They'd be desert themed.
The Dromedary would have one large hunch with four ballistic slots (when full, the four barrels would be arranged in a diamond pattern... +10 awesome points if they rotate when chain firing, and +100000 awesome points if machineguns put into that slot look like miniguns with barrels that spin, and ten KAJILLIONo awesome points if both of those are applied.
It'd also have 2-3 energy slots in the opposite arm.
The Bactrian would have two hunches - one in each side torso. Each one would have two ballistic slots, maybe with 1-2 energy slots as well (mounted a bit lower- say the same relative height as the Battlemaster's boobie blasters.
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If need be, the Dromedary could have just one large "Hunch" - on the back! That'd bring it's specialness up to the level of the Bactrian). That + a weapon slot in the head should make for some interesting gameplay... you'd use the head weapon + the CT weapons as a kind of combination periscope and this*
Naturally all three slots would be pluripotent... so if I wanted I could have three AC/2s... or I could have 3 LRM5s... I can't imagine why, but I guess I could waste them on 3 mlas as well...
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OR the one hunch protruding up over the CT could be made up of side torso sections, allowing for a similar periscope effect... making the Dromedary the sniper variant, with the Bactrian being the brawler variant, while keeping them both similar in terms of slot layout.
*This is where i'd put a video of the weapon i can only remember as the "camera gun" from GRAW... but I cannot find the name of it, and now am wondering if it was even in GRAW, or if it was GRAW 2, or what. I was hoping for a pic of a character holding it overhead, firing it over a rock, the way I remember....
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Since I won't get the pure awesomeness that I suggested, how about a head mounted ballistic slot, so I can snipe with an AC/2 over hills?
Edited by Sephlock, 09 November 2013 - 04:50 PM.