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Whether It Was Me Or Not, I'm Glad It Got Done. (Seismic Sensor Changes)


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#1 SURUBAMAN

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Posted 07 November 2013 - 09:02 AM

A few months back, when people were complaining that seismic sensor was OP, I ended up in a pug match with one of the PGI staffers. I mentioned the seismic problem and recommended it should only work while the equipped mech is holding still.

If this was taken into consideration for the patch change, thank you for listening. Any developer would be wise to take your example and run with it. Listening to your core population is what's going to carry this game forward.

If the change was done without my influence, well then, thanks anyway!

-PJ

ps- I use seismic a lot but I did think it was op until this last patch.

#2 Clit Beastwood

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Posted 07 November 2013 - 12:05 PM

It wasn't you - there were threads about it for months.

#3 Tombstoner

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Posted 07 November 2013 - 01:18 PM

seismic sensors working on moving mechs is just flat out wrong. if you could deploy a sensor at a location and then run away and receive data from it that's ok. sad that it took months for them to realize this.

#4 Diablobo

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Posted 07 November 2013 - 01:29 PM

Unless the other mech is in lockstep with the sensor mech, there will still be a signal to be picked up. The sensor can work while the mech is moving and should.

#5 Chemie

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Posted 07 November 2013 - 02:21 PM

View PostDiablobo, on 07 November 2013 - 01:29 PM, said:

Unless the other mech is in lockstep with the sensor mech, there will still be a signal to be picked up. The sensor can work while the mech is moving and should.


Agree...why can't a light mech pick up anything heavy than a light while moving?
If PGI wants role warfare, they should stop applying things across the board and instead make it dependent on the mech in use at the time.

Edited by Chemie, 07 November 2013 - 02:22 PM.


#6 OneEyed Jack

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Posted 07 November 2013 - 03:18 PM

View PostChemie, on 07 November 2013 - 02:21 PM, said:


Agree...why can't a light mech pick up anything heavy than a light while moving?
If PGI wants role warfare, they should stop applying things across the board and instead make it dependent on the mech in use at the time.

Why is it that every time the term "role warfare" is brought up, it's in support of an idea that Lights should get magical, hand-wavey advantages over everything else?

The lightest mech in the game is 20 tons. Do you understand? I mean, have you really looked at the concept of what it would be like to have 20 tons pounding along on 2 legs? Not rolling on wheels or tracks. Don't try to compare it to a semi truck or tank. It's stepping along on legs. That's roughly 3 full-grown African elephants, but on 1/6 the number of legs. And moving a lot faster.

Now if you want to suggest that a mech moving very slowly should still be able to maintain enough ground contact that seismic works, or that a slow-moving mech could limit the range it's detected at, similar to a human limiting the sound of footsteps by shifting weight slowly, that would make some sense. But suggesting a Light mech running along at 170kph isn't making a helluva racket, and has enough ground contact to track seismic tremors, but an Assault moving at 60kph in noisy and doesn't have the ground contact, is just begging for something you want. It has nothing to do with balance or sense. Because a Light mech, is by no means light.

#7 Christof Romulus

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Posted 07 November 2013 - 03:26 PM

View PostSURUBAMAN, on 07 November 2013 - 09:02 AM, said:

A few months back, when people were complaining that seismic sensor was OP, I ended up in a pug match with one of the PGI staffers. I mentioned the seismic problem and recommended it should only work while the equipped mech is holding still.

If this was taken into consideration for the patch change, thank you for listening. Any developer would be wise to take your example and run with it. Listening to your core population is what's going to carry this game forward.

If the change was done without my influence, well then, thanks anyway!

-PJ

ps- I use seismic a lot but I did think it was op until this last patch.

Nope, it was me.

YOU'RE WELCOME.

#8 Otto Cannon

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Posted 07 November 2013 - 05:55 PM

The first person to suggest the stand still idea was about 30 seconds after the idea was first announced. I don't personally mind the nerf, it was too good before. My only slight concern is that it now benefits snipers and poptarts more than scouts.

#9 Bagheera

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Posted 08 November 2013 - 09:24 AM

View PostChemie, on 07 November 2013 - 02:21 PM, said:


Agree...why can't a light mech pick up anything heavy than a light while moving?
If PGI wants role warfare, they should stop applying things across the board and instead make it dependent on the mech in use at the time.


When seismic first dropped into the game, there were an overwhelming number of suggestions to the effect that detection range should be based on the size of the detected mech (lights have to be very close to be detected, detection range increases with weight) and movement of the detecting mech (moving faster == less effective range, stopped == full range).

Probably prohibitively complex to code given the resources available, so we got what we got. Less dynamic, but it's better than it was.

Edited by Bagheera, 08 November 2013 - 09:26 AM.


#10 Asbjorn Ironside

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Posted 09 November 2013 - 01:18 AM

Taking everything into consideration I personally believe that its better and more realistic how it is now. Though this is only my opinion and nothing PGI do will ever please everyone. That is a fact of life.

#11 Voidsinger

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Posted 09 November 2013 - 04:35 AM

View PostOneEyed Jack, on 07 November 2013 - 03:18 PM, said:


Now if you want to suggest that a mech moving very slowly should still be able to maintain enough ground contact that seismic works, or that a slow-moving mech could limit the range it's detected at, similar to a human limiting the sound of footsteps by shifting weight slowly, that would make some sense. But suggesting a Light mech running along at 170kph isn't making a helluva racket, and has enough ground contact to track seismic tremors, but an Assault moving at 60kph in noisy and doesn't have the ground contact, is just begging for something you want. It has nothing to do with balance or sense. Because a Light mech, is by no means light.


I love the lack of application of the Cube-Square law in this game for balance. Not.





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