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Removal Of "fire Selected Weapon Group" Key Binding


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#1 DjPush

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Posted 05 November 2013 - 02:21 PM

Before the Nov 5th patch I had the space bar assigned to "fire selected weapons group." My mouse 1 and mouse 2 buttons were assigned to highlight the weapons group I wanted to fire. This was the most efficient way for me to play the game. It was comfortable and easy. Now I have to assign 6 KEYS to fire separate weapons groups. I only have 5 fingers. Why was this done? Now I have to regroup all weapons on ALL mechs to fit 3 weapons groups. (my mouse has only 3 keys).
The things you guys do seems so asinine sometimes.

#2 Sybreed

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Posted 05 November 2013 - 02:23 PM

you know you can just rebind these keys so it's just like before?

edit: Apparently I was wrong, my apologies. I read the patch notes wrong and made that post based on other posters saying it's rebindable. My mistake.

Edited by Sybreed, 05 November 2013 - 04:30 PM.


#3 Zyllos

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Posted 05 November 2013 - 02:34 PM

Technically, this is what happens when a bug becomes a feature for a long time...people get used to it.

When you fix it, the fixed issue now seems like a bug...

#4 Asyres

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Posted 05 November 2013 - 02:39 PM

View PostSir Roland MXIII, on 05 November 2013 - 02:35 PM, said:

Ironic bit is, you guys are the idiots here. FACT - the option was REMOVED, it is no longer THERE, it no longer EXISTS, PERIOD. If you morons had your facts straight, if you had taken a few seconds to go look for it in options, you would not appear as idiotic as PGI does for having taken it out.


So rebind space to whatever group you were using it as? That seems like an easy fix.

#5 Purlana

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Posted 05 November 2013 - 02:39 PM

Obviously it was an OP feature, and PGI nerfed it. Working as intended....

#6 Sir Roland MXIII

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Posted 05 November 2013 - 02:41 PM

View PostSybreed, on 05 November 2013 - 02:38 PM, said:

I would indeed have to apologize if this was true, but I've read on several posts that you could just rebind it to "fire selected group". Isn't it true then?

And I won't be able to check myself, as I am currently working right now (well, on my lunch "break")


It's gone, period. Go look at the screenshot taken here: http://mwomercs.com/...35#entry2896335

Also my apologies for calling you idiotic when you weren't able to check this on your own first.

View PostAsyres, on 05 November 2013 - 02:39 PM, said:


So rebind space to whatever group you were using it as? That seems like an easy fix.


No, they can't. The option he had it bound to no longer exists. His 3-button setup has been removed from game forcing him to a setup that is foriegn to him, and he is far from alone. I'm not sure if crosslinking threads to this one is allowed so all I wil say is that this is one of three on this subject going right now that I am watching.

Edited by Sir Roland MXIII, 05 November 2013 - 02:50 PM.


#7 Toruk Makto

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Posted 05 November 2013 - 02:42 PM

What i want to know is why the option of binding a key ( or mousebutton) to fire a selected weapon group was removed?
It used to be easy for me to assign weapongroups and then swich between the grups using the thumbbuttons on the side of my mouse and fire the highligted (selected group) with the left mouse button.

Was this intenitional? And if so why? Or was it just a misshap with the patch as some people in this thread seem to indicate.

#8 DemonRaziel

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Posted 05 November 2013 - 02:50 PM

If I'm not mistaken, there was the option to set MB1 to Fire Group 1 all along. Setting it to default, whatever...

But I don't understand why they just decided to remove the option to cycle trough your weapon groups and fire the active one with a particular button.

Also, for some posters it would be advisable to get their facts straight before they start calling others idiots :o 'cause, y'know, it can backfire on you...

#9 Zyllos

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Posted 05 November 2013 - 02:53 PM

I don't understand, if "Space" fires the actively selected group, then you bound Group X to LMB, Group Y to MMB, and Group Z to RMB, could you not just bind Space to whatever actively selected group you had it on?

Unless, your moving the active weapon group around to fire, which then...I am sorry.

But why would you be playing that way in the first place, just to ask?

Edited by Zyllos, 05 November 2013 - 02:54 PM.


#10 Roland

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Posted 05 November 2013 - 02:56 PM

1) It seems like the OP's original control scheme is terribad. Like, crazy inefficient. But, whatever. Some people play with steering wheels.
2) Ignoring #1, I still don't really see a reason for why the original binding was removed. Given that, presumably, at least one guy used it, it really should have been left in. Perhaps don't make it auto bound to mouse button one, but at least give folks the option to bind it to something if they want.

#11 Dago Red

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Posted 05 November 2013 - 02:57 PM

To be fair on the part of the people who were wrong on this they actually believed PGI would do the sensible thing and also have poor reading comprehension in regards to patch notes.

Clearly they are to be pitied not reviled.

#12 Roadbeer

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Posted 05 November 2013 - 02:58 PM

View PostSir Roland MXIII, on 05 November 2013 - 02:35 PM, said:


Ironic bit is, you guys are the idiots here. FACT - the option was REMOVED, it is no longer THERE, it no longer EXISTS, PERIOD. If you morons had your facts straight, if you had taken a few seconds to go look for it in options, you would not appear as idiotic as PGI does for having taken it out.


I have to admit I was wrong, and apologize. I was unable to check this myself until just now and there is NO option to fire selected weapon group.

My apologies, the patch notes clearly stated.

View PostGarth Erlam, on 05 November 2013 - 09:48 AM, said:

  • Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.


And took it to assume that this mean it was something that could be remapped.

Being part of the underhive that uses a joystick, I'm not going to have to rebuild EVERY mech as switching through weapon groups has now become pointless to have a "trigger".

PGI, fail concept is fail.

#13 DjPush

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Posted 05 November 2013 - 02:59 PM

My LMB and RMD Highlighted the weapons group and I fired the highlighted weapons group using space bar.

I liked the key binding because it made playing the game comfortable. I don't have great typing skills so I don't know where all the keys are. That key binding made it so I didn't have to look away from the screen to fire a weapon. You don't have to mean. I wasn't calling PGI stupid. The things they do, are sometimes. Such a nice community here at MWO.

Edited by DjPush, 05 November 2013 - 03:08 PM.


#14 Sir Roland MXIII

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Posted 05 November 2013 - 03:00 PM

View PostZyllos, on 05 November 2013 - 02:53 PM, said:


Unless, your moving the active weapon group around to fire, which then...I am sorry.


Yes. that's the whole point. That was the playstyle they just flushed down the toilet.

View PostZyllos, on 05 November 2013 - 02:53 PM, said:


But why would you be playing that way in the first place, just to ask?


<sigh>...

Really? You have to ask? Do you have to ask everyone about everything they do diferently from you? Do you? Seriously? Or maybe you ackowledge not everyone is the same as you? Or perhaps are at least AWARE of that... although, since you "have to ask" maybe you don't.

Just saying.

View PostRoadbeer, on 05 November 2013 - 02:58 PM, said:


I have to admit I was wrong, and apologize. I was unable to check this myself until just now and there is NO option to fire selected weapon group.

My apologies, the patch notes clearly stated.



And took it to assume that this mean it was something that could be remapped.

Being part of the underhive that uses a joystick, I'm not going to have to rebuild EVERY mech as switching through weapon groups has now become pointless to have a "trigger".

PGI, fail concept is fail.


Apologies for calling you stupid. I retract my comment as well.

View PostDago Red, on 05 November 2013 - 02:57 PM, said:

To be fair on the part of the people who were wrong on this they actually believed PGI would do the sensible thing and also have poor reading comprehension in regards to patch notes.

Clearly they are to be pitied not reviled.


Golden Rule, Dago. If they revile others, then they themselves wish to be reviled and that is how I shall treat them. If they don't, I don't, etc.

Edited by Sir Roland MXIII, 05 November 2013 - 03:02 PM.


#15 DemonRaziel

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Posted 05 November 2013 - 03:05 PM

View PostZyllos, on 05 November 2013 - 02:53 PM, said:

Unless, your moving the active weapon group around to fire, which then...I am sorry.

I am fairly certain that is the point of why this change is affecting some players - they have to change your playstyle because the control scheme was irreversibly altered.

View PostZyllos, on 05 November 2013 - 02:53 PM, said:

But why would you be playing that way in the first place, just to ask?

To each his own. For some people it is was easier to cycle trough thier weapon groups with 2 buttones, and fire them with one button than manage up to 6 different buttons for 6 weapon groups.

Edited by DemonRaziel, 05 November 2013 - 03:30 PM.


#16 Roadbeer

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Posted 05 November 2013 - 03:05 PM

Retracted earlier meme...


This is clearly a thought that PGI didn't take all the way down the road to the stop-sign.

#17 Deathlike

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Posted 05 November 2013 - 03:05 PM

I hope PGI wasn't listening to the "silent majority" for this idea.

Heck, I don't even remember the "vocal minority" advocating for its removal. At best, changing the default would have been a suggestion I would make, but I'd still keep the old option there anyhow. Then again, I wouldn't really bother suggesting any changes for this in the first place.

#18 -Natural Selection-

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Posted 05 November 2013 - 03:05 PM

I have seen guys bug out for the longest time trying to figure out why they cant fire with left mouse from time to time. Once explain to move group back to 1 or select group 1 as left mouse they were ok. But with not knowing (or no way of knowing) that I could see some people not understanding what was going on. Think was a good idea! Getting dialed in beyond that is just like other games, rebind some keys.

#19 Nick Makiaveli

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Posted 05 November 2013 - 03:06 PM

I want to see an example of a mech that uses all 6 weapon groups. Maybe I've spent too much time in Lights, but I use a 3 button mouse with one set as zoom, and just use "3" to fire stuff like LRMs and I've occasionally thought a 4th button would be useful for heat management but hitting the chainfire button works.

#20 Zyllos

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Posted 05 November 2013 - 03:06 PM

View PostSir Roland MXIII, on 05 November 2013 - 03:00 PM, said:

Really? You have to ask? Do you have to ask everyone about everything they do diferently from you? Do you? Seriously? Or maybe you ackowledge not everyone is the same as you? Or perhaps are at least AWARE of that... although, since you "have to ask" maybe you don't.

Just saying.


I guess it doesn't matter one way or another...just figure I would ask because it's extremely confusing to me that someone would actually play that way.

Either way...





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