers on a 172 KPH mech. Burn time is too long, chasing other competent light pilots means you will hardly keep a beam on them I suggest SPLs or MPLs.

Pulse lasers are twice as heavy as regular lasers, generate more heat, and have shorter range. Yes, they fire 25% faster and do about 20% more damage, but all things considered they're not obviously a superior choice.

You're not going 171 kph constantly; plenty of slower targets that you can take a full second to use your regular laser beam duration on. I agree that in a light-on-light fight against a competent opponent, pulse lasers are generally better; in most other situations though, regular lasers are more often than not the better choice.

All that said, my trusty old COM-1B "Li'l Horror" is one of my favourite Commandos - and it has 3xMPL.

But compare that to this 3xML+SRM4 COM-1B; this one has longer reach, higher alpha, and better heat efficiency.

Edited by stjobe, 21 November 2013 - 09:17 AM.


#37 Stingray Productions

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Posted 21 November 2013 - 09:33 AM

i always prefer to have ECM in lights if a can, so i prefer the ECM commando. Not only that, but three streak missile launchers are good against other lights.

#38 Father Tork

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Posted 22 November 2013 - 06:47 AM

View PostStingray1234, on 21 November 2013 - 09:33 AM, said:

i always prefer to have ECM in lights if a can, so i prefer the ECM commando. Not only that, but three streak missile launchers are good against other lights.

This, you can't go 171 in the ECM Commando, but as mentioned before, Tag, ECM, BAP, Sensor range, all together means both a productive member of the team, and potentially a very good payout.

#39 DONTOR

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Posted 22 November 2013 - 08:21 AM

Good points STJOBE, but I refuse to use SRMs until the hit reg fix, SRMs were my favorite weapon system but full volleys going unregistered is ridiculous. It just seems to me the fastest mech in the game needs the fastest firing weaponry it can get its hands on, to be most effective. Im sure in the right hands ML are a great choice though.

Also I would totally run that 3 MPL build but I hate having only one weapon type lol.

Edited by DONTOR, 22 November 2013 - 08:30 AM.


#40 Krav

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Posted 22 November 2013 - 09:04 AM

I'd just like to say that I love the Commando community. =)

I personally like the Death Knell, and I haven't even tried it with the new engine cap yet. (Too busy with my Phoenix mechs...) I also like the 1D, because I can use the arm reticle for lasers and the torso crosshairs for SRMs. Keeps the mental map simple.

The 2D is fine, but I'm not as big a fan of ECM either, so it's not my favorite.

Stay psycho, you psychos!





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