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Fixed Catapult Geometry Has Broken The A1

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#661 MeiSooHaityu

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Posted 25 April 2014 - 05:38 AM

View PostDaekar, on 24 April 2014 - 09:44 PM, said:

Except for the PPCs.


Well, arm mounted PPCs in anycase. The torso PPC cannons are fine.

#662 AlmightyAeng

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Posted 25 April 2014 - 05:41 AM

View PostMeiSooHaityu, on 25 April 2014 - 05:38 AM, said:


Well, arm mounted PPCs in anycase. The torso PPC cannons are fine.


What, the itty bitty t*tties? Poor K2...your PPC's have been emasculated.

Edited by Ghost Badger, 25 April 2014 - 05:41 AM.


#663 MeiSooHaityu

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Posted 25 April 2014 - 05:47 AM

View PostGhost Badger, on 25 April 2014 - 05:41 AM, said:


What, the itty bitty t*tties? Poor K2...your PPC's have been emasculated.


:)

#664 Daekar

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Posted 25 April 2014 - 06:18 AM

View PostMeiSooHaityu, on 25 April 2014 - 05:38 AM, said:


Well, arm mounted PPCs in anycase. The torso PPC cannons are fine.

I would never put PPCs in the torso of the K2. However, I do put them in the torso of my Founder's C1, and I agree they do look good.

#665 MeiSooHaityu

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Posted 25 April 2014 - 07:42 AM

View PostDaekar, on 25 April 2014 - 06:18 AM, said:

I would never put PPCs in the torso of the K2. However, I do put them in the torso of my Founder's C1, and I agree they do look good.


Yea, me too.

I did have the PPC once in the torso on the K2 opposite the A/C20. I thought having them close would increase the chance they would hit the same location on an enemy mech (and it probably does), but I ultimately put it back on the arm because I wanted that extra range of motion.

#666 Praehotec8

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Posted 25 April 2014 - 03:00 PM

Well, there was a reply on the K-2 thread about weapon adjustments, so we can hope that includes the other cats (eventually). A dev. post of reassurance here would still be so nice though. The catapult is such a beauty it is a shame to see it scarred so.

#667 MATRAKA14

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Posted 25 April 2014 - 03:04 PM

View PostPraehotec8, on 25 April 2014 - 03:00 PM, said:

Well, there was a reply on the K-2 thread about weapon adjustments, so we can hope that includes the other cats (eventually). A dev. post of reassurance here would still be so nice though. The catapult is such a beauty it is a shame to see it scarred so.


Is not just beautiful, its a piece of art:
(making of the catapult)
http://penny-arcade....ricate-birth-of

Edited by MATRAKA14, 25 April 2014 - 03:05 PM.


#668 KnowBuddy

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Posted 25 April 2014 - 05:11 PM

View PostMATRAKA14, on 25 April 2014 - 03:04 PM, said:

Is not just beautiful, its a piece of art:
(making of the catapult)
http://penny-arcade....ricate-birth-of

Quoted for truth.
From the linked article:

penny-arcade said:

So that's how a Mech is designed, created, and animated in the upcoming MechWarrior Online. It takes many talented people doing many different jobs to create the walking weapon platforms we know and love.

So how many people did it take to pull the latest smash-and-grab job on the CPLT aesthetics? :)

I like that redesign by MATRAKA14 with the half-sized boxes for smaller launchers. I'd be super happy with getting a truly dynamic weapon display for the CPLT arms, whether that means filling available tubes in a fixed size space with any additional tubes being placed in an extension, or having weapons actually all render as structures on the "arm" (essentially the same thing but with no minimum tube count). Barring that, it doesn't make sense that the C1 can't be given back the smaller missile boxes, give it a 5-tube strap-on if there's an LRM20 placed in it. The Founder's Cat looks pretty significantly different than it did before just because of this change, and it's no longer distinguishable as the leaner, more versatile of the missile-box CPLTs without the difference in missile box sizes. This is too bad, since that one 'Mech is the one thing I am mostly satisfied with having spent real money on.

And also un-circumcise the PPCs please.

#669 Degalus

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Posted 04 May 2014 - 10:13 AM

I tried again to get an answers via Twitter but we must face it.... Clanmechs + Clantech are their top prio. at the moment and after that the rework (visual upgrade) of the missing Mechs like Cataphract, Awesome, Stalker etc. etc.
I dont think they want to revisit the Catapult Optic because "it works" ...

But hey i get my 24 Clanmechs on 17 june and i realy like the screenshots sooo ... R.I.P. Catapult...

#670 Degalus

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Posted 06 May 2014 - 03:21 PM

I just hope they dont want to keep this "Weaponsize" not for all other Mechs .... im worried about my Awesome...

Current Catapult PPC Size:
Posted Image

Original PPC Awesome:
Posted Image

Catapult PPC Size on Awesome:
Posted Image

This PPCs would destroy the Optic of the Awesome ... like it does on the Catapult...

#671 MATRAKA14

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Posted 07 May 2014 - 11:27 AM

We will see more catapults with ear extensions if they fix the srms ...

#672 Damia Savon

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Posted 08 May 2014 - 06:03 AM

I do understand why PGI wants to keep the visuals the same as much as possible for easier rendering. I also understand that PGI is wanting the weapon loadouts on the mechs to be represented visually as much as possible. Which is why the Cat's have VCRs on the missile pods, the Hunchies have weapons sticking out of the hunch and so forth.

PGI needs to remember that one of the reasons many of us play this game is because we love the way the mechs look. I said on another thread back when this mess started that there is no easy way to represent multiple missile launchers on the Catapult. You could have different sized pods for LRM 5, 10, 15 and 20s as well as SRM/SSRM 2, SRM 4 and 6 (Though SRM2 and 4s would be aburdly small). When you start having multiple LRM pods or mixed LRM and SRM pods then you are going to have problems.

I think to make it look good, you would have to have a pod above the arm, a pod below the arm and a pod on the side. The doors would have to open up, down and to the side.. which might look stupid.

Of course another part of the problem is allowing SRMs/SSRMs on the catapult arms. If they had limited it to just the LRM pods it would be ok. You could have different sized pods or just one sized pod that crams tubes into it.

I dunno. I just dislike the add on VCRs and other mini pods to the main pods and I hate the spindly K2/Jester PPCs on the arms. The current barrels are perfect for laser arms as I hate the "boobie" emitters. If they are guns, let them look like guns. Dang it!

My 2 cbills

#673 Degalus

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Posted 08 May 2014 - 02:30 PM

View PostDamia Savon, on 08 May 2014 - 06:03 AM, said:

I do understand why PGI wants to keep the visuals the same as much as possible for easier rendering. I also understand that PGI is wanting the weapon loadouts on the mechs to be represented visually as much as possible. Which is why the Cat's have VCRs on the missile pods, the Hunchies have weapons sticking out of the hunch and so forth.

PGI needs to remember that one of the reasons many of us play this game is because we love the way the mechs look. I said on another thread back when this mess started that there is no easy way to represent multiple missile launchers on the Catapult. You could have different sized pods for LRM 5, 10, 15 and 20s as well as SRM/SSRM 2, SRM 4 and 6 (Though SRM2 and 4s would be aburdly small). When you start having multiple LRM pods or mixed LRM and SRM pods then you are going to have problems.

I think to make it look good, you would have to have a pod above the arm, a pod below the arm and a pod on the side. The doors would have to open up, down and to the side.. which might look stupid.

Of course another part of the problem is allowing SRMs/SSRMs on the catapult arms. If they had limited it to just the LRM pods it would be ok. You could have different sized pods or just one sized pod that crams tubes into it.

I dunno. I just dislike the add on VCRs and other mini pods to the main pods and I hate the spindly K2/Jester PPCs on the arms. The current barrels are perfect for laser arms as I hate the "boobie" emitters. If they are guns, let them look like guns. Dang it!

My 2 cbills


Posted Image

Just an idea ^^

#674 carl kerensky

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Posted 08 May 2014 - 04:09 PM

Common sense would dictate that PGI would at least stay within the canon looks of the mechs. Now I see that these artists basically can come up up with whatever suits them and make a franken mech. Closed beta was all about realism and remaining faithful to Mechwarrior. Why I invested in it. Now its a joke. This game is being made by a company that really has no interest in preserving what I believe gives Battltech its heart and soul. Its identity. What Im hoping for ? Another Developer to come along and recreate Mechwarrior as it should be. Ive tried getting back in the saddle to play this game and it has absolutely lost its heart for me. Bad decision after decision have torn this game down........Now this. The Cat is terrible. Nice....

#675 Creovex

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Posted 08 May 2014 - 06:48 PM

Easy fix: give me the MRM 40s I love from back in the day!

#676 MeiSooHaityu

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Posted 09 May 2014 - 08:08 AM

A reconfigurable missle pod is needed baddly. The inside of the launchers should reconfigure for multiple loadouts, not tack on launchers to the outside.

The crazy thing is, it would be really easy to do. The system we have has to be a game balance decision somewhere within PGI. I think someone thinks that if you run more SRMs, you need to make the pods bigger so they are an easier target.

I just don't see where that type of chassis balancing is necessary. The Catapult's missile launchers are large to begin with, and easy enough to hit. It's just a weird decision that makes little sense.

Like I have said before, somone inside PGI who makes these decisions REALLY hates the Catapult.

#677 Prezimonto

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Posted 09 May 2014 - 08:13 AM

I played a day with my once beloved A1, as a splat cat since the SRM fixes. It's awful. Those arms are gibbed as soon as anyone even sees you. The 2D2 is a significantly better platform for missiles as it's much easier to protect the bulk of your weapon systems.

The addon's are so un-nessecary it's nuts.

At the least give us back the owl-like twist range and speed.... so I can move the damaged arm out of the way more quickly.

#678 Biran Seraps

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Posted 09 May 2014 - 08:31 AM

I wish I could stick a barrel on the arm of my K2 that's empty. I'd make it huge and shiny and paint it red, so when people are shooting at me, they're shooting at the decoy arm. I've stuck a small laser in there, but the big, empty hole looks more menacing.

#679 MeiSooHaityu

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Posted 12 May 2014 - 08:01 AM

Just checking...Nope, arms on Catapults are still messed up.

#680 MeiSooHaityu

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Posted 13 May 2014 - 03:21 AM

Bump :wub:

Last one... If the topic dies a slow death, so be it ;)





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