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Fixed Catapult Geometry Has Broken The A1

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#1061 MeiSooHaityu

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Posted 11 January 2015 - 08:45 AM

View Postwanderer, on 09 January 2015 - 09:04 PM, said:


For CW, I end up ignoring the missiles completely. Stuff like 2xLPL + 2ML and various other large/medium mixes work decently with boosts to range, cooldown, AND beam duration from the C1's quirks. Bonus: People frequently reflexively shoot the empty arms anyway, and they don't do a bad job soaking up some incoming fire.


I've done it, but I hate not using the Launchers. It feels...wrong to me :(

#1062 MeiSooHaityu

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Posted 11 January 2015 - 09:01 AM

View PostMATRAKA14, on 10 January 2015 - 01:45 PM, said:

The best and most competitive catapult it's the A1 (with 6 lrm5+A), the K2 can be more or less competitive with 2 gauss or 2 ac 20 for specific team matches, but with other builds its on par with the c1 and jester, the c4 it's the worst one by far.But with all that the chassis is not good enough to be considered out of really specific rules and only if you are limited to IS mechs, the launcher reduction would help, and with some good quirks the chassis could shine again, only a bit compared to the meta game.


Since the PPC quirks to the K2, I feel the dual PPC builds are better for the K2. With the K2s CT (better post quirk, but still squishy), I find sniping with the arms allows me to better protect the CT. Add an A/C10 in and 2 MLasers, and your g2g.

* The 2 PPCs for sniping.
* The 2 PPCs and 1 A/C10 for a FLD punch
* Under 90m, 1 A/C 10 and 2 MLasers for close in defense.

It's my favorite K2 build so far. Its powerful and adaptable (unlike a dual A/C20 build).

#1063 Steve Pryde

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Posted 11 January 2015 - 10:36 AM

View PostMATRAKA14, on 09 January 2015 - 04:08 PM, said:

What about scaling launchers:


Srm2/6 lrm5
Posted Image

Srm6 / lrm10 / multiple srms or lrm5s
Posted Image

Lrm 15 / 3 lrm5s / 3 srm6s
Posted Image

Lrm 20 / 2 lrm10s
Posted Image







Pls hire the guy who made this for a few hours and let him do the work and I think all will be fine with this. And bring the old ppc barrels for the K2 back pls, thx.

Edited by Steve Pryde, 11 January 2015 - 10:38 AM.


#1064 MeiSooHaityu

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Posted 11 January 2015 - 11:08 AM

The Catapult could definently use scalable launchers. If it doesn't, at least get a rid of the tack on launchers.

#1065 MATRAKA14

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Posted 11 January 2015 - 12:39 PM

View PostMeiSooHaityu, on 11 January 2015 - 09:01 AM, said:

Since the PPC quirks to the K2, I feel the dual PPC builds are better for the K2. With the K2s CT (better post quirk, but still squishy), I find sniping with the arms allows me to better protect the CT. Add an A/C10 in and 2 MLasers, and your g2g.

* The 2 PPCs for sniping.
* The 2 PPCs and 1 A/C10 for a FLD punch
* Under 90m, 1 A/C 10 and 2 MLasers for close in defense.

It's my favorite K2 build so far. Its powerful and adaptable (unlike a dual A/C20 build).


The builds that you can make with the k2 are inferior to other mechs. The only competitive k2 are the double gauss and ac20 because they could fit a really specific role in a competitive 12 man vs 12 man match (blocking a path with double ac 20 waiting in optimal range, meanwhile your team make their moves without flanking fear. Double gauss capable IS mech)

Of course the other builds are more viable overall if you are going by your own or without team speak but they are not the best solution to a situation, they are directly worst than other mechs with the same role, soo those builds are not competitive.



View PostSteve Pryde, on 11 January 2015 - 10:36 AM, said:

Pls hire the guy who made this for a few hours and let him do the work and I think all will be fine with this. And bring the old ppc barrels for the K2 back pls, thx.


I made them myself, thenks for the apreciation! unfourtunly I have no idea about 3d modeling.

#1066 Master Pain

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Posted 11 January 2015 - 01:19 PM

View PostMATRAKA14, on 09 January 2015 - 04:08 PM, said:

What about scaling launchers:


Srm2/6 lrm5
Posted Image

Srm6 / lrm10 / multiple srms or lrm5s
Posted Image

Lrm 15 / 3 lrm5s / 3 srm6s
Posted Image

Lrm 20 / 2 lrm10s
Posted Image





Posted Image


OMG, It's beautiful!

#1067 MeiSooHaityu

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Posted 11 January 2015 - 03:22 PM

View PostMATRAKA14, on 11 January 2015 - 12:39 PM, said:


The builds that you can make with the k2 are inferior to other mechs. The only competitive k2 are the double gauss and ac20 because they could fit a really specific role in a competitive 12 man vs 12 man match (blocking a path with double ac 20 waiting in optimal range, meanwhile your team make their moves without flanking fear. Double gauss capable IS mech)

Of course the other builds are more viable overall if you are going by your own or without team speak but they are not the best solution to a situation, they are directly worst than other mechs with the same role, soo those builds are not competitive.


I do not agree with your analysis. First of all, not everything is about CW or "competitive" 12 man drops anyway. Still...

Dual A/C 20s in a K2 has limited range, speed, and overall mobility.

You could perform that role of dual A/C20 blocker in a Jager and be a bit more useful if your team required it.

Heck, for that option you mentioned above, a K2 with 2 PPCs and an A/C10 (with modules) sacrifices 10 damage for twice the range (540 effective) and almost twice the fire rate.

With the limited range of the A/C20s and fragility of dual gauss, you basicslly are saying the dual A/C20 is competitive as a suicide mech that might buy your team a flanking manuver. I think better of the platform.

It's of little matter anyway. We agree to disagree. In either case, 12 man or CW is all about the Thud 9S or the TW or Stormcrow at this point. Picking from 3 mechs is boring anyway lol.

Edited by MeiSooHaityu, 11 January 2015 - 03:23 PM.


#1068 MATRAKA14

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Posted 12 January 2015 - 07:17 AM

View PostMeiSooHaityu, on 11 January 2015 - 03:22 PM, said:

I do not agree with your analysis. First of all, not everything is about CW or "competitive" 12 man drops anyway. Still...

Dual A/C 20s in a K2 has limited range, speed, and overall mobility.

You could perform that role of dual A/C20 blocker in a Jager and be a bit more useful if your team required it.

Heck, for that option you mentioned above, a K2 with 2 PPCs and an A/C10 (with modules) sacrifices 10 damage for twice the range (540 effective) and almost twice the fire rate.

With the limited range of the A/C20s and fragility of dual gauss, you basicslly are saying the dual A/C20 is competitive as a suicide mech that might buy your team a flanking manuver. I think better of the platform.

It's of little matter anyway. We agree to disagree. In either case, 12 man or CW is all about the Thud 9S or the TW or Stormcrow at this point. Picking from 3 mechs is boring anyway lol.


We agree more than you think. and yes It's of little matter anyway.

Its not like i like the wey things are now, ac40 is competitive because its the only unique thing the catapult can do better than other mechs and can be useful in a team match, its different than the jagger because it can't take an xl engine, its slower but can take more punishment, also the jagger arms are easier to focus, thats why the ac40 k2 its a competitive option in specific situations, why other builds are not competitive? easy because other mechs can doit better, a lot better, cataphracts, timbers, thunderbolts etc. that doesn't mean that those builds aren't fun, i use 2 ppc 1 gauss xl300 in my k2 for a good reason. Of course those builds are more viable in pug matches but teams dont use them because when they take a k2 in a team match they want specifically 40 damage in that specific range, for dealing damage in other ranges they have other mechs.

All this can change really esly, quirk the k2 like the thunderbolt and you have a really good range mech with erppcs the real role of the k2

http://mwomercs.com/...lt-k2-obsolete/

#1069 MeiSooHaityu

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Posted 12 January 2015 - 07:34 AM

I'll be honest, I'm not sure the Cataphract is all that great anymore. The CT is soft and easy to hit. With the weapons being mounted low, and jump sniping being less effective, the Cataphract seems to need more face time with the enemy to lay down fire. It takes little time to be CT cored in a Cataphract. I know the Jager doesn't have JJs, but those arms almost make up for it. As for the Timber Wolf, yea it is just pure awesomeness.

I agree that the K2 needs the Thud 9S style quirks. Funny thing is, it makes sense in the K2 more than the Thud hands down.

#1070 MATRAKA14

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Posted 12 January 2015 - 03:50 PM

Think about it, the cataphract still has 2 ballistics, and 2 high mounted energy hard points, its a 70 tonner so has more armor and has JJs. Also i think its going to have quirks in the near future.

The thing it's getting our cats back, we need the 140 torso twist angle back for all the cats, well designed quirks for all the variants, the old ppc barrels and dynamic lrm launchers or old lrm 15 launchers without extensions, extra points if they resize a bit the mech, set really hd textures and redesign just a bit the hitbox.


A lot of work to do, i'm seriously thinking that pgi is really afraid of the catapult as if they were able to break the meta and be the new meta goods if they make something good for them, even statically :wacko:.
Posted Image

Edited by MATRAKA14, 12 January 2015 - 04:16 PM.


#1071 Mavairo

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Posted 12 January 2015 - 09:42 PM

View PostMATRAKA14, on 09 January 2015 - 04:08 PM, said:

What about scaling launchers:


Srm2/6 lrm5
Posted Image

Srm6 / lrm10 / multiple srms or lrm5s
Posted Image

Lrm 15 / 3 lrm5s / 3 srm6s
Posted Image

Lrm 20 / 2 lrm10s
Posted Image





Posted Image


They should be asking to have your babies. OMG.
THIS is the Catapult.

#1072 Alex Morgaine

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Posted 12 January 2015 - 10:52 PM

View PostBartholomew bartholomew, on 10 January 2015 - 03:51 PM, said:

I would so run this almost every day I could! (throws money at screen)


Yeah that'd be my (F) with a different paint job

#1073 Praehotec8

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Posted 13 January 2015 - 12:08 AM

Still waiting on a fix, even after the arrival of the clan mechs such as the timberwolf to show us that different sized missile pods are possible to be designed stylishly!

#1074 MeiSooHaityu

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Posted 13 January 2015 - 03:47 AM

View PostMATRAKA14, on 12 January 2015 - 03:50 PM, said:

Think about it, the cataphract still has 2 ballistics, and 2 high mounted energy hard points, its a 70 tonner so has more armor and has JJs. Also i think its going to have quirks in the near future.

The thing it's getting our cats back, we need the 140 torso twist angle back for all the cats, well designed quirks for all the variants, the old ppc barrels and dynamic lrm launchers or old lrm 15 launchers without extensions, extra points if they resize a bit the mech, set really hd textures and redesign just a bit the hitbox.


A lot of work to do, i'm seriously thinking that pgi is really afraid of the catapult as if they were able to break the meta and be the new meta goods if they make something good for them, even statically :wacko:.
Posted Image


I can behind all of those changes. That would be excellent. All of it would be doable too, except maybe the rescale. Even then, internal or armor buffs can at least help to offset.

I'm just afraid it won't happen :(. The mech is old and PGI hates it :(. Still, we can still keep this thread going and hope for the best.

#1075 MATRAKA14

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Posted 13 January 2015 - 01:30 PM

The topic has made some noise in the forums those days, if this and other threads continue ongoing there is still hope for a change, I posted a question for the town hall let's see if we are lucky and get a good answer.

Posted Image

I encourage other catapult players to post their questions too, even if they are the same.

Edited by MATRAKA14, 13 January 2015 - 01:31 PM.


#1076 Bluefalcon13

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Posted 13 January 2015 - 05:44 PM

Off topic, but where do you get that 'pult sig?

#1077 Jin Ma

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Posted 13 January 2015 - 07:09 PM

I cant believe it has taken them so long to not get to this

#1078 MeiSooHaityu

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Posted 14 January 2015 - 03:15 AM

View PostJin Ma, on 13 January 2015 - 07:09 PM, said:

I cant believe it has taken them so long to not get to this


Probably because any changes made wouldn't equate to more MC sales of the mech. It cost them more to fix their mistake then it will to just leave their mistakes and keep a portion of their game population upset. :(

#1079 MATRAKA14

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Posted 14 January 2015 - 04:55 AM

View PostBluefalcon13, on 13 January 2015 - 05:44 PM, said:

Off topic, but where do you get that 'pult sig?


Made it myself, use them freely



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Edited by MATRAKA14, 14 January 2015 - 05:01 AM.


#1080 Bluefalcon13

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Posted 14 January 2015 - 05:03 AM

View PostMATRAKA14, on 14 January 2015 - 04:55 AM, said:


Made it myself, use them freely



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Done, thank you for sharing the images :)





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