

Give Me Back My Fire Current Selected Option
#301
Posted 13 November 2013 - 10:58 AM
#302
Posted 13 November 2013 - 11:28 AM
Tekadept, on 12 November 2013 - 11:30 PM, said:
They just have to wait for the boat to make the next stopover there
Deathlike, on 12 November 2013 - 11:37 PM, said:
Well, it could be worse. They might have us shipwrecked instead and we'd be Lost.
They are too busy pushing the button every 108 minutes to hotfix this...
#303
Posted 13 November 2013 - 12:05 PM
ShadowSpirit, on 06 November 2013 - 02:01 PM, said:
New players having problems? Sorry but new players ... always have problems with new games. It's called "read the manual", "read the forums", or "watch the tutorial video."
You are throwing the baby out with the bath water again.
Where can I find an explanation for a concept I haven't seen in any other game in a manual that's non-existent on a forum that can't be searched?
#304
Posted 13 November 2013 - 03:39 PM
Kattspya, on 13 November 2013 - 12:05 PM, said:
The forum can be searched, manuals do exist on it, and of course there's the tutorial videos you tried to ignore the existence of as well.
#305
Posted 13 November 2013 - 04:34 PM
Kazairl, on 12 November 2013 - 09:46 PM, said:
See the thing about that is: PGI has stated that they will check the logs to see if you've been playing, if you have not played AT ALL during this debacle then they MIGHT credit you for your premium time. If you have been playing AT ALL during this period then you are just out of luck. Oh yeah, and they "do not have the ability to pause premium time".
Which means that in order to have that premium time credited back you are required to completely abandon your unit until the fix is implemented (however long that may take).
I am wondering what PGI will do to shoot themselves in the foot next. Seems like every couple of months there is a new foolproof plan to make the core demographic flip out and push more long-time players away from MWO.
So frustrating, I love this IP and have for over two decades. I was so excited when I learned of MWO as there had been no other sincere attempt made to reintroduce this IP since MW4 Mercs.
STOP BREAKING MY FAVORITE GAME!!!
#306
Posted 14 November 2013 - 02:54 PM
#307
Posted 14 November 2013 - 03:12 PM
#308
Posted 14 November 2013 - 03:41 PM
#309
Posted 15 November 2013 - 08:43 AM
Also If I lose the weapon that LMB is mapped to That's like 30-50% of my mouse just made useless...
IIRC As far back as MW2, and in fact in almost every spacey shooty simulator The idea of cycling through your weapon loadout has always been around, and in mechwarriors case I'm pretty sure they always had the ability to either fire by group or by selected weapon, and weapon group. As in you could toggle between selected individual guns, your selected group, in alpha or chain, or all your guns in alpha or chain, as well as shooting groups by hotkey. Further more each iteration of mechwarrior has had weapon grouping in the lab, meaning you can set that up before the drop, and plan accordingly to your needs, wants and style. These useful command options have helped players with a variety of input devices customize their experience and evolve them as their play style grew. Hell I know a guy who played MW4 with the keyboard only, and he was a badass.
I sincerely fail to see how putting all your guns in group 1, then making the primary button on the mouse shoot all those guns, and only that group of guns, is a good thing for new players, especially when many mechs have(or should) have more then 3 groups by default, and even if they do figure out the mapping on the fly in the game(I admit I had an issue figuring out the grouping for like less then 5 minutes, mainly having been use to mw3 and mw4 then i read the keybind list and got it), how the decision to drop the FSWG out of the game was reached instead of putting a firing tutorial exercise of some sort, and a group option in the lab.... The fact that we have to have a team of computer science engineers fixing what should be a get function check(I forget the terminology from when i studied coding... the thing where theres a list and you make an input get the thing from the list then do stuff with it) is ominous... Tribes Ascend failed when they moved their talent to other games, and didn't have the manpower or talent to implement user demanded features, like demo mode, bug/hack fixes, map tools, in addition to content and balance issues. If the guys we have in there now broke cryengine trying to map the default fire buttons how are we going to tackle other bigger issues down the road...
#310
Posted 15 November 2013 - 10:26 AM
If they wanted to change the default binding that's fine by me, but why remove it entirely? Makes no sense whatsoever.
#311
Posted 15 November 2013 - 10:47 AM
Sure, I could spend $50 on a gaming mouse
-OR-
I could buy $50 in MC.
Because it sure as HELL isn't going to be both.
Seeing as how the later benefits PGI, you'd think it would be in their interest to return FSWG quickly and make some money, rather than have me spend money benefiting Razer, Logitech, etc and grumble every time I have to press a different button for each weapon group.
#312
Posted 15 November 2013 - 12:54 PM
Niko Snow, on 15 November 2013 - 12:40 PM, said:
While the new default will remain in place: The option to change the default will be making a come back!
We apologize for any inconvenience this issue may cause in the meantime:
While the issue is not preventing game-play, we do appreciate that players would like to use their own custom controls and are eager to bring back this customization ASAP.
Actually Niko, in all fairness, in my case it IS preventing game play. That is to say, that it so fundamentally changes the way I have to interface with the game as to make it frustrating to the point of not being worth it.
As I've said before, remove the mouse, or rearrange the keys on your keyboard, not just after 2 years of learning how to interface that way, but 20 years, then tell me how 'inconvenient' it is. In the case of people with greater physical handicaps than mine, it has made it COMPLETELY unplayable.
The fact that "Upcoming Patch" keeps being used over "Next Patch" is causing me concern. I was patient with a two week pause, any more than that and the potential of me writing this game off completely increases. Basically because it will prove the statements of many of the "PGI Truthers" that I frequently and vociferously dismiss.
It was unnecessary to remove it in the first place, it has severely impacted a large portion of their player-base, and every time I see a 'sale' on items, it doubly drives me nuts because not only can I not play the game, but 2 sales are passing that I would like to capitalize on, but won't because, what's the point if I can't play the stupid game in the first place?
#313
Posted 15 November 2013 - 06:02 PM
Roadbeer, on 15 November 2013 - 12:54 PM, said:
As I've said before, remove the mouse, or rearrange the keys on your keyboard, not just after 2 years of learning how to interface that way, but 20 years, then tell me how 'inconvenient' it is. In the case of people with greater physical handicaps than mine, it has made it COMPLETELY unplayable.
The fact that "Upcoming Patch" keeps being used over "Next Patch" is causing me concern. I was patient with a two week pause, any more than that and the potential of me writing this game off completely increases. Basically because it will prove the statements of many of the "PGI Truthers" that I frequently and vociferously dismiss.
It was unnecessary to remove it in the first place, it has severely impacted a large portion of their player-base, and every time I see a 'sale' on items, it doubly drives me nuts because not only can I not play the game, but 2 sales are passing that I would like to capitalize on, but won't because, what's the point if I can't play the stupid game in the first place?
At this point, you should be happy there wasn't a meme that said "you're doing it wrong" as a response. Two weeks of silent trolling would only be made worse if they didn't actually add it back in....
#314
Posted 15 November 2013 - 07:36 PM
This is one of my favourite games since MW2.
I was a founder, I bought MC etc, I supported the game.
I use the Fire Selected Weapon Group with MB1. I set up my group and then I use left or right arrow keys to select the group (usually range based) and MB1 to fire.
This has made the game unplayable for me. I recently started back and I wanted to purchase the $80 Phoenix package. They will NOT be getting my money if the game is unplayable to me.
Another thing I noticed (after being away from the game for a while) is that with the new Gauss rifle mechanics it is impossible to fire the Gauss grouped with any other weapon? Or I am wrong? I used to group my Gauss a lot with a PPC or 2 x PPC. Now I can't fire the group. Talk about dumbing down the game.
I know that I am just one player (a paying one at that) and PGI probably doesn't care, but I am so disappointing in them because of this.
#315
Posted 15 November 2013 - 09:21 PM
Paul Inouye, on 06 November 2013 - 12:04 PM, said:
3) We are adding the ability to bind MB1 to "fire selected weapon group" but it's requiring a bit of trickery on the control binding end of things. We have engineering working on it right now and as soon as that is fixed, the bind will be available to you all again. Sorry for the inconvenience but this was something we did after watching new players have a problem with the current implementation.
Went back to read Paul's reply trying to remember if there was an actual date of fix... I came away from it a little bit more leary since it brought some strange questions to mind like:
-Will you only be allowing it to bind to MB1? That would be another bafflingly silly idea. I only ask this question because of the way the reply reads.
-Why is there so much trickery involved in putting it back? Wouldn't it be like adding in all the other previous binds (including previous experience adding a 'Fire Selected Weapon Group' once already) or is it going to be somehow different from the multitude of other key binds that have already been added? I would then ask why?
Just some musings...
#316
Posted 16 November 2013 - 04:13 AM
People who have been using the game this way should have the option to keep doing so.
I'd be ok in the menu if it was another toggle option like arm lock or throttle decay.
Edited by E5Ky, 16 November 2013 - 04:13 AM.
#317
Posted 17 November 2013 - 01:17 AM
Niko Snow, on 15 November 2013 - 02:40 PM, said:
When preparing the next patch, we found that the Object.pak file was about to exceed the 2GB size limit on a tool we use.
With all the new content coming in future patches, we needed a better way to package it all.
To prevent this issue happening again we moved files from the Object.pak file to their own unique PAK file. This means users will see a big patch this week because we have to patch the Object.pak file and patch/add the new PAK files. As a result, the next patch will be approximately 1.3GB.
We are sorry for the trouble of the increased patch size this week; However, this should be a one-time thing.
For the inconvenience, on patch day: We will be issuing all players that have logged in after August 19th, 2013 with one (1) day of Premium Time.
Inconvenience 1 = Make the game unplayable for some people for multiple weeks and do nothing.
Inconvenience 2 = Make the game unplayable for everyone on a patch day longer than ever before and offer a nigh-worthless token gesture.
Just another massive PGI logic failure.

Weird Beard, on 15 November 2013 - 09:21 PM, said:
Went back to read Paul's reply trying to remember if there was an actual date of fix... I came away from it a little bit more leary since it brought some strange questions to mind like:
-Will you only be allowing it to bind to MB1? That would be another bafflingly silly idea. I only ask this question because of the way the reply reads.
-Why is there so much trickery involved in putting it back? Wouldn't it be like adding in all the other previous binds (including previous experience adding a 'Fire Selected Weapon Group' once already) or is it going to be somehow different from the multitude of other key binds that have already been added? I would then ask why?
Just some musings...
He already said MB1 would not be the only option. As for your latter point PGI stands for Pretty G*****m Incompetent, hence why they don't know how to re-add a function to the engine that came with the engine itself after they stupidly and thoughtlessly (AKA PGI business as usual) took it out.
Deathlike, on 15 November 2013 - 06:02 PM, said:
At this point, you should be happy there wasn't a meme that said "you're doing it wrong" as a response.
For once, Russ couldn't be bothered to set up his T-ball stand. Not that he can be bothered to do anything useful anyways, but still.
Edited by Sir Roland MXIII, 17 November 2013 - 01:33 AM.
#318
Posted 17 November 2013 - 01:53 AM
Deathlike, on 15 November 2013 - 06:02 PM, said:
At this point, you should be happy there wasn't a meme that said "you're doing it wrong" as a response. Two weeks of silent trolling would only be made worse if they didn't actually add it back in....
Sir Roland MXIII, on 17 November 2013 - 01:17 AM, said:
For once, Russ couldn't be bothered to set up his T-ball stand. Not that he can be bothered to do anything useful anyways, but still.
you could always get one of these meme troll cards {breaking sig rules by size}

but only if you try hard enough.
#319
Posted 18 November 2013 - 01:51 AM
Roadbeer, on 15 November 2013 - 12:54 PM, said:
As I've said before, remove the mouse, or rearrange the keys on your keyboard, not just after 2 years of learning how to interface that way, but 20 years, then tell me how 'inconvenient' it is. In the case of people with greater physical handicaps than mine, it has made it COMPLETELY unplayable.
The fact that "Upcoming Patch" keeps being used over "Next Patch" is causing me concern. I was patient with a two week pause, any more than that and the potential of me writing this game off completely increases. Basically because it will prove the statements of many of the "PGI Truthers" that I frequently and vociferously dismiss.
It was unnecessary to remove it in the first place, it has severely impacted a large portion of their player-base, and every time I see a 'sale' on items, it doubly drives me nuts because not only can I not play the game, but 2 sales are passing that I would like to capitalize on, but won't because, what's the point if I can't play the stupid game in the first place?
I'll go and give my money to Star Citizen. ALL the DBag's talking about getting a gaming mouse, WTF really! Hell even PGI's Mech load up for launch shows the pilot grabbing a Joy Stick! not some gaming mouse. EPIC FAIL PGI!!!
#320
Posted 18 November 2013 - 03:39 AM
1.4x DHS
Gauss charge up - btw... if no charge, crit a gauss still explodes?... illogical.
Endless delays (Ok, we are human, good work takes time)
QC on mech geometry+HSR making some mechs effectively invincible
HSR (There are many games before MWO that have been successful, why is it this unstable?)
No whining to the above from me.
But... this...Is truly incomprehensible. MWO is not perfect, but it is certainly enjoyable enough for me to pass the time. However removing "Fire selected Group" effectively means
1) Removing a game mechanic that everyone has used, considered, and integrated into their playstyle
2) Removed a function that existed in as many iterations of MW games as I can remember
3) As some have mentioned, render the fire controls impossible for those without "Compatible" hardware.
Lastly... Your development team is probably working their ***** off trying to get things done. Much appreciated. But if you don't let us know of it, we don't appreciate in light of the fact we tend to get these somewhat baffling changes to the game.
Talk to us. Your announcements are not only for "The next thing we can spend our $$ on". It is also for "the next thing to keep us comforted to know you are listening to us"
Edited by HalcyonWhisper, 18 November 2013 - 03:42 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users