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Fixed Catapult Geometry Has Broken The A1

BattleMechs

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#941 Dauphni

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Posted 26 November 2014 - 02:36 PM

I dunno. It feels to me like the past few months, PGI is caring more than ever (except maybe very early on), because the stakes for them are higher as well. That gives me hope they'll do the right thing in the end. Obviously, I'd want it sooner rather than later, but as long as it does actually happen I'll be happy.

#942 Satan n stuff

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Posted 26 November 2014 - 02:44 PM

My A1, she used to be so pretty. Now she's all deformed and no matter how many times I say I'll love her regardless, I can't convince her to leave the mechbay. She has become a recluse because of what PGI did to her. Please PGI won't you take mercy on us and help me get my A1 back?

#943 MATRAKA14

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Posted 26 November 2014 - 02:58 PM

Posted Image

#944 KuroNyra

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Posted 26 November 2014 - 03:58 PM

View PostXphR, on 26 November 2014 - 02:19 PM, said:

Its beak is different.

Yeah, saw that. But that is not a big difference.

Heck, I would paint catapult in the yellowish color of normals battlemech, how could you possibly tell the difference?

Arg, I need picture to compare between before and after. >_<

#945 zudukai

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Posted 26 November 2014 - 07:01 PM

View Postcdlord, on 26 November 2014 - 10:09 AM, said:

And in all honesty it makes no sense for the Catapult to have the VCRs mounted to the ears when on EVERY OTHER MECH simply more tubes are added (Centurion, Atlas).

Now, I do NOT think the catapult's ears should be dynamically sized like the Timber Wolf's, but they should def go back to the iconic look.

i think it could be nice to have different boxes for SRM then LRM. ;)

#946 Captain Stiffy

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Posted 26 November 2014 - 07:07 PM

The only possible explanation for this, in the end, is that the guy that runs the art department rules the place.

#947 CDLord HHGD

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Posted 26 November 2014 - 09:01 PM

View PostKuroNyra, on 26 November 2014 - 01:00 PM, said:

Question, did the Founder Catapult suffered from the same problem?

No as the Founder's CPLT only have 1 missile hard point in each ear.

Edited by cdlord, 26 November 2014 - 09:01 PM.


#948 Antonio

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Posted 26 November 2014 - 10:11 PM

View Postcdlord, on 26 November 2014 - 09:01 PM, said:

No as the Founder's CPLT only have 1 missile hard point in each ear.


No VCRs, but it did get its ears widened. I can't believe there has been no official response. Catapult pilots and friends, please help keep this on the front page.

#949 MATRAKA14

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Posted 26 November 2014 - 11:49 PM

I can make more signatures, send me ideas and good resources and i will make them happen!

#950 KnowBuddy

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Posted 27 November 2014 - 12:09 AM

View Postcdlord, on 26 November 2014 - 09:01 PM, said:

No as the Founder's CPLT only have 1 missile hard point in each ear.

Just FYI, while this is correct, it does not mean that the Founder's Cat was unaffected by the changes. The CPLT-C1 (including the CPLT-C1(F)) used to have smaller boxes than the CPLT-C4 and CPLT-A1 for precisely the (logical) reason that it only has 1 missile hardpoint in each arm. Now it has the same larger arm boxes as the C4 and A1 for no good reason. I used to love the look of my Founder's Cat as the slim and sleek Catapult, but it has lost much of that.

The LRM15 quirks given to the CPLT-C1 again throw into question the need for it to have the larger arm boxes. While I have found that I do quite well with my Founder's Cat recently (XL300, 2xLRM15+A, 3xMPulse, TAG, BAP, Sensor Decay, LRM15 Cooldown, MPulse Range, MPulse Cooldown), I still shed a tear each time I take it out, even though it can spit LRM15 wads like they are going out of style and Wub out to the range of an ML.

View PostMATRAKA14, on 26 November 2014 - 11:49 PM, said:

I can make more signatures, send me ideas and good resources and i will make them happen!

Every time my toddler sees an A1 kitted out, he says "Look, it's Mickey Mouse!"

#951 zagibu

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Posted 27 November 2014 - 03:52 PM

I thought the C4 was the only one with the large missile boxes before the dynamic weapon pass.

#952 Alistair Winter

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Posted 27 November 2014 - 03:54 PM

At this point, you would think PGI would have addressed the issue. :wacko:

#953 P H O X

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Posted 27 November 2014 - 04:13 PM

Just bought the Catapult Mastery Pack....
No...Just NO!
Please, if you want to fix something to be "physically correct" there is so much other stuff in the pipeline....

#954 Bartholomew bartholomew

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Posted 27 November 2014 - 04:22 PM

Cats do need to be fixed sooner rather than later. It's just crazy what they did to them.

#955 zudukai

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Posted 27 November 2014 - 06:28 PM

still so very sad...

#956 Captain Stiffy

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Posted 27 November 2014 - 07:19 PM

View PostAlistair Winter, on 27 November 2014 - 03:54 PM, said:

At this point, you would think PGI would have addressed the issue. :wacko:


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#957 Vassago Rain

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Posted 27 November 2014 - 09:11 PM

Closed beta, mid 2012.

Posted Image

Start of open beta, late 2012.

Posted Image

Late 2014.

Posted Image

Posted Image

Posted Image

#958 DEN_Ninja

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Posted 27 November 2014 - 11:09 PM

View PostVassago Rain, on 27 November 2014 - 09:11 PM, said:

Closed beta, mid 2012.

Posted Image

Start of open beta, late 2012.

Posted Image


Oh How I miss ye Catapult ears.

#959 Captain Stiffy

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Posted 27 November 2014 - 11:15 PM

The guy who made these changes should be forced to have a huge picture of it on the wall in his office.

#960 P H O X

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Posted 28 November 2014 - 09:42 AM

...or ducttape some VCR on his Head...





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