Jump to content

Remove Base Capturing In Assault Mode


84 replies to this topic

#1 Defalus

    Member

  • PipPip
  • 29 posts

Posted 12 October 2013 - 12:19 AM

Having the enemy tin can capture an oil pump won't prevent me from coring his metal heart out.It is purely annoying and does not provide ANY benefits.

Edited by Defalus, 12 October 2013 - 12:24 AM.


#2 R Razor

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,583 posts
  • LocationPennsylvania ...'Merica!!

Posted 12 October 2013 - 12:25 AM

Sure it does, it gives the pimply faced basement dwellers that can't actually pilot well enough to FIGHT a way to win thus decreasing the amount of pre-teen suicides in the world.

#3 NoXHeart

    Member

  • PipPip
  • 20 posts

Posted 12 October 2013 - 12:31 AM

Oh hey, this topic again.

Look, if your team doesn't have enough tactical knowledge to keep your base of operations protected, then you deserve to lose.

Don't be decieved by the name, assualt isn't just brain dead pew pew die.

#4 tib3r

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 103 posts
  • LocationHell

Posted 12 October 2013 - 12:34 AM

You know what? Go read the timidity is not a tactic thread.

The OP is correct here.

#5 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 12 October 2013 - 12:34 AM

I still support this idea for the exact same reasons as last time.

I want to be the last spider on the team, jump up someplace where I can't be found, power down and let you people try to find me. And after 10 minutes of wasting every times time, I'll run out of bounds so you don't get the kill. I'll accidentally go out of bounds at the last second while trying to skirt the enemy for a better tactical advantage.

Edited by Hexenhammer, 12 October 2013 - 01:49 AM.


#6 PEEFsmash

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,280 posts
  • LocationLos Angeles

Posted 12 October 2013 - 12:35 AM

OP's suggestion: VacateYourOwnBaseWarrior Online.

#7 Homeless Bill

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,968 posts
  • LocationA Box Near You

Posted 12 October 2013 - 01:06 AM

View PostDefalus, on 12 October 2013 - 12:19 AM, said:

and does not provide ANY benefits.

Wrong. And this is coming from a guy that's been begging for a Deathmatch gametype for months on end. The base is the only thing preventing one last enemy light 'mech from running out the clock. When was the last time you wanted to wait 10 minutes for the match to be over?

Additionally, they're working on a deathmatch mode called Skirmish right now. So chill. It's coming.

#8 yashmack

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 802 posts

Posted 12 October 2013 - 01:20 AM

hmm, a little bit of tactical maneuvering to engage the enemy and have enough mechs with decent speed still close to the base to stop the cap and you are just fine
capping in assault is fine, its those that fail to protect their base that complain
Ive lost plenty to base caps in assault, its part of the game
either you learn to protect your base or you lose
learn some better tactics and stop your whining...

oh, nad protecting your base is not being timid, its sound strategy in a game where a base can be capped for a win...

#9 Defalus

    Member

  • PipPip
  • 29 posts

Posted 12 October 2013 - 01:26 AM

@ Homeless Bill and Hexenhammer

The team with most mechs alive after 15 minutes wins. Problem solved.

Also on terra therma its a pain. Both teams go around until each hits the other's base and just stands there capping GG. And no, pugs will NOT go left to encounter the incoming enemy team EVER.

Edited by Defalus, 12 October 2013 - 01:28 AM.


#10 Fajther

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 451 posts
  • LocationGrand Rapids, Michigan, usa

Posted 12 October 2013 - 01:35 AM

Death match is coming. Read the October update. They are testing it now. Not some concept they have for the future, but something they are testing now.

Why not just limit people to .5km from a given base. You will be able to shoot the any mech with a medium laser by standing in the middle.

Edited by Fajther, 12 October 2013 - 01:41 AM.


#11 Blue Hymn

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • 294 posts
  • LocationIn an Awesome, blasting you from a distance

Posted 12 October 2013 - 01:39 AM

Good god.
Potentially new game mode: Deathmatch?

I...
I think I like where this is going. Of course, that remains to be seen after some stringent testing and whatnot..but still!

#12 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 12 October 2013 - 01:40 AM

View PostDefalus, on 12 October 2013 - 01:26 AM, said:

@ Homeless Bill and Hexenhammer

The team with most mechs alive after 15 minutes wins. Problem solved.



Wrong. This is already basically the case. The team with the most kills at the end of a round wins.

If the last spider does hide in some forgotten corner of one of the big maps, you will have to spend 10 minutes looking for him if you don't have a base to cap.

Edited by Kaeb Odellas, 12 October 2013 - 01:59 AM.


#13 Lyrik

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 568 posts

Posted 12 October 2013 - 01:52 AM

View PostDefalus, on 12 October 2013 - 12:19 AM, said:

Having the enemy tin can capture an oil pump won't prevent me from coring his metal heart out.It is purely annoying and does not provide ANY benefits.


And another noob whining because he lacks the intelligence to proper scout and/or defend :blink:

#14 1Sascha

    Member

  • PipPipPipPipPipPip
  • 401 posts
  • LocationMunich, Germany

Posted 12 October 2013 - 01:54 AM

Mindless "but, but.. we win" type of cappers are really getting on my nerves. Running straight for the enemy base in a Heavy or an Assault.. leaving those of their own team outnumbered who actually try and engage the enemy.

And no: That kind of behaviour has got nothing to do with "good tactics" - nor with wanting to help the team.

It's just another example of the "single player mindset" that seems to be the norm with this crowd. Just like people running through their team trying to "get that kill" or standing behind friendlies and shooting them in the back while trying to hit the enemy or standing behind them in a fight blocking their route back into cover.


Sorry.. got a bit carried away there.




Simple solution:

Disable cap until the last 2 or 3 minutes of the match. Or: Only enable cap once one team is down to 3 Mechs or less. Or how about this: Remove any sort of rewards for a cap win. You win the round (whoopee!) but you don't get *any* sort of XP/C-Bills for it.




S.

Edited by 1Sascha, 12 October 2013 - 01:55 AM.


#15 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 12 October 2013 - 02:24 AM

View PostDefalus, on 12 October 2013 - 12:19 AM, said:

Having the enemy tin can capture an oil pump won't prevent me from coring his metal heart out.It is purely annoying and does not provide ANY benefits.


Do not fret PGI has your kind in mind with their proposed 'deathmatch' game mode, and there's always Hawken if your into that sorta thing. ;p

#16 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 12 October 2013 - 02:58 AM

Perhaps those complaining about base cap should put their fat-las on a treadmill, or go into the lighter weight classes and use a mech that goes faster then the max speed of snail. But, if you truly have that much of a hard-on for the Assault class, then use a flipping Victor as you can get a good build and have it go around 75KPH with a Standard Engine and speed tweak.

#17 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 12 October 2013 - 03:13 AM

Yet another whine by those who pilot fatties and want the game played their way.I never pilot light and have hardly ever capped, but have often done base defense.
Capping has been in since the beginning despite these threads appearing very week. ever thought that maybe the devs think it is working as intended?

#18 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 12 October 2013 - 03:31 AM

Assault is Capture-the-Flag. Learn to play it as such.

#19 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 12 October 2013 - 03:59 AM

death match..*yawns* the game for people with one dimetional tactics

#20 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 12 October 2013 - 04:03 AM

This is serious business and it needs a poll.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users