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Give Me Back My Fire Current Selected Option


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#261 Bigg Robb

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Posted 09 November 2013 - 03:31 PM

I'm not gonna quit, I'm just playing Ghosts until it's fixed. And I don't spend money here until then. Simple.

#262 caseysrevenge

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Posted 09 November 2013 - 04:17 PM

Hey pgi thanks for freeing my money to spend on other games you morons elder scrolls online will come star citizen will come online all games i like lotro has a new expansion i will spend my money at these componies you ask why because they listen to there fan base you do only stupid things to anniliate youre income so you all will be unemployed by the end of next year so go on screwing up a fine game by youre incompinence.

Edited by ceesje, 09 November 2013 - 04:18 PM.


#263 Weird Beard

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Posted 09 November 2013 - 04:25 PM

I played yesterday even though I intended not to. The reason? I had a new member join our community with interest in playing MWO. As CO of the MWO crowd in my community it was my responsibility to see he had someone to show him the ropes. As it stands I am still playing my 'one weapon(group)' builds. ....le sigh.

#264 ICUBurn

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Posted 09 November 2013 - 04:39 PM

yes please give us back teh fire selected weapon group button. first 3pv and now i have to remap every god damned wepon group!!!! WTF is the point of having weapon groups if all youl ever be able to do is fire group 1.

#265 Christof Romulus

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Posted 09 November 2013 - 07:09 PM

Hoooooooooolllllllyyyy {Scrap}!

I had no IDEA there were so many people using this game function! The VERY FIRST remapping I did of my controls over a YEAR ago was to unmap "Fire selected weapon group".

For those who are thinking I have some magical mouse with a bjillion buttons, that also is not the case - standard 3 button mouse (LMB, RMB, and Mousewheel click) and I use 5 of the 6 available weapon groups for every mech I have (provided they have the requisite weapons).

LMB = Left Arm
RMB = Right Arm
MMB = LRM/CT
Q = LT/SSRMs
E = RT

I don't have to rip my hand away from the keyboard, or fumble around searching for weapon groups... I mean this stuff is basically coming from all the other FPS in the world, using E for the use key, or G for grenade etc...

But with all of that said - I don't see any reason to have had this option removed from the game. It wasn't hurting anyone, though it appears that it was helping at least 14 pages worth of forum posters.

PGI, may I make a request - For upcoming changes to core gameplay, regardless of how minor, can you give the community a heads-up first? Perhaps posting "Pre-patch notes" or something with a Poll so we can vote or something so you don't get into these kinds of sticky situations?

#266 Gemini Bull

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Posted 09 November 2013 - 07:18 PM

I have 2 maybe 3 mechs that i can use now thanks to this......"thing" that they did. Unfortunately they overheat fast. Not only this, I'm left-handed. I use my mouse to shoot and move my torso at the same time like many others, and the numbers on the right to move around. This "thing" makes it pointless for me to play now. I can't be taking my eyes off the screen every time i need to change weapon groups. I'll die before i look back up. Bring it back or thousands of players will be leaving this game. Sadly, this might include me..... :)

Edited by Gemini Bull, 09 November 2013 - 07:19 PM.


#267 moneyBURNER

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Posted 09 November 2013 - 08:23 PM

Hey Christof,

So, with your mapping scheme, you sometimes can't turn and fire torso weapons at the same time? ('fire RT' and 'turn right' uses the same finger. Or, if you borrow the throttle finger, then you can only do 2 simultaneous functions between accelerating, turning right, and firing RT weapons).

It may not be a problem for your playstyle, but I like to have simultaneous control of steering, throttle, jets, targeting, vision modes, and any one of the equipment functions (shutdown override, counter ECM, missle doors, etc.) and 2 weapon groups, at all times. My control scheme uses FSWG for LMB with the mouse wheel to select groups, and 2 more dedicated weapon group buttons for JJ mechs, or 3 without JJ. I use YGHJ instead of WASD to have more options available for the pinky and thumb.

I rely on both methods of fire control, so it's not a case of having to choose one or the other for an ideal setup.

Edited by moneyBURNER, 09 November 2013 - 08:23 PM.


#268 Frakk Zarah

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Posted 10 November 2013 - 03:44 AM

Please allow us to remap mouse 1 to fire the selected weapon group. Many people have alternate weapon groups according to range or role on the same mech, especially with mixed loadouts.

We can have both and everyone will be happy.

#269 Emmett Fetladral

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Posted 10 November 2013 - 10:56 AM

What exactly is the point of this change?? Was wondering why I was not able to shoot the alternate weapon groups...
I was using this since my first game in Beta, please bring it back...

#270 Coralld

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Posted 10 November 2013 - 01:03 PM

View PostEmmett Fedladral, on 10 November 2013 - 10:56 AM, said:

What exactly is the point of this change?? Was wondering why I was not able to shoot the alternate weapon groups...
I was using this since my first game in Beta, please bring it back...

They were trying to make it so that it was the default option sense it wasn't before and I guess newbies were having trouble with it not being default sense its makes things super simple and almost every one uses it. To make a long story short, they broke it some how some way when they tried to do that. However, they are getting it fixed and should be back in next patch I do believe.

#271 Novakaine

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Posted 10 November 2013 - 01:28 PM

Just another step toward a port to consoles.
Thanks PGI, but you'll not get another dime from Novakaine.
Not that it matters to anyone but me.
I understand that all those console demographics are making your collective eyes misty.
But consider this.
Mechwarrior has been and always be a niche franchise.
The console kiddies will look at this and realize oh this makes my tiny brain hurt.
Too complicated for me.
And in the end poor sales and bye bye franchise.
Shall we say Mech Assault.
You should always dance with the girl you brought to the dance.
But I'm not gonna bemoan this.
Good luck and good grief.

#272 ICUBurn

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Posted 10 November 2013 - 03:24 PM

your just now deciding not to give them anymore money? they havent deserved to get anything for a LONG time now. ive been regretting buying a founders package for me and my friend for months now.

Edited by ICUBurn, 10 November 2013 - 03:25 PM.


#273 ICUBurn

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Posted 10 November 2013 - 03:36 PM

View PostCoralld, on 10 November 2013 - 01:03 PM, said:

They were trying to make it so that it was the default option sense it wasn't before and I guess newbies were having trouble with it not being default sense its makes things super simple and almost every one uses it. To make a long story short, they broke it some how some way when they tried to do that. However, they are getting it fixed and should be back in next patch I do believe.


no they broke it on purpose. dont fall for their lies.

#274 Roadbeer

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Posted 10 November 2013 - 03:41 PM

View PostICUBurn, on 10 November 2013 - 03:36 PM, said:


no they broke it on purpose. dont fall for their lies.


Nope, they said they did it because n00bs struggled keeping their spittle off their chin while figuring out FSWG. I believe that. What nobody believes is rather change the default mapping, they removed it.

Returning Soon tm

#275 Telemetry

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Posted 10 November 2013 - 05:05 PM

Is there any word on whether they will fix this?

#276 Roadbeer

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Posted 10 November 2013 - 05:13 PM

View PostTelemetry, on 10 November 2013 - 05:05 PM, said:

Is there any word on whether they will fix this?


They've said next patch (in a vague sort of way).

#277 Igorius

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Posted 10 November 2013 - 09:34 PM

View PostRoadbeer, on 10 November 2013 - 05:13 PM, said:


They've said next patch (in a vague sort of way).


Is that the same as the old chestnut of "60 to 90 days" timeline?

#278 BrainFlush

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Posted 11 November 2013 - 08:22 AM

They fixed it. No they didn't.

#279 moneyBURNER

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Posted 11 November 2013 - 04:46 PM

View PostICUBurn, on 10 November 2013 - 03:24 PM, said:

your just now deciding not to give them anymore money? they havent deserved to get anything for a LONG time now. ive been regretting buying a founders package for me and my friend for months now.



The mechwarrior franchise has so much goodwill, and the closed beta held so much promise, that it had to take an extraordinary level of mismanagement for me to stop funding this game, and that theshold has only now been reached because this particular design decision is so irrational and inexcusable that I can no longer give the devs any benefit of the doubt as a small team facing many challenges.

The game is still fun for me, but I can understand how people have long since written it off, because it's not overly difficult to hone in on sufficient weapon balance with frequent tweaks using both real-world factors and spreadsheet numbers, or prioritize the refining and balancing of existing mechs by tweaking their hitboxes, scaling, and performance quirks instead of adding more and more flawed mechs, or devise more variations of gameplay modes, and just keep improving and expanding the core game.

There should be more of an emphasis on actual gameplay than grinding/leveling/progessing, which will get players to want to support the game with frivolous purchases, and not feel increasingly exploited by a minimally viable product.

#280 Hovertank

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Posted 11 November 2013 - 06:09 PM

Dear PGI,

This is the worst patch since the mis-guided, clunky and unintuitive heat mechanic you foisted on us.

Unplayable for me now. I use left button to fire and mouse wheel to select weapon group. I do NOT want to re-assign 4 or 5 of my mouse buttons to simply fire my weapons. They have other uses. Going against the standard of decades of FPS and mechwarrior control schemes won't win you any admirers.

Please PGI, explain your reasoning for this change. The lack of foresight in how changes might effect your playerbase is as usual, enormously apparent.

Sincerely,

Hovertank





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