Stop Matching Locusts Against Jenners And Ravens
#1
Posted 09 November 2013 - 01:44 PM
Yes, a great locust pilot with a good connection can kill a terrible jenner pilot, but that's not the comparison.
It's when you match an average player like me in a locust with an average player in a jenner. The Jenner is functionally as fast, due to jump jets and so many jenner pilots with speed tweak. And it viciously outguns the locust, and can kill it before I can even begin to get out of range. It just sweeps my legs with those medium lasers, and if I try to maneuver on it, it just laughs and uses its extreme torso twist to shoot me anyways.
I want to like the locust, but it's extremely difficult to xp when you're constantly thrown into matches against lights who are almost double your weight. I can't cap when Raven 3L and Jenners contest it, because they can just gun me down. Speed doesn't f**king matter unless I'm in those rare conquest games where the other team got no lights and I'm the only one on my side. Even then, god help me if I run into a medium who can ambush me and aim, because I lose a leg in no time at all.
Sorry for the tears, but I bought a phoenix package with the expectation that all 12 mechs would be functional, rather than have three of them be just target practice for people sharpening up their spider hunting skills.
#2
Posted 09 November 2013 - 01:52 PM
#3
Posted 09 November 2013 - 01:55 PM
On the other hand, Lolcusts are great for boosting my Commando's K-D ratio.... even if 2 Locusts are double teaming me.
So, you figure out the inequities of your own proposition.
#4
Posted 09 November 2013 - 02:32 PM
Mudhutwarrior, on 09 November 2013 - 01:52 PM, said:
Sad, but true. I can't complain about getting killed by mechs 15 tons heavier than me, but I can definitely point to PGI and ask "why did you even bother to introduce a mech that is completely inferior at it's intended role to mechs that already exist?"
Honestly, I view two of the variants as death machines, and refuse to run them when I'm grouped up with members of my unit, because I don't want to screw them in a four man with a garbage mech. The laser variant is the only one worth running, and if anyone decides to shoot you, you're toast.
#5
Posted 09 November 2013 - 02:55 PM
#6
Posted 09 November 2013 - 02:57 PM
Their only hope for some kind of salvation is role warfare - but PGI is being wevvy wevvy qwiet about that, so don't get your hopes up.
#7
Posted 09 November 2013 - 03:17 PM
Mudhutwarrior, on 09 November 2013 - 02:55 PM, said:
They had the stats out for the locusts long be4 the phoenix package went live. They even gave you time to get a refund. There were no secrets. What was promised was delivered.
Edited by Funkadelic Mayhem, 09 November 2013 - 03:18 PM.
#8
Posted 09 November 2013 - 03:19 PM
Funkadelic Mayhem, on 09 November 2013 - 03:17 PM, said:
I was looking at the larger picture funk but your right once again
#9
Posted 09 November 2013 - 03:43 PM
stjobe, on 09 November 2013 - 02:57 PM, said:
Their only hope for some kind of salvation is role warfare - but PGI is being wevvy wevvy qwiet about that, so don't get your hopes up.
Don't bother. Commandos do things Locusts can't do. Like, survive longer than 10 seconds in light vs light combat.
#10
Posted 09 November 2013 - 03:51 PM
So I agree that they should balance tonnage better. But if even a Commander is decidedly better. Then there's really nothing that can save the Locust.
#13
Posted 10 November 2013 - 05:15 PM
#14
Posted 10 November 2013 - 05:32 PM
#15
Posted 10 November 2013 - 05:33 PM
Colonel Pada Vinson, on 10 November 2013 - 04:08 PM, said:
The problem with your example is that this game has a static number of players on each team. You cannot bring more players than the enemy, unless some of the enemy team disconnects or encounters some other glitch.
Let's look at a more appropriate example:
TEAM 1
Jenner = 35 tons
Cataphract = 70 tons
Total = 105 tons and 2 highly effective players
TEAM 2
Locust = 20 tons
Stalker/Battlemaster = 85 tons
Total = 105 tons and only 1 effective player
It's a 2 on 1 battle.
Edited by FupDup, 10 November 2013 - 06:00 PM.
#16
Posted 10 November 2013 - 05:34 PM
Wispsy, on 10 November 2013 - 04:53 PM, said:
No reason we couldnt have 12v10 with proper tonnage limits and battlevalue. Nevemind that theres also the option to simply calc lance tonnages in which case again a victor & locust vs an atlas could be done.
ie 1 awesome, 1 victor, 2 locusts, vs 2 jaeggermech 2 raven in example.
Edited by Colonel Pada Vinson, 10 November 2013 - 05:38 PM.
#18
Posted 10 November 2013 - 05:48 PM
FupDup, on 10 November 2013 - 05:33 PM, said:
Let's look at a more appropriate example:
TEAM 1
Jenner = 35 tons
Cataphract = 70 tons
Total = 110 tons and 2 highly effective players
TEAM 2
Locust = 20 tons
Stalker/Battlemaster = 85 tons
Total = 110 tons and only 1 effective player
It's a 2 on 1 battle, despite equal tonnage.
Your math is off, but for PGI... "that's close enough".
#19
Posted 10 November 2013 - 05:49 PM
But I have a ridiculous amount of fun in my Locust's.
Case in point:
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