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Raven Hitboxes Oversized In Ct, Rt And Lt?


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#1 ColourfulConfetti

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Posted 06 November 2013 - 01:41 PM

So a question for longtime raven pilots. I've been playign my raven 3l again lately and I noticed some strangeness with the hitboxes, or some sort of weird bug. Maybe I'm just delusional or something but, I seem to sometimes take damage on my left or right torso but I will not hear the weapon impact against me, sometimes instead hearing it impact into the ground despite my paper doll telling me I took damage, I know the leg hitboxes on the raven 3l are a bit over sized but is the same true of the other hitboxes? or could this just be some other bug?

Edited by PalmaRoma, 06 November 2013 - 01:42 PM.


#2 OneEyed Jack

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Posted 06 November 2013 - 02:15 PM

That has nothing to do with the Raven or hit boxes. It's HSR. Your client tells you the shot missed, but the server, using HSR, decided that you were in the right spot when the shot was made, from the shooter's perspective, and applied the damage.

It happens on any mech.

#3 Foxfire

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Posted 06 November 2013 - 02:44 PM

While the raven does have some oversized hit boxes, it isn't in the front.. the rear CT and legs are massively oversized for the size of the mech.. the front is overly in a good placed.

This is a left over from when Ravens were unhittable and PGI made the hit boxes larger to compensate(but forgot to revert the change when they fixed the issue that made ravens hard to hit).

#4 akpavker

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Posted 06 November 2013 - 06:24 PM

View PostPalmaRoma, on 06 November 2013 - 01:41 PM, said:

So a question for longtime raven pilots. I've been playign my raven 3l again lately and I noticed some strangeness with the hitboxes, or some sort of weird bug. Maybe I'm just delusional or something but, I seem to sometimes take damage on my left or right torso but I will not hear the weapon impact against me, sometimes instead hearing it impact into the ground despite my paper doll telling me I took damage, I know the leg hitboxes on the raven 3l are a bit over sized but is the same true of the other hitboxes? or could this just be some other bug?


this is a dirrect result of a mech being broken and exploitable then fixed. you said you have been a long time raven pilot, in this case you should be able to remember a time 8-6 months ago when the raven was the go to mech for light pilots same as the spider is today. it was broken and nearly indestructable, before HSR was introduced they did a fix to the raven making the hit boxes bigger which at the time solved the problem with them being OP. how ever when HSR was introduced the raven became even easyer to hit making it possibly the most under powered light mech in the game. all the same its the result of a broken exploitable mech geting what it deserved.......lets hope the spider gets the same treatment!!

#5 MadCat02

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Posted 06 November 2013 - 06:59 PM

View PostPalmaRoma, on 06 November 2013 - 01:41 PM, said:

So a question for longtime raven pilots. I've been playign my raven 3l again lately and I noticed some strangeness with the hitboxes, or some sort of weird bug. Maybe I'm just delusional or something but, I seem to sometimes take damage on my left or right torso but I will not hear the weapon impact against me, sometimes instead hearing it impact into the ground despite my paper doll telling me I took damage, I know the leg hitboxes on the raven 3l are a bit over sized but is the same true of the other hitboxes? or could this just be some other bug?


Forgat about the hitboxes . Its a light mech without a fast engine . That alone should make people stay away from it .

#6 Krivvan

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Posted 06 November 2013 - 09:02 PM

View Postakpavker, on 06 November 2013 - 06:24 PM, said:


in this case you should be able to remember a time 8-6 months ago when the raven was the go to mech for light pilots same as the spider is today


The Spider is hardly the go-to light right now. The difference is that it actually made the Raven good. The Spider is still bad.

#7 akpavker

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Posted 06 November 2013 - 09:21 PM

View PostKrivvan, on 06 November 2013 - 09:02 PM, said:

The Spider is hardly the go-to light right now. The difference is that it actually made the Raven good. The Spider is still bad.


people have there preferences i guess there are a lot of peeps leveling locus atm but i still see droves of spiders and they are nearly always the last mech left alive on the battlefield. they are a good comparison to what the raven used to be.

#8 William Mountbank

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Posted 07 November 2013 - 01:36 AM

Spiders are hardly a good comparison to the Raven of Yore. In those days 7 kills and 900 damage in a 3-L was middling at best, today 0 kills and 185 damage is the modern Spider equivalent.

Spiders are the last mech alive on the battlefield for two reasons only: They are good sniping platforms; Ridgerush happy assaults.

I currently play a lot of 3L and 5D, and they're both comparable in survivability. The big difference is that I'll drop in a Raven if I want to do damage and get kills, and in the Spider if I want to have fun.

#9 ColourfulConfetti

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Posted 07 November 2013 - 03:31 AM

View Postakpavker, on 06 November 2013 - 06:24 PM, said:


this is a dirrect result of a mech being broken and exploitable then fixed. you said you have been a long time raven pilot, in this case you should be able to remember a time 8-6 months ago when the raven was the go to mech for light pilots same as the spider is today. it was broken and nearly indestructable, before HSR was introduced they did a fix to the raven making the hit boxes bigger which at the time solved the problem with them being OP. how ever when HSR was introduced the raven became even easyer to hit making it possibly the most under powered light mech in the game. all the same its the result of a broken exploitable mech geting what it deserved.......lets hope the spider gets the same treatment!!


Never claimed I was a long time pilot of the raven and I'm not compared to others, I wasn't there when ravens were impossible to hit, all I know is that they made the hitboxes bigger sometime ago and never changed it after HSR fixed the raven issue or something. I had the raven since 5 months ago I think. I don't think its very fair that the hitboxes on the raven are oversized, if what some people are saying about oversized hitboxes has any truth. I agree though that the spider should have it's hitboxes fixed so that it's H. registration actually works.

Edited by PalmaRoma, 07 November 2013 - 03:32 AM.


#10 3endless8oogie

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Posted 07 November 2013 - 04:09 AM

Wow nice to know it´s not me being exceptionaly terrible at this game , but my mech is just broken...
Milions and milions of cbills flushed down the toilet.

This game is astonishing terrible for new players :)

#11 Texas Merc

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Posted 07 November 2013 - 04:14 AM

Hey now Krivvan the spider is awesome































against bad players.

#12 Mycrus

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Posted 07 November 2013 - 04:19 AM

You have to mount max engine in your raven... A slow raven is a dead raven... And btw, equip Artemis to have quick locks with your streaks...

#13 ColourfulConfetti

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Posted 07 November 2013 - 05:52 AM

View Post3endless8oogie, on 07 November 2013 - 04:09 AM, said:

Wow nice to know it´s not me being exceptionaly terrible at this game , but my mech is just broken...
Milions and milions of cbills flushed down the toilet.

This game is astonishing terrible for new players :)


Raven is still a good mech, just has a few over sized hitboxes in some places or so it seems.

#14 Foxfire

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Posted 07 November 2013 - 07:12 AM

The only terrible raven is the 2X. The 3L is still a good general mech(both as a light hunter with 2x SSRM's and as a striker with SRM6+Arti) and the 4X makes a good Striker. The 2X simply offers.. nothing worth considering taking it over the 3L or Jenner D.

#15 Lykaon

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Posted 07 November 2013 - 11:39 PM

View PostWilliam Mountbank, on 07 November 2013 - 01:36 AM, said:

I currently play a lot of 3L and 5D, and they're both comparable in survivability. The big difference is that I'll drop in a Raven if I want to do damage and get kills, and in the Spider if I want to have fun.


I disagree.A Raven 3L is probably half as survivable as the Spider 5D if not even a wider margin but I will remain conservative.

I also pilot both Raven 3Ls and Spider 5Ds frequently (along with my Jenners that I have come to prefer)

The Spider chassis still fail to register hits with alarming frequency this on top of having a slimmer profile and jumpjets make a Spider conciderably harder to hit and destroy.

Conversely the Ravens have longer target profiles no jumpjets and almost always register hits.

A typical Raven 3L weapon payload is 3 medium lasers and 2 SSRM2s

A common Spider 5D weapon payload is 3 medium pulse lasers.

So what we are looking at is the spider doesn't get the streaks but instead gets a slimmer profile,jumpjets,higher speed,and partial invulnerability.

#16 William Mountbank

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Posted 08 November 2013 - 01:46 AM

That depends on how you play I guess, and my favourite Raven-3L loadouts have either 2ERLLs, 3MLs with SSRM2 and SRM6, or 3ML with 2SRM6.
My current Spider-5D sports 2 ERLLs, and is thus normally shielded behind a mountain for best effect, whereas my Ravens are normally pure brawlers. In each case I'm generally the last to die on my team. Maybe your Spider gets invulnerability, but mine doesn't for sure, which is why I don't like the 3MPL setup, it just takes too much effort to get results compared to the ranged builds.





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