

Give Me Back My Fire Current Selected Option
#81
Posted 05 November 2013 - 10:21 PM
Seriously, where do PGI think they are going?
What's next? Maybe they remap controls entirely and disable redefine keys option for good?
#82
Posted 05 November 2013 - 10:25 PM
RETURN THIS KEY BINDING NOW.
I refuse to play with 6 buttons to fire my weapons.
Razuko, on 05 November 2013 - 01:59 PM, said:
So you had to make a fake forum account to cry about a legitimate issue? Try making about 50 more and post on all of them threatening to quit the game, I'm sure they won't ignore every one of them...
That dodus aside... I've never used MB1 for anything other than Weapon Group 1 and I'm surprised so many people use it differently. I can however see how it would be a hindrance if that's what you're used to or are lacking buttons. Doesn't really make any sense that they would remove the option entirely.
So don't bash him because he also uses this binding. I am a big spender and I only have how many posts? Jerk. I play the game and don't spend my life in the forums, look how many posts you have. So you are no better.
#83
Posted 05 November 2013 - 10:27 PM
Or maybe.. Do they play this game AT ALL???
Edited by Duncan Jr Fischer, 05 November 2013 - 10:29 PM.
#84
Posted 05 November 2013 - 10:47 PM
I was looking forward to this patch, bought the Jester... and now really - no option for firing the selected weapon group anymore

#85
Posted 05 November 2013 - 11:15 PM
there was absolutely no call and no need for this. WHY? is there any sane reason for this WHY?
#86
Posted 05 November 2013 - 11:40 PM
Why would you take it away ?
Its been in game for all mech warrior game since Mechwarrior one
The only thing i can think of is they are looking at console port
Please put it back in! or say why it was removed with no warning
Edited by IvaMech, 05 November 2013 - 11:41 PM.
#87
Posted 06 November 2013 - 12:42 AM
Using the selected group option is extra clicking, lots of extra clicking.
I now its really really strange to remove an option, but there are FAR better ways. I only use a two button mouse.
#88
Posted 06 November 2013 - 12:48 AM
I don't understand the logic here. What is the advantage to going with a generic fire group one system when you allow six groups?
#89
Posted 06 November 2013 - 12:52 AM
Put it back NOW, please!! This binding was the entire CRUX OF MY GAMEPLAY! and while your at it LET ME BIND MY MOUSEWHEEL AGAIN!
"Right mouse to select LEFT MOUSE TO FIRE" two buttons for efficiency rather than 6
and while your at it LET ME BIND MY MOUSEWHEEL AGAIN!
I Will Not change my entire gaming meta for the sake of having removed this function!
This throws me straight out of my comfort zone of playing like this for over a year, I've dealt with 3rd person view, the faffing around with all the other dumb ideas and have dropped a STUPID amount of money into this game.
Straw of the camels back they say, I have officially table flipped.
PobarD - OUT
This isn't to say that I Haven't appreciated your efforts at communication and some of the things you've done as a company are good, but this feels personal for some reason and I can't quite put my finger on it...
Edited by Pobard, 06 November 2013 - 12:54 AM.
#90
Posted 06 November 2013 - 02:35 AM
Mazgazine1, on 06 November 2013 - 12:42 AM, said:
Using the selected group option is extra clicking, lots of extra clicking.
I now its really really strange to remove an option, but there are FAR better ways. I only use a two button mouse.
My RMB locks arms to torso, my midle cycles groups, my LMB fires. In a perfect world my middle would do something else while the wheel scrolls back and forth through the groups. In your setup, how do I adjust my throttle and fire groups 3-6? It may be more clicks but it lets me access all my gun groups with my 3 button mouse, leaving lefty free to controll movement. I can brake, turn and fire many different groups on the fly, This is how you kill lights like spiders.
Take my battlemaster: http://mwo.smurfy-ne...a232a791d107827
My plan was to save up enough cbills for the XL370, right now the xl330 is my biggest engine after a standard 350. Turned out the erppc fit perfectly in the arm in the mean time and TBH I like having the option to reach out and punch a guy in the face, what with the random drop cycle.
It looks boiling hot, and it is if you don't play it with the guns grouped. I have each gun set to it's own group AC10=1, MPL=2 on chain fire, SRM6=3, the PPC=4, Then I have 2 special triggers, 5 is the PPC with the AC10 as a medium range "ballistic" shot(which also is my arm guns so I can whip em around to hit lights if i have to), #6 is the AC10 with the SRM 6 as my "cold brawl trigger". To use this one in close quarters, I use the RMB to lock my arms to the torso, pull the trigger, then start waling on them with the #2 MPL group(or open up with the mpl on the torso reticule first to strip armor, then use the ballistics and missiles to crit roll).
Using #5 effectively requires me to be turning or walking twisted to track targets, and using the mouse to finely aim the circle reticule. #6 is how I smash lights trying to dance around me, I rake em with the MPL, then lock the torso with RMB , I operate the throttle and turn with the left hand and shoot with the mouse. I can then cycle back to the mpl or try a hip shot with the erppc.
I'm not sure what to do with it now... I used to play Guild wars 1 and still play gw2a lot and tweaked my left hand trying to play it's pvp, those games have 8-10 skills you have to use, with another for your weapons and the wasd keys to walk around, and it gets fast paced. I had to wear a wrist thing to get the pain to stop. When I got tired of tweaking my wrist i'd go back to MW4, and I only had to use the 3 button mouse, and the keypad to move and target.
I'm considering going back to the keypad, 8462 is the throttle and turning, 0 to jump, 5 is lock target, 7913 and enter +-*/ can do various functions, with the triggers going on the insert home pgup delete end and pgdwn. Maybe I can move WASD over to ESDF like in the older tribes games... this might let me access more of the keyboard without tweaking my wrist..
#91
Posted 06 November 2013 - 03:11 AM
What about the "change weapon groups" options? They don't do anything if you can't fire the group you're on.
I can live with broken promises. What I can't do is keep playing a game where the developers are purposly trying to ruin gameplay.
#92
Posted 06 November 2013 - 03:38 AM
But this. Who is the genius that did this? Sure, remap it by default...makes sense. Someone new starts, it defaults to group one...I understand that. The patch notes even read initially as you can remap it back to the previous setting, so I made a mental note and as soon as I got in I went to the options...and...it's gone.
Who...seriously...thought that one up? Why on earth would you take away an option that allows flexibility for your more 'advanced' players and dumb it down so it's not even available. This, as small as it is, has seriously dented my confidence in the developers ability to rationally think things through.
Simply wow.
#93
Posted 06 November 2013 - 03:48 AM
I really would like to know, how PGI brain is working during development meetings:
[joke]
- Hey let's remove the "fire current selected group" option!
- Why? this is at least something which really works as intended.
- Yeah, that's why we have to remove this option, we don't want to give the players false hope!
[/joke]
#94
Posted 06 November 2013 - 03:52 AM
Each player has their own playstyle, which is perfectly fine. But nerfing one group like this is not the way things should be in my opinion.
Regardless of the arguments above. Why would they remove an option like this? It's not like it is hurting anyone, or making the game unfair? I just fail to see the logic behind this.
Regards,
J.
#95
Posted 06 November 2013 - 04:26 AM
WHY NURF PILOTS THAT UMM... KNOW HOW TO USE MULTIPLE WEAPON GROUPS!??!?!?!??!
#96
Posted 06 November 2013 - 05:21 AM
A good control scheme requires various functions to be accessible simultaneously at any time, depending on the role and playing style, to minimize execution limitations. Forcing players to impair the use of certain functions to accommodate others that were previously accessed efficiently and comfortably defies all common sense by needlessly undermining the core appeal of this game -- the personal interaction between pilot and machine.
#97
Posted 06 November 2013 - 05:27 AM
Mazgazine1, on 06 November 2013 - 12:42 AM, said:
Using the selected group option is extra clicking, lots of extra clicking.
I now its really really strange to remove an option, but there are FAR better ways. I only use a two button mouse.
Ive been playing the way I have (mouse 2 to select weapon group, mouse 1 to fire current group) for 20 years. Why should I have to re-learn 20 years of muscle memory just because someone at PGI is not old enough to remember that the option they removed has been in mech games since the inception of the genre.
#98
Posted 06 November 2013 - 05:55 AM
LIKE THIS IF YOU REFUSE TO PLAY
#99
Posted 06 November 2013 - 05:55 AM
Bring it back.
Massive fail to remove it given the ability to have up to 6 weapon groups that are individually selectable and can be individually set to chain/alpha fire. Not everyone has 6 buttons to assign to those 6 weapon groups hence the existence of the feature in the first place.
#100
Posted 06 November 2013 - 06:11 AM
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