Mathies Jaeger, on 12 March 2014 - 03:29 AM, said:
We already had this information on the paper doll when you target the mech. Far easier to read at a glance, too, then trying to count up all the tubes on the extra pieces hanging off the ears. No need to make such ugly and illogical changes to the Catapult's visuals. Why on earth can't 6 ports for 3 SSRM2's fit within a smaller space than was used to house an LRM20? On principal, I like the idea of visual updates, but in practice... not every laser needs to look like a small rectangular box.
Its useless yes when you taget it because you can then read what it has, but when your busy fighting something else. Its good to be able to see whats on the OTHER mechs around him while killing there buddy. Thats why they did this, was it good? No, but at least they did make it look like a Field refit with Bolt on launchers, which in its own way, makes it look cool. At least you dont have to open the doors on the addons, so no .5 firing delay.
As for the A1 Itself. There is no build for it that utilizes its FULL power due to IS launchers being so heavy. 6 LRM10 has been the best it can do so far in terms of pure firepower even in chainfire. 6 LRM5 is just trolll as any AMS mech will just laugh at you all day as you deal no damage to them. You might get 1 or 2 missiles though,,,maybe, but again, its an LRM 5, AMS kills 6-7 missiles. At least an LRM10 would get though. As for using streaks with LRMs.....your hurting your LRM firepower to pack on something close to defensive...and not succeeding. The Splat cat was dead long ago when people learned to shoot the Ears off, and leave you for dead. Same thing applies to the streak cat, which is why the A1 is a horrid mech. A1 was made without any defensive guns, and in a game like this...thats a death knell for any mech chassis. The original C1 was the best one made, with 4 ML for backup and a pair of 15's, it hurt (and still dose I love my founders cat).