

Give Me Back My Fire Current Selected Option
#281
Posted 11 November 2013 - 09:16 PM
#282
Posted 11 November 2013 - 09:37 PM
WHAT IS YOUR FRIKIN' PROBLEM PGI?!
WHAT REASON COULD YOU POSSIBLLY HAVE FOR THIS HORRIBLE CHANGE?!
Come on, lets hear it! I'm genuinely curious to know why you did this! I'll bet there's a funny story about how this happened that is both amusing and entertaining! There must be because completly pointless changes aren't on the agenda when you are so busy working hard on the numerous improvments to this game that you must make in the next month or two before everybody gets completely tired and bored with the same two game modes and the feeling that they're just playing a demo of the real game over and over again.
Yes! do tell...and then after that would you PLEASE CORRECT THIS ERROR AND ISSUE A HOT FIX THAT ENABLES ME TO SELECT AND FIRE ANY CHOSEN WEAPON GROUP WITH ONE TRIGGER OR BUTTON ON THE FLY.
While you are at it, could you make it so that the torst twist is as fast on the joystick as it is with the mouse? Or write a post on the forum explaining how to modify the driver to fix this problem my self? Boy, that would be peachy!
#284
Posted 12 November 2013 - 01:53 AM
That being said you all know better than to think that you can ***** PGI into doing a hotfix like they should have to begin with. They'll do what they'll do regardless of any feedback. So spamming hatred at them while cathartic isn't likely to help the situation or your blood pressure.
Edited by Dago Red, 12 November 2013 - 01:53 AM.
#285
Posted 12 November 2013 - 04:25 AM
moneyBURNER, on 09 November 2013 - 08:23 PM, said:
So, with your mapping scheme, you sometimes can't turn and fire torso weapons at the same time? ('fire RT' and 'turn right' uses the same finger. Or, if you borrow the throttle finger, then you can only do 2 simultaneous functions between accelerating, turning right, and firing RT weapons).
It may not be a problem for your playstyle, but I like to have simultaneous control of steering, throttle, jets, targeting, vision modes, and any one of the equipment functions (shutdown override, counter ECM, missle doors, etc.) and 2 weapon groups, at all times. My control scheme uses FSWG for LMB with the mouse wheel to select groups, and 2 more dedicated weapon group buttons for JJ mechs, or 3 without JJ. I use YGHJ instead of WASD to have more options available for the pinky and thumb.
I rely on both methods of fire control, so it's not a case of having to choose one or the other for an ideal setup.
I pretty much use the same setup as christof, with left shift being used as fire group 6.
I never have any problems using Q or E to fire certain weapons I put in group 3 or 4. Sometimes it CAN be tricky-ish, but you never really need to use forward or backward so much that you cant use Q or E....
IE, when going forward I go full speed......generally. I have no need to try and push S to slow down, I will just tap X then re-tap W to desired speed if I want to move forward again etc. (or S if I want to go back...)
I see where you are coming from, however I have no problems having full control with this setup, you just need to have quickish fingers sometimes I guess.

Edited by Fooooo, 12 November 2013 - 04:27 AM.
#286
Posted 12 November 2013 - 05:47 AM
Seeing how this and the other post have combined total of 13k+ views and 430+ comments. I would think they would have been on it for the last week. Let downs seem to be all too common around here.
#287
Posted 12 November 2013 - 11:38 AM
#288
Posted 12 November 2013 - 02:27 PM
BrainFlush, on 12 November 2013 - 05:47 AM, said:
Make it two weeks if you're not suffering enough.
Quote
They are "taking their time" to add it back in. You know, this feature is too delicate to be removed in the first place!
#289
Posted 12 November 2013 - 03:24 PM
Grave Dancer, on 06 November 2013 - 06:41 PM, said:
My mouse: Logitech G500
Since I have 3 buttons on the side that I can click with my thumb, my binding is as follows:
Left Click = Fire Group 1
Right Click = Fire Group 2
Middle (scroll wheel click) = alpha strike
mouse 4 = Fire Group 3
mouse 5 = Fire Group 4
mouse 6 = Fire Group 5
and I just don't use Group 6...hell, it's extremely rare that I have a mech that has more than 3 or 4 weapon groups.
I see a lot of you guys say you have mice with just the two buttons, and that's cool, but I am curious, how do you cycle groups and use the Fire Selected bind? I'm sure you must change your binds for Selecting Fire Groups, but what keys do you use for that? Maybe the mouse scroll up/down? Or some keys closer the WASD group? Either way that seems haphazard from what I'm used to.
I strongly encourage all gamers to update their devices. I'm not saying to you, "the game changed so you must now pay up and change with it." Indeed, if you like the way your hardware works for you, then stick with it. But games these days rely on increasingly more options that can be better utilized with extra buttons on your mouse. I say, don't fight it. Upgrade. Not just for this game and the crazy decisions by the devs to remove a key function, but for every game you play and will play in the future.
Mine isn't the most advanced one out there, though it's certainly got more buttons and functionality than any standard mouse. I'm sure you've all seen gamer mice with a dozen or more keys on the side - useful if you play MMORPG's but overkill perhaps for almost any other type of game. My advice is to find something modest (and comfortable!) but that offers you more options than just the old Left/Right/Scroll combo.
And again, as I said before, I do support the Fire Selected Group being returned to the options, even though it's not something I'd ever use.
Edited by GrimReality, 12 November 2013 - 03:30 PM.
#290
Posted 12 November 2013 - 04:17 PM
EDIT I should also mention that before this latest idiotic debacle, out of the people I play with on voice comm's NONE of us were serious about picking up Titanfall - although we did lament that there was no longer any doubt in our minds that the MW IP would indeed have been much better off with the Battlefield / Call of Duty creators, after all. Now after this latest of incompetent debacles, 80% of us have all agreed we WILL be buying Titanfall when it comes out.
Edited by Sir Roland MXIII, 12 November 2013 - 04:38 PM.
#291
Posted 12 November 2013 - 05:47 PM
Kothrax, on 12 November 2013 - 04:54 PM, said:
Keep in mind the playstyle of binding a key to each weapon is a recent invention, and possibly not even the dominant one overall. It's been twenty or more years since the "mouse scroll select / LMB fire selected weapon" playstyle was founded with such wayback-machine late-80's / early 90's classics as Wolfenstein 3D, Doom, and this other series from back then that you may be familiar with, called MechWarrior.
#292
Posted 12 November 2013 - 06:28 PM
GrimReality, on 12 November 2013 - 03:24 PM, said:
remap MB2 to cycle weapon group left to... Oh wait they took that out too.
well under normal circumstances you would:
Re-map: Mouse 1 (Left Click) to Fire Selected Weapons Group, like you would any "normal" first person shooter.
Then for your next trick, you map "Cycle Weapon Group Left to Right" to Mouse 2 (Right Click). Some of you may recognise this configuration from MechWarrior 2, ahh the good old days.
From there it is personal preference, I like to rank my weapons by either range or heat from left to right. I prefer balanced builds to alpha brawlers because, just like Jane Cobb "I get excitable as to choice, like to keep my options open" (Serenity 2005)... Sure would be great if we had some grenades! Oh wait! we got Artillery Strike.
My Founders Atlas AS7-D is like a walking Swiss Army Knife and that is just the way I like it. Playing that way if far more interesting and engaging than stomping around with 3 weapon groups, limited options and weapon group 1 set for an all mighty "fire and hope" Alpha strike. I've seen so much of that recently it makes me want to cry.
GrimReality, on 12 November 2013 - 03:24 PM, said:
And again, as I said before, I do support the Fire Selected Group being returned to the options, even though it's not something I'd ever use.
Hmm, well I see what you are saying here and I seriously considered buying one of those mice that has a whole number pad on the side of it under your thumb back when I played WoW. Two of my RL friends did that and they both ended up with RSI trying to bend and contort their thumbs around the buttons in an effort to "improve" their game. I on the other hand decided to face facts, I live in Australia, and no amount of "Tech" is going to put me on the same standing as someone in the U.S. with 8 ms latency and ADHD twitchy fingers. The problem for me is that as a student (mature age - which is even worse) I can't justify upwards of $100AUD for a new gaming mouse when the system they had before worked just fine for me and gave me a tangible link back to the good memories I have of playing MW2, GBL and my favourite MW2 Mercs (that game was awesome).
The thing that worries me about people posting that they were unaffected, less affected or worked around this issue is that the Devs might say "oh well not everyone was affected, so we’re are sticking with the change. Plenty of new players on the console circuit..."
I'll be honest I remapped my Logitech G5 Mouse buttons 1 through 5 and had a go and tried to play this week and I swear I shot more team mates than the enemy (accidently of course) while I tried to "remap" 17 years of muscle memory. I gave up over the weekend and I haven't played since. This is a game changer for me and I have actually resubscribed to WoW and SWTOR in an effort to find down time that is more fun and less frustrating. If anyone from PGI reads this post I really want you to think about that statement, MMORPGs i.e. WoW being "less frustrating".
It's bad enough that PGI changed this without warning and then justified it with what for me was the biggest kick in the guts you could have given the founding MechWarrior community. That being:
“Sorry for the inconvenience but this was something we did after watching new players have a problem with the current implementation”.
The operative phrase being “watching new players have a problem,” well we were all new once, we all figured it out without tutorials, videos, hand books or hand holding.
When I came to MWO I spent a week getting rolled every match, I had no idea how anything worked. So! I went onto the mwomercs website, and found the forums, I searched for links to the community, I found the NGNG TS info and I got online, made friends, joined a clan and learned the game through reading the forums and talking to friends. Isn’t that what the cooperative spirit is all about? Just the same way we are supposed to cooperate to win matches? How is the idea of cooperation ever going to take hold if PGI continue to cater to individuals who are too lazy, too immature, or too inept to simply do a Google search to find the answers they need?
Or …
is MWO about to become a kiddie’s third person shooter for XBOX 1? financed by the PC MechWarrior community?
Then after 13k+ views and over 430 posts from the biggest showing of Founders and long standing members in the community, it appears we will have to wait another whole week for this to be corrected.
I truly am sorry, and I hate to say this, I really do, but after having had such high hopes based on PGI’s initial positivity and proactive attitude I now have to say that I have lost all faith. I really have, if they can treat us like this, then they could do anything. Seems a little melodramaticI know... but its how I feel.
Edited by Kothrax, 13 November 2013 - 07:05 AM.
#293
Posted 12 November 2013 - 06:32 PM
Sir Roland MXIII, on 12 November 2013 - 05:47 PM, said:
Keep in mind the playstyle of binding a key to each weapon is a recent invention, and possibly not even the dominant one overall. It's been twenty or more years since the "mouse scroll select / LMB fire selected weapon" playstyle was founded with such wayback-machine late-80's / early 90's classics as Wolfenstein 3D, Doom, and this other series from back then that you may be familiar with, called MechWarrior.
Yeah sorry that was me trying to figure out how to "quote" posts this morning. I posted it by mistake :S then I appear to have gotten carried away with my wall of text lol. I appologise to everyone in advance for the sea of words

Edited by Kothrax, 12 November 2013 - 06:41 PM.
#294
Posted 12 November 2013 - 09:09 PM
moneyBURNER, on 11 November 2013 - 04:46 PM, said:
The mechwarrior franchise has so much goodwill, and the closed beta held so much promise, that it had to take an extraordinary level of mismanagement for me to stop funding this game, and that theshold has only now been reached because this particular design decision is so irrational and inexcusable that I can no longer give the devs any benefit of the doubt as a small team facing many challenges.
The game is still fun for me, but I can understand how people have long since written it off, because it's not overly difficult to hone in on sufficient weapon balance with frequent tweaks using both real-world factors and spreadsheet numbers, or prioritize the refining and balancing of existing mechs by tweaking their hitboxes, scaling, and performance quirks instead of adding more and more flawed mechs, or devise more variations of gameplay modes, and just keep improving and expanding the core game.
There should be more of an emphasis on actual gameplay than grinding/leveling/progessing, which will get players to want to support the game with frivolous purchases, and not feel increasingly exploited by a minimally viable product.
Nice work moneyburner.
It has been a week PGI. Still no FIX. It has been a week PGI. That is 168 hours of premium play time lost. I am so pissed off at not being able to play. Maybe it is time to setup an auto email to you and your teams reminding you hourly, of the cost of your ignorance/stupidity is having on your paying / non-paying customers. Come on PGI WTF!!!! Do you understand what a HOT FIX is and that it should already have been placed in the game.
#295
Posted 12 November 2013 - 09:46 PM
#297
Posted 12 November 2013 - 11:30 PM
Deathlike, on 12 November 2013 - 09:49 PM, said:
It appears that anybody who has a problem with this issue is on an island.
They just have to wait for the boat to make the next stopover there
Edited by Tekadept, 12 November 2013 - 11:31 PM.
#298
Posted 12 November 2013 - 11:37 PM
Tekadept, on 12 November 2013 - 11:30 PM, said:
They just have to wait for the boat to make the next stopover there
Well, it could be worse. They might have us shipwrecked instead and we'd be Lost.
#299
Posted 13 November 2013 - 12:26 AM
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