Riptor, on 06 November 2013 - 09:30 AM, said:
Are you kidding me?
MW 2.. Medium lasers where king.. no sense in using ANYTHING else.. you would just rapid fire down anything in seconds because they here using original armor values.
MW3: Again a nightmare in multyplayer.. no reason to take specific mechs because you would only go for the highest tonnage in a single weightclass.. nothing else mattered due to full customisations. Mechs where nothing more then glorified skins for a given tonnage. Also medium lasers where king once again.
MW4: Jump sniping up the bazoo.. it wasnt fun playing multyplayer because of the fragging coolant flushes + jumpjets + ER PPC spam.. atleast gauss rifles where so big that you had problems fitting more then 2 on a mech but that friggin black knight with 4 or 5 ER PPCs coring you out in two salvos... yeah.. once more it was ***** in multyplayer.
You are comparing games that where made first and foremost with single player in mind where balance doesnt mean jack ****. Aslong as the AI doesnt use cheeze no ones gonna cry foul in a single player game.
Whoa there buddy, a bit reactionary. You are listing all the fundamental issues that plagued previous Mech games without listing any of what actually
did work in those games when "translating" ideas from TT.
For one, the heat systems in MW2/3 were phenomenal. None of this silly "put more heatsinks in, more heat threshold, derp!" balance of MWO where single heat sinks are Turds, unlike in MW3. MW4's went for arcade, and upped the pew-pew by making all Mechs have a threshold that was 60 or something like that. MWO is basically a high threshold like MW4, but raised to an extreme, to have all the "pew pew" arcade you could ever want with DHS.
Anyways, taken in context though, those games had good ideas here and there:
- Consistent ECM balance across previous Mech games (never did shut off missiles, definitely useful for the 360 degree radar 'hiding' ambushes in those games)
- Heat Systems (as mentioned)
- Usually better MG's and Flamers (Flamers sort of acted like Napalm or something in MW4 and stuck to the Mech for a little bit, that was nice touch)
- All AC's were better translated from TT as bursts of bullets, rather than "one shell = TT damage" sillyness
- LB-X guns were better translated in those games
- Jump Jets were fun to use (yeah yeah, "poptart MW4 issues"), at least you could get airborne without hovering around like MWO's do (MW:LL actually expanded what those games did with JJ's, and added the 'balance' factor, while making them still highly maneuverable)
- SRMs were amazing ripple fire weapons in MW2, 4, LL rather than silly blob missiles like MW3 and MWO.
- SSRMs required skill
- NARC worked
- LRMs better balanced with the active/passive radar in those games
I could list more, but you'll get the picture.
Edited by General Taskeen, 06 November 2013 - 10:23 AM.