This thread.. deserves a facepalm of disapproval.
*insert facepalm pic here*
With that said...
FupDup, on 06 November 2013 - 03:21 PM, said:
Actually there is a Commando variant that does, but as expected it's also completely terribad and nigh useless because of it.
Don't crush the dreams of those poor light pilots (stjobe) that wishes for light mech dakka!
I'm not even sure where to begin in this thread.
It is pretty obvious since the PPC+Gauss nerfs that has put the "AC meta" to the forefront. It still hasn't stopped people from using PPC+Gauss independently (or together, for whatever the reason) to a lesser/different degree.
However, there's just tons of whining and being overdramatic going here and there isn't that much of a discussion.
The ACs themselves are not the problem.. in the situation with tonnage and crits... those are tougher to manager in smaller mechs, thus are primarily limited to 45+ tonners to make the most out of them. Energy has benefited from lower tonnage and less crits, which need to be combined with DHS in order to quell the heat generated... although with DHS not being true DHS (and the entire heat system itself) muddles things a bit anyhow. These issues exist, and have their own sets of problems... but are not the true problem.
What ACs in general needs is something similar to what MW3 and MW4 did with ACs... make them into "multiple projectiles" directed at the same location. It produces the same/similar effect as laser fire's beam duration. Having multiple projectiles potentially hitting multiple locations improves the ability of the almighty torso twist... thus reducing the effect of "pinpoint convergence" which has been referenced often.
Why add this?
I like the AC20 (and AC2, the AC5/UAC5 is meh and so is the AC10) and I like killing stuff quickly with it. However, there's something a little bit off with that it is very effective at taking down stuff. The problem is that it is kinda too effective. If a mech can fit an AC20, it's going to town... and it affects light mechs the most. As the chassis is bigger, it would be easier to concentrate fire on a section of a mech (so, shooting Atlai is easier). On a lighter mech, scattering some damage would actually help bring surviveability up. It might not be the most canon solution, but it's the only way to balance this in some proper sense.
Ultimately, I think energy can stand to be buffered (just the ERPPC's heat), but ballistics are not as overpowering... just being used more due to the state of PPCs in general. I use energy often and the only less usable thing at this time is the ERPPC, but it's where it should be at this point in time. Ballistics are not OP, just currently used more because of the "heat balance" people have been seeking. Ballistics, particularly the AC, should be refined because of the current concentrated nature of the weapon itself. Once that's done, you can get rid of ghost heat off the AC2+AC20 for good.
Before you even say "Gauss", that charging mechanic is mainly what's keeping the DPS/easy-fire nature of the weapon in check for the most part.