RedDragon, on 08 November 2013 - 01:40 AM, said:
*sigh* Can you actually provide anything close to constructive critique or is your sole goal to tell everyone here their ideas suck? If you perfectly know why things won't work, please provide us some insight what would work. Or are you satisfied with the current system, a.k.a. no system to balance drops and mechs/weapons?
Yes, because fixing one of the few things that is not broken is so very constructive... The Mehclab is not your enemy, sorry but that is the truth. This thought that we need to 'fix' a system that is not really broken seems more like some weird kind of MW4 (limited hard points) or TT (BV) sickness to me.
RedDragon, on 08 November 2013 - 01:40 AM, said:
Naturally the BV numbers come out of thin air. There is no physical law that states "a large laser must have X BV". The point is to put those numbers into perspective towards each other so that you get a system that approximately can show how much better some equipment is than something else. Sure, it can't be perfect, you'd only need to change one outside variable (choosing a map with many hills that benefit jump jets for example) to have a heavy impact on balance. But it's a good system nevertheless (in regard to the task at hand) and it did work if you put some common sense into it. At least it was the best system for TT, which had the same equipment as MWO, so it would at least be a good starting point.
And the best about this system is that it could be tuned on the fly. Everybody takes dual AC20? Just add an algorithm that punishes boating. Just like Ghost Heat but without messing with the actual game play.
Realistically what I was trying to suggest is that 'BV' should be based on hard stats that show X weapon provides X bonus to a player. However even that you seem to start to get it in your last line, you go out into 'ghost heat' land where the goal is to penalize anything that becomes popular. That is not the goal of BV, the goal of BV (at least should be) a fairly accurate numerical value representing the advantage a particular mech/variant/build has over some sort of baseline.
RedDragon, on 08 November 2013 - 01:40 AM, said:
Regarding the matching: Naturally you'd have to change the way the matchmaker works as a whole. Giving a range for "needed" BV before you choose your mech for example. It wouldn't be much different than now with ELO. Either you have a good match on the fly or you wait a little longer and/or the matching range becomes wider. If people want to have their mech lab and still play fair games, they have to endure longer waiting times if there are not enough players only.
It's not a perfect system, but it's miles better than what we have now or what you'd get by matching weight. The system doesn't have to be perfect, it only has to be one of the better alternatives, that's the point you don't seem to realize.
What I said was that you need a system like the one that we don't yet have that lets you pick a mech or this becomes a mess. That mess will not be 'better than we have now' in most ways, only at some variation of the word 'balance'. No, what we need are game modes and strategies that don't emphasize 'killing the enemy is all that is important' and 'blobbing up wins'. We need some reason for tactics or strategy at all. We don't have that. Goals other than 'crush all the enemy mechs' are not rewarded and we have no cause what so ever to split up with the sole exception of the end of a conquest match on smaller maps.
RedDragon, on 08 November 2013 - 01:40 AM, said:
If you put in R&R into the game now, that may happen. So you'd have to combine it with something like BV or a drop limit by C-Bill-value of your team or something like that. Again, it's not a perfect system, but you could make it a better one than the one we have now where everyone can take the heaviest and best mechs and weapons without being penalized in any way (or without being rewarded for not doing it).
We need game reasons why taking something lighter is useful. Trying to force people to play 'lower' is a tactic bound to cause player rejection. "Our BV is to high, someone gimp themselves." Is not a good method of player feedback and unlikely to cause happy players. Unhappy players stop playing. Tactical reasons for 'lesser' machines along with 'lesser' mechs to have a place in the meta will fix that. But as has been said before 'Why take a medium? It's gimping yourself' is the hard issue that needs fixed. We have suggested fixes to make certain classes, mechs, and variants more viable and if they were even taken seriously that would go miles to fixing why everyone plays assaults and heavies. BV, R&R, and other added systems only force at least some players to do something that hurts their play in the hope of fixing balance.