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Major Fail On The Cat's Box Launchers


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#21 Icewraith

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Posted 06 November 2013 - 08:19 PM

The Catapult's new torso weapons are badass.

With that said, please revert the changes to the arms on all Catapults. They don't fit previous artwork, they don't make any sense (only one SSRM2 can fit in that huge box? Really?), and they look bad. The K2 PPC arms are now puny and the missile launchers slung under that huge box.... ugh.

#22 Malleus011

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Posted 06 November 2013 - 09:18 PM

Assuming PGI is aware of the problem and looking for constructive feedback for a good fix:

I'd really like to see the Catapult missile boxes work up to their maximum 'under the cover' tube allotment. A C1 style LRM15 box could hold up to 15 tubes of missile systems; three SRM4, two SRM6, whatever. Anything going over 15 tubes would ideally change the box to the C4 LRM20 box. If the arm hosted more than 21 tubes, then and only then would we see VCR add-ons.

It would be nice, but not necessary, for the 'face plate' under the missile cover to have the right number of holes. If it's too much trouble, I'm fine with the techs leaving the 'stock' plate mounted. It would also be nice, but not necessary, for there to be an even smaller launcher box arm, say a ten-tube or six tube option, perhaps borrowed from the Battlemaster.

The old style K2 PPC arms were fine. I understand the rationale behind trying to bring them in line with the newer PPC barrels on other mechs. IMHO, that would be best offered along with the 'manufacturer's quirks' - perhaps the Magna Hellstar PPCs use the old school heavy barrels but the Lord's Light models use the smaller 3D model. Also a 'nice to have', but it would allow you to keep the geometry work for later re-use.

I've also talked with some 'mech drivers who feel the UAC/5 is awfully long. IMHO, it would look more appealing to use use 'short' version that the Orion has; but as above, it could also vary by manufacturer once we get those features.

Finally, let me reiterate that the new arm laser mounts, the flamer, and auto cannon barrels look great. Kudos on that geometry. I'm sure you guys are aware that the 'add on missiles' lack any of the 'mechs camo texturing, and on the A1, there is a 'dark spot' where the torso laser geometry used to be. Nice to see at least that covered over when you have the time.

We really do appreciate you taking the time to improve the Catapult and bring it into line with the more modern 'mechs. It's just that more than half of these improvements ruin the Catapult's looks and will hurt its gameplay, and we'd like to see such an iconic and beloved 'mech done right.

Edited by Malleus011, 06 November 2013 - 09:20 PM.


#23 NocturnalBeast

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Posted 06 November 2013 - 09:26 PM

View PostSgtKinCaiD, on 06 November 2013 - 01:19 AM, said:

Quoted for thruth !


The hitboxes ARE larger, so you quoted an "untruth".

#24 Corvus Antaka

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Posted 06 November 2013 - 09:32 PM

I do not like the c1 LRM 15 box being as big as a 20 box now.

#25 Edustaja

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Posted 06 November 2013 - 10:42 PM

View PostColonel Pada Vinson, on 06 November 2013 - 09:32 PM, said:

I do not like the c1 LRM 15 box being as big as a 20 box now.


Well it does work as a 20 tube launcher now so at least the mech got a bump in effectiveness as a lrm carrier :)

#26 Modo44

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Posted 07 November 2013 - 01:03 AM

I agree that the flaps look weird with all of the attachments, and maybe they should be removed or extended in that case. The attachments themselves, however, make perfect sense. The hitboxes remain virtually unchanged with balanced builds, and completely unchanged with stock loadouts. **** your cheese.

#27 Hydrophobia

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Posted 07 November 2013 - 01:22 AM

Dear PGI,
Why do you hate the Catapult so much?

#28 Caswallon

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Posted 07 November 2013 - 01:54 AM

Dear PGI

Has it not occurred to you that smaller launchers might actually mean (pause for dramatic drum roll) SMALLER Launchers! 3 x SSRM2 = 4.5 tons 1 X Lrm 20 = 10 tons... Huh? Never mind the tubes we are talking less than HALF THE MASS

The add on Boxes are ridiculous. WHat has been said above consider seconded. The K2 add ons are fairly good. The rest is not merely cosmetic silliness but affects game balance CTRL-Z this ASAP for game balance sake if nothing else.

I could allow that two separate systems might have internal workings that used up space but unless all three HP are used I see no reason for the add-on-box approach..

Pity you never considered using a MW4 small med Large Hard point approach. This would have instantly gotten around these arguments plus given you a mechanic to control boating without ghost heat.. (but I stop now as my arguments drifts..)

Thumbs well down on this one

#29 stjobe

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Posted 07 November 2013 - 05:12 AM

Paul's new baby is the Jester, so you guys lost the last of the Cat-knights in PGI to a souped-up energy-K2...

In short, don't expect anything to change anytime soon.

Oh, and for the record: The tacked-on boxes look atrocious and are illogical as well. Any MechTech worth his salt would be able to fit three SSRM-2s into a box designed for a LRM-20 with room to spare. You need to rethink and redo that, PGI.

#30 Malleus011

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Posted 07 November 2013 - 08:28 AM

A bump for LRM box justice.

#31 Eaerie

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Posted 07 November 2013 - 08:42 AM

I do the same thing with cats (exception of the K2) that I always do, target the "ears" they not only contain most of the mechs firepower they have always been big easy targets to hit and they are still big easy to hit targets.

#32 Airborne Thunder

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Posted 07 November 2013 - 12:03 PM

Seriously, someone actually woke up, went to a board meeting and said "I have an idea that would make this game sooo much better. Let's put missile launchers outside the missile launchers on the Catapults! And let's increase the size of the Catapult C1's launchers even though there is plenty of room for the default LRM 15 launchers". Seriously, these are the people I give copious amounts of money to. What is wrong with me? It seems like any time they release a new mech or function they make something else worse on purpose. Perhaps they ruined the Catapult C1 so we would stop playing it and buy a Jester. Just like the "broke" the missile launcher open/closed door indicator lights the same time they released 3rd person view (just so you had to use 3rd person view to see if your doors were open or closed). The C1 no longer looks sleek and sexy now it just looks like my C4. I can't wait to see how they ruin my Founders Hunchback the way they ruined my Founders Catapult.

Edited by Airborne Thunder, 18 November 2013 - 04:44 PM.


#33 Tooooonpie

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Posted 07 November 2013 - 01:24 PM

I emailed PGI about this asking if it was a bug or not, and got this reply:

Posted Image ;)

Edit: And another reply, major kudos to Reppu for replying and discussing it!

Posted Image

Edited by Tooooonpie, 07 November 2013 - 02:34 PM.


#34 Bront

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Posted 07 November 2013 - 02:25 PM

Catapults got a geometry nerf. They now look bad and have huge "ears".

I'm not piloting my C4 again till they fix this.

#35 Malleus011

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Posted 07 November 2013 - 02:35 PM

Yeah, I'm not OK with the A1 and C1 sharing the same giant launcher box as the C4. They look far better with the original box launcher from their original concept art.
I'd suggest using the C1 box and adding the VCR to the C4, but nobody deserves to have to live with those.

#36 Corvus Antaka

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Posted 07 November 2013 - 04:25 PM

So if a victor has no guns in an arm should PGI remove the arm too?

#37 Malleus011

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Posted 07 November 2013 - 06:23 PM

I guess I just don't get why they 'fixed' something that wasn't broke.

#38 DodgerH2O

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Posted 07 November 2013 - 06:40 PM

Chiming in that the changes don't make sense in several instances. The standardizing of launcher boxes I can deal with but any combination of launchers with less than 20 missiles should not add any external launcher graphics. I don't even care if they're not actually part of the hitbox, it looks ugly and makes no sense. If it looked decent and/or made logical sense I could ignore the other half of the issue but it's 0 for 2 there.

Also seems like a waste of development time. I know we're not privy to the reasons for these sorts of changes, I would guess the changing of the A1 and C1 boxes to the C4 size is to make future paint schemes easier to implement on the chassis, but the addition of external launchers? Don't get it.

Edited by DodgerH2O, 07 November 2013 - 06:42 PM.


#39 NocturnalBeast

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Posted 07 November 2013 - 07:19 PM

Oh well, not going to waste my time with a gimped mech, so I sold my A1 and put the cbills into my other mechs.

Edited by Ed Steele, 07 November 2013 - 07:19 PM.


#40 Rhakhas

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Posted 07 November 2013 - 08:26 PM

Dislike the change to the C1 box. All models should just use the smaller box if 15 or fewer missile tubes, and run the larger box if running more than 15 in an arm (and then we could even have some cool, lopsided builds). The worst part for me though, was that the change messed up my (Fractal) paintjob. It looked much better before the change ;)

Also not a fan of the new K2 ppc barrels. They're all small now...

The changes to the torso weapons were nice though. So to echo what others here have said, can we keep the torso weapon changes and revert everything else? Please?





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