Major Fail On The Cat's Box Launchers
#21
Posted 06 November 2013 - 08:19 PM
With that said, please revert the changes to the arms on all Catapults. They don't fit previous artwork, they don't make any sense (only one SSRM2 can fit in that huge box? Really?), and they look bad. The K2 PPC arms are now puny and the missile launchers slung under that huge box.... ugh.
#22
Posted 06 November 2013 - 09:18 PM
I'd really like to see the Catapult missile boxes work up to their maximum 'under the cover' tube allotment. A C1 style LRM15 box could hold up to 15 tubes of missile systems; three SRM4, two SRM6, whatever. Anything going over 15 tubes would ideally change the box to the C4 LRM20 box. If the arm hosted more than 21 tubes, then and only then would we see VCR add-ons.
It would be nice, but not necessary, for the 'face plate' under the missile cover to have the right number of holes. If it's too much trouble, I'm fine with the techs leaving the 'stock' plate mounted. It would also be nice, but not necessary, for there to be an even smaller launcher box arm, say a ten-tube or six tube option, perhaps borrowed from the Battlemaster.
The old style K2 PPC arms were fine. I understand the rationale behind trying to bring them in line with the newer PPC barrels on other mechs. IMHO, that would be best offered along with the 'manufacturer's quirks' - perhaps the Magna Hellstar PPCs use the old school heavy barrels but the Lord's Light models use the smaller 3D model. Also a 'nice to have', but it would allow you to keep the geometry work for later re-use.
I've also talked with some 'mech drivers who feel the UAC/5 is awfully long. IMHO, it would look more appealing to use use 'short' version that the Orion has; but as above, it could also vary by manufacturer once we get those features.
Finally, let me reiterate that the new arm laser mounts, the flamer, and auto cannon barrels look great. Kudos on that geometry. I'm sure you guys are aware that the 'add on missiles' lack any of the 'mechs camo texturing, and on the A1, there is a 'dark spot' where the torso laser geometry used to be. Nice to see at least that covered over when you have the time.
We really do appreciate you taking the time to improve the Catapult and bring it into line with the more modern 'mechs. It's just that more than half of these improvements ruin the Catapult's looks and will hurt its gameplay, and we'd like to see such an iconic and beloved 'mech done right.
Edited by Malleus011, 06 November 2013 - 09:20 PM.
#24
Posted 06 November 2013 - 09:32 PM
#26
Posted 07 November 2013 - 01:03 AM
#27
Posted 07 November 2013 - 01:22 AM
Why do you hate the Catapult so much?
#28
Posted 07 November 2013 - 01:54 AM
Has it not occurred to you that smaller launchers might actually mean (pause for dramatic drum roll) SMALLER Launchers! 3 x SSRM2 = 4.5 tons 1 X Lrm 20 = 10 tons... Huh? Never mind the tubes we are talking less than HALF THE MASS
The add on Boxes are ridiculous. WHat has been said above consider seconded. The K2 add ons are fairly good. The rest is not merely cosmetic silliness but affects game balance CTRL-Z this ASAP for game balance sake if nothing else.
I could allow that two separate systems might have internal workings that used up space but unless all three HP are used I see no reason for the add-on-box approach..
Pity you never considered using a MW4 small med Large Hard point approach. This would have instantly gotten around these arguments plus given you a mechanic to control boating without ghost heat.. (but I stop now as my arguments drifts..)
Thumbs well down on this one
#29
Posted 07 November 2013 - 05:12 AM
In short, don't expect anything to change anytime soon.
Oh, and for the record: The tacked-on boxes look atrocious and are illogical as well. Any MechTech worth his salt would be able to fit three SSRM-2s into a box designed for a LRM-20 with room to spare. You need to rethink and redo that, PGI.
#30
Posted 07 November 2013 - 08:28 AM
#31
Posted 07 November 2013 - 08:42 AM
#32
Posted 07 November 2013 - 12:03 PM
Edited by Airborne Thunder, 18 November 2013 - 04:44 PM.
#33
Posted 07 November 2013 - 01:24 PM
Edit: And another reply, major kudos to Reppu for replying and discussing it!
Edited by Tooooonpie, 07 November 2013 - 02:34 PM.
#34
Posted 07 November 2013 - 02:25 PM
I'm not piloting my C4 again till they fix this.
#35
Posted 07 November 2013 - 02:35 PM
I'd suggest using the C1 box and adding the VCR to the C4, but nobody deserves to have to live with those.
#36
Posted 07 November 2013 - 04:25 PM
#37
Posted 07 November 2013 - 06:23 PM
#38
Posted 07 November 2013 - 06:40 PM
Also seems like a waste of development time. I know we're not privy to the reasons for these sorts of changes, I would guess the changing of the A1 and C1 boxes to the C4 size is to make future paint schemes easier to implement on the chassis, but the addition of external launchers? Don't get it.
Edited by DodgerH2O, 07 November 2013 - 06:42 PM.
#39
Posted 07 November 2013 - 07:19 PM
Edited by Ed Steele, 07 November 2013 - 07:19 PM.
#40
Posted 07 November 2013 - 08:26 PM
Also not a fan of the new K2 ppc barrels. They're all small now...
The changes to the torso weapons were nice though. So to echo what others here have said, can we keep the torso weapon changes and revert everything else? Please?
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