Posted 08 November 2013 - 04:44 PM
Yes, we do have toxic threads in MWO as well. If we notice them, we usually send them in this very sub-forum. I know it, as I deal with them day in and day out. I probably see way more of that in a day then you do in a week.
But guess what! It's still a very, very, very tiny part of the community creating these threads. Most users are completly satisfied with the current game. Yes, development could be faster. But do you want fast development, cheap development or good development. Pick two! You will never get all three. And PGI has shown that they no longer want to do fast and dirty like they did during closed beta and turned to slow but quality cosing. They take their time to fix things instead of making quickshots. Everything they have done in the last months provided a more stable game and a more balanced environment. You do not want to acknowledge that, because it would completly destroy your vision of how things should be done.
And why no other developer would touch MWO, Notch... you are twisting the world so it fits your view. It's not the developer doing it wrong. It's your expectaions that are way up in the stratosphere instead of down to the ground. You blame everything on PGI and do not even care to look at yourself. You are so fixated on them being the problem, that you can no longer see the real problems.
You may criticize ghost heat, but it did change the game environment to something better. Yes, I already see you telling me, that it didn't change anything and that the game got worse because of it, but this is simply not true. I know it, as I see it every day when I enter the game.
You may criticize the Gauss fire delay, but that did change the game to something better as well. And we still have some very good gauss rifle pilots, so despite all fear, it didn't became useless because of that change.
Since closed beta we got:
- Betty
- Modules
- Consumables (which are, despite first fears, not pay to win)
- Host state rewind
- Lance command features
- 12 vs 12
- 3rd person view (which is not nearly as game bracking as feared, in fact it is more of a hindrance then a real help)
- a first real tuturial with more to come
- drop preperation time
- some other stuff I probably can't remember right now and I'm not even listing Hero Mechs or Maps.
Yeah but sure... the game didn't change since then, like the critics so often declare. All those things came out of thin air and none of them changed anything.
The game gets more stable with every patch. The backend of the gamecode has been almost completly rewritten. All the bigger bugs are squished. The UI2.0 will be completly rewritten, so that the badly programmed UI1.5 code we use now, can be removed for good.
All of those things take time. Time you do not want to give them for development. You want your finished and polished game. If possible yesterday. Because PGI refuses to listen to that demand, they are wrong and you are the rightous knight, out to save the franchise and us poor players, who somehow manage to enjoy this poor excuse of a game, despite all its so very obvious shortcomings.
Yes, I agree some things are missing right now. We need a better documentation of the behind the scenes game functions and the rest of the tutorials. But somehow, even without those things, the game is constantly attracting new players. Despite all the efforts of those over at the CIG forums to drive them away (I'm sure they do it elsewhere to). Most haven't even played a MW game before.
I do not see all those wrongs you declare to exist. There are problems and they get adressed. There is a constant influx of more content making the game more complex (and I am again not talking about mechs or maps). Just recently we had a early first glimpse at UI2.0 and the DX11 implementation. But of course, that's meaningless, unless they implemt in flawlessly right now.
There was a time when PGI had real communication problems with the community. But this wasn't caused by PGI alone. The community played a big part in it, attacking and abusing the developers verbaly. Thankfully we are rid of a lot of those abusive users and PGI is back on track in communicating information about the development to the players.
Yes, right now I am defending PGI and IGP pretty massivly. Just as much as you attack them. I have criticized PGI in the past as well. I still believe 3PV was a mistake. But I never felt the need to use inflammatory language or insults to make a point. I voiced my opinion and I had the choice to accept the change or to move on to a different game. I would never have dreamed of declaring war on PGI over a desing decision for their game. That's correct: It's not our game! It never was! It always has been PGIs and we have to live with the decisions they make, once they declare them as final. We are in no position to make any demands, but we can always ask for a change and sometimes we even get it.
To get back to the beginning:
A developer who sees a community ignoring all that, instead creating hate posts and demanding or hoping for the shutdown of the previous licence holder of a franchise, will absolutly make sure not to touch that franchise.
Sorry, it took me some time to get all this of my chest. I know there are some new posts created in the meantime, that are more in line with K-town protocols.