It's terrible looking and makes no sense. The Catapult has the largest missile launching structure in the game - the box ears. If any mech in the game should be allowed to put out huge missile volleys without add-ons, it's the Catapult.
Part of the problem extends to the insane way in which missile launchers and tubes are implemented in this game. For example, an Atlas has 10 tubes on the top LRM launcher. An LRM 20 will fire in two volleys of 10 because there are only 10 tubes... and yet, somehow, a pair of LRM 10's will fire all at once - pushing 20 missiles through 10 tubes... at least on the DDC... on the other Atlases, the second LRM 10 will get shoved in a spot for an SRM 6... thus resulting in even more wackiness. It just makes no sense and has an effect upon appearance as geometry is updated to match the actual weapon load.
The second part of the problem is caused by the need to "show all the weapons the mech has." That's nice for visible weapons mounted in obvious places - the Atlas's external right torso gun housing, most energy weapons, etc. But the Catapult is designed to house the missiles in an armored box with a missile bay door. Realistically, all the missiles should fit within the box and you'd only be able to see how many missile hardpoints are in use when the missile bay doors are open. That's why the Catapult has those huge ears... for lots of missiles. Doing it the current way just looks awful and silly.
Don't even get me started on the oversized Catapult vs. undersized Stalker nonsense. Catapults now are freakishly huge things with giant ears, while Stalkers are somehow abnormally small while still firing off more missiles per salvo than the Catapults. I guess the Stalkers all have magical Missile Bays of Holding to store their launchers in extra-dimensional space... or Catapults use their ears mostly to store luggage and beer.
Edited by oldradagast, 11 March 2014 - 11:36 AM.