#281
Posted 08 November 2013 - 10:13 AM
#283
Posted 08 November 2013 - 10:29 AM
#284
Posted 08 November 2013 - 10:38 AM
i have always said that the physical size of weapons should matter. So you couldnt chuck on huge weapons or loads of them on certain mechs becouse they physicaly couldnt fit them. But u can ..and this is due to the completly unrestricted hardpoitn system.
So what does PGI do? .. Do they restrict hardpoints so they match the mechs physical frame ?
NOPE ! ofcourse not this is PGI !!!
instead they put in even mroe time to create all new graphical module system that changes depending on the weapon installed. Not enough room ? no problem here have more mech to fit stuff in.
And ths is the result.
PGI ..really ? this isnt April 1st. WTF are u thinking.
you dont chaneg the way mechs looks so drasticaly. Stick to BT lore ffs. if a mech like the catapult is suposed to have anything other than a Missile launcher in its 'ear's then so be it, let its model change, but if its meant to have x number of missles in its ears, change the number of tubes, dont go bolting thignso n the side that comeplty destroys the original design look of the mech.
Anyway back to hardpoint restrictions. Not only would it have made this a non issue, it would have helped ALOT in balancing the game and helping to reduce the stupid skilless alpha meta. ofc it wouldnt stop it without other changes aswell like convergance,, but thats another story.
PGi u keep making stupid decision after stupid decision, keep it up and u wont have a player base to dissapoint
Edited by ArmageddonKnight, 08 November 2013 - 10:39 AM.
#287
Posted 08 November 2013 - 02:33 PM
Shadey99, on 08 November 2013 - 05:15 AM, said:
They actually cannot. Even though the appear outside, they still suffer from door delay as if they were inside it.
O m f g this thread just gets better!!
Lets slap a bunch of doodads on the outside of the cat and call it a day.
I wonder if the modellers/artists went come feeling successful after this change to the cat?
Sure as hell hope not...
#288
Posted 08 November 2013 - 02:55 PM
semi-relevant side note: I can't wait to see the Awesome with 3 long, skinny ppc barrels sticking way out of its chest instead of the classy ports it has now. Man will that be silly willy lookin (Anyone with the MSPaint skills to pay the bills wanna mock that up for me to chuckle at?)
#289
Posted 08 November 2013 - 03:03 PM
"Waaaaaaa?"
I was like yeah, that pretty much is the common reaction.
I wonder how much someone's parents paid for art school so that this could happen.
Edited by Captain Stiffy, 08 November 2013 - 03:03 PM.
#290
Posted 08 November 2013 - 04:26 PM
#291
Posted 08 November 2013 - 04:39 PM
On the other hand, a six LRM 5 and six SSRM2 A1 builds look ridiculous with the new model. Is that what they're going for? Shaming us for using all the hard points by making the arms look horrible?
For looks, I liked the old arm models, If I had two LRM 15s on the same arm I figured there was a Y tube pairing the launchers and the exit tube. An LRM20 in a 15 tube launcher was similar but, the Y is such as 5 pairs of the 20's missiles share an exit tube, and thus fire in two volleys.
In my opinion, revert to the old PPC model for K2s, keep the new dynamic ballistics, and find a compromise between the old and new missile models.
#292
Posted 08 November 2013 - 04:47 PM
MrBlonde42, on 08 November 2013 - 04:39 PM, said:
Fixed tube's max number for each missile hardpoint...
Edited by Warge, 08 November 2013 - 05:37 PM.
#293
Posted 08 November 2013 - 04:58 PM
#294
Posted 08 November 2013 - 05:46 PM
Here would be my rule of thumb:
There should be a basic minimum size of the Catapult's racks. They should be arranged in 3 or 4 different capacities.
15 - smallest size, even if you don't put missiles in it (C1, should use the old racks)
30 - mid-size, probably 15-33% increase for each dimension (based on the original C1 racks), increasing the overall volume a bit
45 - largest size, probably 25-50% increase for each dimension (based on the original C1 racks)
Or..
10 - Smallest size (even smaller than the old C1 racks)
20 - Average size (using the old C1 launcher size)
30/32 - Large size (using the old C4 launcher size)
45 - Largest size (probably 10-15% increase in the overall rack size of the C4).
That should work out for most cases. Let's not get into how it should look when MRMs are involved, but this is close enough IMO.
#295
Posted 08 November 2013 - 06:01 PM
Deathlike, on 08 November 2013 - 05:46 PM, said:
Here would be my rule of thumb:
There should be a basic minimum size of the Catapult's racks. They should be arranged in 3 or 4 different capacities.
15 - smallest size, even if you don't put missiles in it (C1, should use the old racks)
30 - mid-size, probably 15-33% increase for each dimension (based on the original C1 racks), increasing the overall volume a bit
45 - largest size, probably 25-50% increase for each dimension (based on the original C1 racks)
Or..
10 - Smallest size (even smaller than the old C1 racks)
20 - Average size (using the old C1 launcher size)
30/32 - Large size (using the old C4 launcher size)
45 - Largest size (probably 10-15% increase in the overall rack size of the C4).
That should work out for most cases. Let's not get into how it should look when MRMs are involved, but this is close enough IMO.
This. This is constructive feedback, and you should listen to it. Please?
#297
Posted 08 November 2013 - 08:58 PM
Gonna quit playing now. If this isn't fixed in the next month, I'm gonna uninstall and PGI will never get another cent from me.
Just f*cking unbelievable.
#298
Posted 08 November 2013 - 09:06 PM
#299
Posted 08 November 2013 - 10:39 PM
Against high-end teams, yeah, the launchers are wrecked in seconds. But in PUGs it's still pretty deadly.
Of course, the Dumbo Launchers it has now would be worse ... which is why I'm not using it.
#300
Posted 09 November 2013 - 04:38 AM
The problem with this is, they should have used the C1 and A1 sized launchers - If they were to do this, I would be more than happy to have SRM's on the outside of the missile bay, since then it would equate to the same size of the C4 launcher.
I personally think this is a middle ground where both players and PGI can be happy, but at this point all we can do is suggest this and hope they agree!
Posted this to the Patch Feedback since I think this is realistically a change that PGI might consider: http://mwomercs.com/...everyone-happy/
Edited by Tooooonpie, 09 November 2013 - 04:48 AM.
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