Greyboots, on 17 November 2013 - 03:36 AM, said:
It's clear that an all-laser mech isn't going to suit your requirements and, presumably, your playstyle. Which is fair enough.
I was wondering, however, why it surprises you to see beam weapons used on the battlefield. Especially considering the Medium Laser is one of the highest DPS weapons on offer. Do you not consider spike/burst damage viable in MWO or was there some other reason?
And no, I'm not having a go at you, just looking for answers.
Ok.
I tried to play other mechs than dakka Jags.
I played with pure laser boats: BJ1X (2 x 4 Mlas) and and Stalker (2 x 2ER Llas, 24 DHS). Yes my builds are stupid simple. Anyway. No, no PPC, i lnow it's a good weapon, but i suck with it.
So
The 4 ER Llaser stalker VS 3AC2 - 3MG Jagger
3 AC2 =
- 18 tons of guns, 10 tons of ammo (i shoot all the time =), 5 tons coolant (15 DHS) = 33 tons = 25 slots + XL engine
- 6 per salvo, 11.54dps sustained while 25 seconds, sustainable DPS 6
- 720 optimal range, 2100 max range, bullet speed 2000
- Need the advanced zoom module to take advantage of extreme range... Even with that, hitting moving things over 1000m is a challenging, must aim front of the moving target. Not easy, i often miss.
The 3 Mgs =
- 2.5 tons of weapons and ammo. 3 Slits No heat. 3 Dps on armor more (how ?) on structure.
- I if i need to use this weapon, i am in trouble and will probably die since the Jag is fragile in XL engine... BUT! The ennemy mech will suffer 14.54 dps (9 sustained dps) wich is pretty high. So these Mgs are defense weapons more than something else. It's a perfect addiction to AC2 since it doesn't heat.
4 ERLas =
- 20 Tons of guns, 14 tons of coolant (24DHS) = 34 Tons = 44 slots + std engine
- can't shoot 4 Laser at the same time because of ghost heat. Must shoot 2 by 2 with 0.5s beetween each shot...
- 18 x 2 per salvo. 8.47 total dps sustained while 24 seconds, 4.83 sustainable dps.
- 675 optimal range, 1313 max range. Past the optimal, the dps drop pretty fast.
- instant hit, damage spread over 1 second
The Jag is fagile, has XL engine and can go at 76.8 kph with average acceleration.
The Stalker is far more tough, has Std engine and can go at 62.8 kph with poor acceleration.
All two have High mounted weapons, wich is my favored. Can shoot without exposing myself and even shooting above smaller sized teamates.
In theory craft 3AC2 has overall better numbers:
far more dps, slight more range, far less crit slots consumption, same weight, same sustained fire time. I have enough ammo to fire like crazy on every rabbit in a game. In the opposite hand, Llaser don't have ammo.
In game i noticed the following things with the 4ERlas stalker:
I do less damage (average 300 VS 500) and kill (average 1 VS 4 and more) with ERLlaser than AC2, no surprise BUT !!!
-> With AC2 at long/medium range, i often miss and spray damage all over the ennemy mech. At close, i miss & spray less but i dont put all the buillet on the location i want. My AC2 kills are often "ninja" because the higher ROF so it often gives me the killing blow on targets that have been cored by teamates.
-> I suffer less retun fire since hiting the cockit blind the ennemy with smoke and firing with ac2 is discrete. Not as stealth as gauss (even gauss is detectable) but more stealth than blue beams pointing from the shooter.
-> With dual double Llaser at long range, i don't miss, even if the target is moving. I think i spray more. It is so easy to hit that I can even troll popshooters, hiting them in flight and moving back before they can aim me. Things i can't do on a reliable rate with artillery. A fine counter against PPC/JJ tactics. At medium / close, i can shoot precisely the location i want. Most of the kill i've done are intentional kills, targeting a cored shoulder on a heavy mech, wich oiften carry XL engines = death.
To reduce return fire, i have a targeting laser that incite teamates to fire LRMs on my target. I expect my target to fall back when hearing "incoming missile". I also use the TAG to spot DDC and intel my team (and earn a little more Cbills =). Yes i use the tag with a macro, so it's "on" all the time. I could put a medium laser or a bigger engine, but nah, 3 kph VS trolling ability, you know...
So, conclusion ? I don't know... Stalker is far more hard to kill, slower but can precisely hit things at reasonable range. It's a pain to small and fast targets. Popshooters don't like it either. I can also hit the location i want.
The Jags with 3AC2 is more effective on slow moving / front moving targets. The 3Ac2 are also more effective at close range because of higher DPS and blinding ability... But i dont brawl in Jag. I know you can put 3Ac2 on many mechs, but you can't have the additionnal 3 Mg's... Its up to you.
In a real conclusion, i would say both are fun to play and fill the same role well (all range direct suppresive fire) with significative pro-cons differences. One have more dps, spray and is not able to deal with pop shooter - fast things. The other one have {Scrap} dps, maybe even more spray (but can also do precise hit) and is able to deal with any target.
NEXT
the AC40 JAG VS 8Mlas BJ1X. Diff weap, diff tonnage but same role again.
Edited by loupgaroupoilu, 20 November 2013 - 11:59 AM.