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Regarding The Newly Implemented Seismic Sensor "nerf"


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#181 ShinVector

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Posted 12 November 2013 - 05:55 PM

View PostAztecD, on 12 November 2013 - 02:57 PM, said:

2 ECM mechs will cover an entire team, seismic was the only real counter to ECM


I would disagree. Based on your statement. I would say a good scout light is the real counter to ECM and hidden mechs.
However my statement is meant more for 12 MAN drops...

#182 Legion

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Posted 12 November 2013 - 06:00 PM

All I will say is the module is useless unless your a sniper or a missile boat now. If your playing anything else its a waste of time a waste of a module and a huge waste of gxp and credits. Sure I can sell with for some of my credits back but I cant get back the 10k or so gxp it took to max it out. Lights should never stand still which is on of the big reasons I liked using it for scouting. As for mediums and heavies the two I play the most it was used to help situational awareness but now it doesn't do that either basically just allows a camp mech to run away when something gets close.

View PostShinVector, on 12 November 2013 - 05:55 PM, said:


I would disagree. Based on your statement. I would say a good scout light is the real counter to ECM and hidden mechs.
However my statement is meant more for 12 MAN drops...

How is a good scout light suppose to "counter" ecm ? they cant spot targets with r if they are part of an organized sure it helps but it doesn't counter and in pugs that's just a foolish thing to say.

#183 ShinVector

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Posted 12 November 2013 - 07:10 PM

View Postjeff1304, on 12 November 2013 - 06:00 PM, said:

How is a good scout light suppose to "counter" ecm ? they cant spot targets with r if they are part of an organized sure it helps but it doesn't counter and in pugs that's just a foolish thing to say.


How does seismic "counter' ECM ? It doesn't now does it ?
I myself am puzzled by your reply. Foolish you say ?
Do you play 12 mans much ?

The role of ECM is to keep units hidden from RADAR.
The role of the Scout is find these hidden mechs and report to the commander their grid square location, mech type, numbers.. ETC
Its up to the big boys to tear the {Scrap} apart once their location is known !

And if the scout want to truly counter ECM.. Are you forgetting the Raven 3L can easily carry both ECM and TAG (alternatively BAP) ??

This is the role of the scout mech in 12 mans. You can do something similar in 4 man PUG.

So my question to you.. What are you talking about ?? :(

View Postjeff1304, on 12 November 2013 - 06:00 PM, said:

All I will say is the module is useless unless your a sniper or a missile boat now.

Sniper and missile boats benefit most from 250m seismic you say... I would have said something like an AC40 Jager Hmmmmm.. Sure. You have your opinion..

Edited by ShinVector, 12 November 2013 - 07:19 PM.


#184 StonedDead

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Posted 12 November 2013 - 07:15 PM

View PostDurant Carlyle, on 05 November 2013 - 12:31 PM, said:

For light pilots like me, it's much better -- those than can track me can't catch me, and I can't be tracked by those that can catch me.


have you ever heard the phrase "you can out run the cop, but you can't out run the radio"

Still, it has a good use now in support mechs or sniper builds. You can still catch someone sneaking up on you.

#185 Legion

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Posted 12 November 2013 - 08:01 PM

View PostShinVector, on 12 November 2013 - 07:10 PM, said:


How does seismic "counter' ECM ? It doesn't now does it ?
I myself am puzzled by your reply. Foolish you say ?
Do you play 12 mans much ?

The role of ECM is to keep units hidden from RADAR.
The role of the Scout is find these hidden mechs and report to the commander their grid square location, mech type, numbers.. ETC
Its up to the big boys to tear the {Scrap} apart once their location is known !

And if the scout want to truly counter ECM.. Are you forgetting the Raven 3L can easily carry both ECM and TAG (alternatively BAP) ??

This is the role of the scout mech in 12 mans. You can do something similar in 4 man PUG.

So my question to you.. What are you talking about ?? :(


Sniper and missile boats benefit most from 250m seismic you say... I would have said something like an AC40 Jager Hmmmmm.. Sure. You have your opinion..

1. It does help counter it on a personal level.
2. I used to play 12 mans but I have since moved to a smaller group and usually do 4mans.
3. Have you even seen a pug in a light mech chassis type out a grid then the exact number and mechs chassis ? I never have and I have been playing since closed beta.

As for using it with a jager I almost never stand stil the only times i do are in camp build mechs other than that im always moving. Also quick question have you read any of the novels ?

#186 ShinVector

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Posted 12 November 2013 - 09:48 PM

View Postjeff1304, on 12 November 2013 - 08:01 PM, said:

1. It does help counter it on a personal level.
2. I used to play 12 mans but I have since moved to a smaller group and usually do 4mans.
3. Have you even seen a pug in a light mech chassis type out a grid then the exact number and mechs chassis ? I never have and I have been playing since closed beta.

As for using it with a jager I almost never stand stil the only times i do are in camp build mechs other than that im always moving. Also quick question have you read any of the novels ?


At 1. Hmmm.. Lights needs to play MWO as a team it is not very feasible for light pilot to carry a game. Scout lights hope information that they reveal and comms is put to good use by the team. See some evidence of this in the first video.

At 3... I do usually when I am in a light to let the puggies know where the enemy is at the start.. But mostly to my team mate on teamspeak since it is really hard to fight and type in a light at the same time.
A bit surprised to hear that light pilots in your group don't bother to provide any scouting info...
The reason I do this myself is to influence the outcome of the match towards victory.

Always good to let your team mates know where the enemy is at the start of a match.
My Jenner is fully tricked out with BAP, Advance Sensor and Target info.. 1.2KM radar range and very fast at getting mech details.


This is passive scouting by being at the front lines and not dieing. Assault mech pilot tend to be scared to in front lines. This is where light come and giving them useful radar information.
The enemy this is time is killers from team 'ggclose'. :(


#187 Legion

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Posted 12 November 2013 - 10:43 PM

View PostShinVector, on 12 November 2013 - 09:48 PM, said:


At 1. Hmmm.. Lights needs to play MWO as a team it is not very feasible for light pilot to carry a game. Scout lights hope information that they reveal and comms is put to good use by the team. See some evidence of this in the first video.

At 3... I do usually when I am in a light to let the puggies know where the enemy is at the start.. But mostly to my team mate on teamspeak since it is really hard to fight and type in a light at the same time.
A bit surprised to hear that light pilots in your group don't bother to provide any scouting info...
The reason I do this myself is to influence the outcome of the match towards victory.

Always good to let your team mates know where the enemy is at the start of a match.
My Jenner is fully tricked out with BAP, Advance Sensor and Target info.. 1.2KM radar range and very fast at getting mech details.


This is passive scouting by being at the front lines and not dieing. Assault mech pilot tend to be scared to in front lines. This is where light come and giving them useful radar information.
The enemy this is time is killers from team 'ggclose'. :(


Yeah if we have a light in the 4 man we do trade info back and forth over ts and we do when we can to the puggies but generally they don't listen or don't care. As for pug lights at least the ones I drop with never relay info.

#188 Col Jaime Wolf

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Posted 13 November 2013 - 12:22 AM

i never had made a habit of "depending" on seismic, so for me the results are hilariously gratifying :(.

#189 Legion

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Posted 13 November 2013 - 12:59 AM

View PostMellifluer, on 13 November 2013 - 12:22 AM, said:

i never had made a habit of "depending" on seismic, so for me the results are hilariously gratifying :(.

I didnt either its just I have a lot of cbills and gxp invested that I would like back.

Edited by jeff1304, 13 November 2013 - 12:59 AM.


#190 Corvus Antaka

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Posted 13 November 2013 - 01:03 AM

This module is far from useless. It's still great on an atlas, you dont need to stop for long and it does help in tracking the enemy.

For lights it's still great for capping.

Adding a secondary module to extend the range would be nice.

#191 Kageru Ikazuchi

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Posted 13 November 2013 - 01:20 AM

After playing several games with and without Seismic Sensor over the past week, I think it could use a slight range buff. Probably not to the original 400m, but maybe 300m ... just beyond of Streak range.

#192 Legion

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Posted 13 November 2013 - 09:54 AM

View PostColonel Pada Vinson, on 13 November 2013 - 01:03 AM, said:

This module is far from useless. It's still great on an atlas, you dont need to stop for long and it does help in tracking the enemy.

For lights it's still great for capping.

Adding a secondary module to extend the range would be nice.

Lol I see well I almost never pilot assaults biggest thing I ever pilot is a cataphract but lately I have only been playing shadowhawks. The uses of it are much more limited also when capping in a light I don't stand still just in case they try to shoot a leg off at long distance.

Edited by jeff1304, 13 November 2013 - 11:10 AM.






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