sokitumi, on 06 November 2013 - 07:16 AM, said:
Like for ex. MW2, 3, 4? They had no problems seeing the problems of converting an apple into an orange. And each of those was a 4star AAA game of it's time.
I'm not sure you're using the phrase "based on" correctly.
Are you kidding me?
MW 2.. Medium lasers where king.. no sense in using ANYTHING else.. you would just rapid fire down anything in seconds because they here using original armor values.
MW3: Again a nightmare in multyplayer.. no reason to take specific mechs because you would only go for the highest tonnage in a single weightclass.. nothing else mattered due to full customisations. Mechs where nothing more then glorified skins for a given tonnage. Also medium lasers where king once again.
MW4: Jump sniping up the bazoo.. it wasnt fun playing multyplayer because of the fragging coolant flushes + jumpjets + ER PPC spam.. atleast gauss rifles where so big that you had problems fitting more then 2 on a mech but that friggin black knight with 4 or 5 ER PPCs coring you out in two salvos... yeah.. once more it was ***** in multyplayer.
You are comparing games that where made first and foremost with single player in mind where balance doesnt mean jack ****. Aslong as the AI doesnt use cheeze no ones gonna cry foul in a single player game.
Youre comparing single player games with HORRIBLE multyplayer balance to a multyplayer only game.
You know what else was entirely multyplayer? Table top battle mech. And while indeed some stuff does not translate into a real time shooter like game the base values of weapons and armor are infact a good base for a shooter game. Thing is that once again the influence of pin point accuracy on a system that was made for random hit locations was underestimated.
Thats the only problem and has persisted throughout the first iterations of mechwarrior. This segmented damage model simply does not work very well if you split the center torso in three different zones, nor does it make much sense either.
Edited by Riptor, 06 November 2013 - 09:34 AM.