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Fixed Catapult Geometry Has Broken The A1

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#981 CDLord HHGD

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Posted 05 December 2014 - 12:49 PM

As the CN9-AH rises from the grave so too shall the Catapult be restored to it's rightful place of grace and stature!

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Edited by cdlord, 05 December 2014 - 12:50 PM.


#982 MATRAKA14

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Posted 05 December 2014 - 12:55 PM

More than a year waiting i really expect something higher quality than this ...


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Look at that arm look at it, and those missile pods ...

#983 CDLord HHGD

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Posted 05 December 2014 - 12:57 PM

'Tis a step in the right direction though..... Hindsight is always 20/20.

#984 MATRAKA14

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Posted 07 December 2014 - 02:56 AM

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Catapults bigger than assaults since ever.

#985 Xeren KelDar

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Posted 07 December 2014 - 07:53 AM

35 ton difference there....how do they still not see the problem with the Catapult??

#986 MATRAKA14

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Posted 07 December 2014 - 08:07 AM

The mechs balance out with speed, firepower, armour and target size. A bad mech lacks the major part of those atributes, now think about the ones the catapult has.

Also look at the cockpit and You should see the scale of the catapult

#987 Captain Stiffy

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Posted 07 December 2014 - 12:09 PM

View Postzudukai, on 05 December 2014 - 12:35 PM, said:

This atrocity will not be brushed away, the treatment to this iconic mech has been too long, reset the pods or make new ones. This is the ultimatum we give pgi.


Indeed, good sir. INDEED

#988 MATRAKA14

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Posted 14 December 2014 - 03:21 PM

DRIVING CATAPULTS:

EXPECTATIONS


Posted Image


REALITY


Posted Image

#989 The Boz

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Posted 14 December 2014 - 11:26 PM

Can someone please explain one thing...
If the A1 has missile bay doors... that only cover one third of the missile bays, does the damage reduction work for the entire component, even if the launchers outside are hit?
Should it be possible to fire no-delay SRMs from the VCRs with the main LRMs behind closed doors, and still keep the damage reduction? I have a feeling that PGI knows this, and is overemphasizing the importance of the missile bay door damage reduction...

#990 531st

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Posted 18 December 2014 - 12:01 PM

So, the guys from PGI said that they couldnt do anything else cuz they were focused on community warfare. Are they now? I hope its time to focus on two not less giant matters :P

#991 zudukai

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Posted 18 December 2014 - 01:17 PM

i expect a reply soon, they need to give us something on this subject.

#992 Alex Morgaine

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Posted 18 December 2014 - 01:34 PM

View PostThe Boz, on 14 December 2014 - 11:26 PM, said:

Can someone please explain one thing...
If the A1 has missile bay doors... that only cover one third of the missile bays, does the damage reduction work for the entire component, even if the launchers outside are hit?
Should it be possible to fire no-delay SRMs from the VCRs with the main LRMs behind closed doors, and still keep the damage reduction? I have a feeling that PGI knows this, and is overemphasizing the importance of the missile bay door damage reduction...


Good question. Maybe put a srm2 in the ears and larger launchers outside to take advantage of the damage shielding without launch delay?

#993 occusoj

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Posted 18 December 2014 - 01:56 PM

The scale of the Cat is completely off, especially compared to the KC. How can PGI ignore that?
Do they hate it that much?

Its not just the scale, its scale combined with bad hitboxes, artificially inflated ears that make up for even worse hitboxes and the constant nerfy nerf of lurms plus ecm inflation.

Please PGI, CW is out and while it still needs heavy work try to find at least some time to help the poor Cats.

#994 Darian DelFord

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Posted 18 December 2014 - 02:32 PM

View PostMATRAKA14, on 14 December 2014 - 03:21 PM, said:

DRIVING CATAPULTS:

EXPECTATIONS



Posted Image


REALITY



Posted Image




I just spit coke out my nose.... I like that one great comparison

#995 MATRAKA14

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Posted 18 December 2014 - 03:54 PM

View PostDarian DelFord, on 18 December 2014 - 02:32 PM, said:

I just spit coke out my nose.... I like that one great comparison


Bonus:

Posted Image




Also, random conversation in random match.

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#996 P H O X

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Posted 18 December 2014 - 06:22 PM

:excl:

#997 Captain Stiffy

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Posted 18 December 2014 - 06:34 PM

View PostF4T 4L, on 29 November 2014 - 06:10 AM, said:

Not trolling.. honest question.

Since it cost pgi money to make these changes, and most folk agree the old version looks better, have pgi explained why they did this?


No.

#998 Alex Morgaine

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Posted 18 December 2014 - 09:06 PM

Better question: would it really cost pgi a lot to reverse the ears on the 'pault back to original models (that and then centurion gun arm maybe?), and leave the rest of the modular mech/weapon parts untouched until a better model setup could be brewed?

#999 Macster16

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Posted 18 December 2014 - 09:13 PM

May as well post in this topic.

I only have the K2 - it was the first mech I bought. But levelling the A1 & C1 to master the chassis was a painful, painful experience. Try using 3rd-person view and all you can see are 2 bigass blocks sitting on top of what looks like a stub of a mech in comparison underneath. FUGLY!

#1000 The Cheese

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Posted 18 December 2014 - 09:22 PM

We now have a 1000 reply thread about broken Catapults.

I have not seen this level of dedication since 3rd person was announced.





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