NuclearPanda, on 08 November 2013 - 05:29 AM, said:
The issue is though the fact the module still works.
It can still be used effectively. It still provides tactical information as far as EW capabilities are concerned.
Seismic was too strong to begin with. What I absolutely will advocate for though is a large increase in the effective radius detect enemies/etc. I do not wish to see it returned to its previous "easy mode" function.
It can, but the usefulness isn't equal to the price/investment needed to enable its purchase/use. While I agree making it require the battlemech to stop moving itself is prefectly logical, the restriction of range -and- the additional need for the mech to come to a standstill close enough to an enemy to detect them makes the price in gxp and cbills unrealistic (1/3rd the cost of a dropship in cbills alone?). Most cases where this will be used involve static defense or knowledge that the enemy is there in the first place, making it rather pointless to use this module unless as an afterthought (if capping was a real danger, static defense might be a valid play option, though).
ShinVector, on 08 November 2013 - 05:53 AM, said:
And you failing to understand my point that this non-cannon PGI module had not place being in the game !
Advance what ??? There is a better term for it.. It's called a MECH !...
Non-canon such as super-ECM, zero-weight/crit one-shot artillery and aircraft strapped to the back of the mech, and light mechs that can sustain multiple AC/20 hits without trouble (oh, and heat that only impacts you when you go over the absolute limit)?
I seem to recall that BAP would allow you to spot hidden units, and the Seismic sensor in the original (canon source) game would allow detection of an enemy unit at a fair distance from the unit (200m+) regardless of terrain. This is, of course, assuming there were very special conditions in play that didn't allow you to see every unit on the battlefield at all times -as was the normal condition on the battlefield-.
So, I would be careful about assuming Seismic is non-canon. If anything, not being able to detect units anywhere on the map that are not specifically hidden and immobilized would be considered 'non-canon'.
Edited by Jakob Knight, 08 November 2013 - 06:42 AM.