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Give Me Back My Fire Current Selected Option


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#1 Valten

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Posted 05 November 2013 - 11:49 AM

I get that you patched the left mouse button to default to fire weapon group one. But you also said we could re-map it back to fire the currently selected weapon group. Now maybe I'm blind but I sure can't find the option. Give it back for the love of Kerensky!!!

#2 Nar0th

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Posted 05 November 2013 - 12:09 PM

I feel the same.

#3 MountainCopper

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Posted 05 November 2013 - 12:17 PM

Yes, they seem to have removed the option entirely. Perhaps what they meant was, that you can remap "Mouse 1" to fire the one of the 6 weapon groups you want to fire with "Mouse 1".
Still they screwed me over as well. Removed it for no reason AND took away the possibility for some people to keep playing that way.

Example:
1) A Light has a TAG and some ML. Group 1 is fire TAG, Group 2 is fire all ML. Group 3 is fire all ML but in chainfire mode.
So, if I had to fight close range, I would have tapped the right arrow key twice to switch to group 3 for firing the ML one at a time with Mouse 1 and all of them with Mouse 2.

2) You fire your ballistics with Mouse 1. And once you run out of ammo, you want to fire something else with your left mouse button...


I want it back.

Edited by GoldenFleece, 06 November 2013 - 12:38 AM.


#4 moneyBURNER

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Posted 05 November 2013 - 12:21 PM

Actually, it's clearly stated that they intentionally removed this binding option altogether, which is absolutely baffling to me.

Mouse button 1 is the most natural firing button on my button-challenged mouse, so it's obvious that being able to change its associated weapon group on-the-fly is one of the most basic usability requirements.

I use up to 4 separate firing buttons, but the ability to switch the primary group using the mouse wheel is a key function for different situations.

What is this I don't even.

#5 fiStfiRE

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Posted 05 November 2013 - 12:30 PM

I use a 2 Button Trackball and need this Config to play!!!

Bring it back ASAP or tell us how to enable it in Config Files.

I request a HOTFIX!

#6 caseysrevenge

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Posted 05 November 2013 - 12:34 PM

So you took away a very natural thing that i have been using and many of my fellow mechpilots sinds the beginning of this game what lame excuse do you have to do this,
PUT IT BACK ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

#7 Roburn Bliss

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Posted 05 November 2013 - 12:49 PM

I'm guessing they will re add it as an option in UI 2.0. I doubt they want to add extra features to UI 1.5 :o

#8 Argent Usher

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Posted 05 November 2013 - 12:52 PM

+1


Honestly it looks like the "phase two" ("3PV was phase one") Mechwarrior Online goes to next generation consoles.

#9 Ozric

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Posted 05 November 2013 - 01:08 PM

I must be honest and say I have relied on this feature from the start, and find myself slightly crippled without it. I understand that it is PGI's job to fix what they think needs fixing, even if the community resists, but I am having a hard time understanding the thinking here. Its so baffling I'm not even sure if its supposed to be this way or not, the phrasing in the patch notes could be taken either way.

#10 Jakob Knight

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Posted 05 November 2013 - 01:08 PM

View PostArgent Usher, on 05 November 2013 - 12:52 PM, said:

+1


Honestly it looks like the "phase two" ("3PV was phase one") Mechwarrior Online goes to next generation consoles.


This does seem the sort of thing you'd expect of game designers trying to pull the game away from PC users and give it to the console gamers. Since the console gamers can't really use the previous option, PC users can't have it either.

Seriously, how bad was the ability to switch which group was being used by the left mouse button that it just -had- to be removed as a critical item to game balance?

Edited by Jakob Knight, 05 November 2013 - 01:09 PM.


#11 DocBanzai

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Posted 05 November 2013 - 01:11 PM

Any chance the command selected fire group return like it was before patch (sorry french little lost in the command) ... ?

#12 thelegaldept

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Posted 05 November 2013 - 01:12 PM

I want the option back as well. I use (well, used to use anyway) M1 to fire selected weapon group, and use M2 and M4 to toggle between groups. Removing the option is near game breaking for me.

#13 JORMUNGANDR MIDGARDSORMR

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Posted 05 November 2013 - 01:16 PM

I am abolutely astounded at the lack of any apparent forethought in this deplorable move. There has never been a game that I can think of that aligns itself with the description of a FIRST PERSON SHOOTER that has made mouse button 1 used for anything other than firing ANY of your weapons. Especially when the options allow you to freely select any of your weapons!

WHO COMPLAINED SO VOCIFEROUSLY TO BRING ABOUT THIS DEBACLE?

What then is the point to being able to use the arrow keys to select weapons groups other than to add or remove weapons? Surely it wasn't to be able to cycle through them to actually select them to fire them with MOUSE BUTTON ONE. I mean really, who would ever need that option?

First it was the mouse wheel. Now this.

So, what gear might you suggest that I purchase to make my game, um I dunno, feel like a first person shooter again? Something from Razer perhaps? I am all ears. No, really I am.

If the intention is to make this easier for the console crowd that will eventually flood this game, what 6 buttons do you suggest one use to fire their weapons groups on an average console game controller to be able to play this game? What will be left for anything else? For those of use who use all of our weapon groups we are eagerly awaiting your guidance and instruction.

Support ticket has been sent and I am certain I am not the only one who is trying to figure this one out. That being said, I recall that one of the devs said some time ago, that for those who rarely post on the forums they take a keen interest in what has moved them to jump into the fray and speak their minds.

Well, here ya go.

#14 JohnyGee

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Posted 05 November 2013 - 01:18 PM

Give back my fire current selected weapon.
I have a mouse with only 2 buttons. I need it.

#15 Morang

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Posted 05 November 2013 - 01:37 PM

View PostRoburn Bliss, on 05 November 2013 - 12:49 PM, said:

I'm guessing they will re add it as an option in UI 2.0. I doubt they want to add extra features to UI 1.5 :wub:

No, they will not.

One of the devs once told in Twitter that they are stunned with perspectives of the console market. And some people noticed that UI2.0 looks well optimized for gamepad. So it looks like we're playing F2P test version of the game before they will port it to consoles.

So now it's time to test the gameplay balance without the variety of the heavy-customizable controls, because consoles have rigid control options. And you are the testers. They still haven't deleted the mouse altogether, but if they will, have no doubt that you will neither be warned about this decision nor will you be able to change it.

Now keep playing and, better yet, paying. Have fun. :o

#16 Sir Roland MXIII

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Posted 05 November 2013 - 01:43 PM

This is obnoxiously stupid. I have one person to thank for playing MW:O beyond this spring or summer, and he just lost his ability to play this game the way he's played shooters for over twenty years. So not only is PGI flushing money from people such as him down the s***ter, but people like me who only play because of said friends? Gone, too - UNLESS they put this option back.

EDIT As far as the argument that this option makes consoles more viable to play? That is total horses***. Doing weapon groups the way PGI has it post patch would take 6 buttons and one thumbstick, as opposed to co-opting one thumbstick outside of games to set the groups up, and then two top triggers to select weapons and one thumb button to fire them in-game.

I don't play consoles anymore, haven't for a long time, but WTF one of those two scenarios would a console gamer actually play? If it were me, for DAMN sure not the first option that PGI seems poised to force on them. Especially given that most shooters probably already use a system like this. I'm not sure about that - as I said I don't play consoles - but on this I'd bet money, which may soon be pulled from MW:O and sent to other things regardless.

Edited by Sir Roland MXIII, 05 November 2013 - 01:49 PM.


#17 C91

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Posted 05 November 2013 - 01:43 PM

Thanks PGI, removing this option was like a smack in my face. I won't touch this game anymore, I'm sick of this kind of changes. Removing it just crippled my way (and others, according to this thread) to play. Thanks PGI, for nothing.

#18 Stangman

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Posted 05 November 2013 - 01:44 PM

everything has already been said what needs to be said...bring it back...

#19 Wrath79

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Posted 05 November 2013 - 01:47 PM

Unbelievable:

This totally breaks the game for me; I'm only using a two button mouse at the moment. Taking an option out of the game that has been in the controls since the beginning of the series, and makes no logical sense. This game is a pain in the butt to play now. Think I'm gonna have to write it off completely if they don't bring the option back.

#20 Razuko

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Posted 05 November 2013 - 01:59 PM

View PostWrath79, on 05 November 2013 - 01:47 PM, said:

Unbelievable:

This totally breaks the game for me; I'm only using a two button mouse at the moment. Taking an option out of the game that has been in the controls since the beginning of the series, and makes no logical sense. This game is a pain in the butt to play now. Think I'm gonna have to write it off completely if they don't bring the option back.


So you had to make a fake forum account to cry about a legitimate issue? Try making about 50 more and post on all of them threatening to quit the game, I'm sure they won't ignore every one of them...

That dodus aside... I've never used MB1 for anything other than Weapon Group 1 and I'm surprised so many people use it differently. I can however see how it would be a hindrance if that's what you're used to or are lacking buttons. Doesn't really make any sense that they would remove the option entirely.





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