Locust Are Under Powered Because
#21
Posted 10 November 2013 - 03:04 AM
Anyway, Locusts should have their value once tonnage limits are introduced, also when in group of two or more they can be quite deadly. Other than that, they either stick to the group and offer more targets to the enemy or die rather fast. A coffin on two legs as some call it.
#22
Posted 10 November 2013 - 03:12 AM
ColonelMetus, on 09 November 2013 - 06:49 PM, said:
i always just aim at the ground in front of the locust with my AC 20 and if i dont 1 shot him then he loses a leg and i finish him off with the next shot
Good for you, I have multiple kills in a Locust, including several Battlemasters (which I think is better than an Atlas honestly). I still disagree with your opinion.
#23
Posted 10 November 2013 - 03:18 AM
2. Machine guns and SRMs are underpowered which does not help the non-3M variants.
#24
Posted 10 November 2013 - 03:30 AM
William Mountbank, on 10 November 2013 - 02:44 AM, said:
That must be one hell of a Spider build because I've never faced a Spider in my Locusts I couldn't kill.
Also about the Commando, it only beats a locust if it's got streaks, which makes it useless for fighting anything other than lights.
The 3M is in fact superior to all Spiders in duels, all non streak Commandos and is close enough to the TDK that a superior pilot could beat one. Jenners, Ravens and Cicadas are better, but the 2X and 4X are easy targets provided you use hit and run tactics, and compared to the Locust the Cicada 3C is still a joke.
The same goes for the 3S with streaks, but since aim doesn't affect time to kill as much with that skilled players will be more effective with the 3M.
The 1V can only beat the Spider 5V and occasionally the 5K one on one, but against bigger mechs it's not much worse than a 5K.
One thing I haven't seen being mentioned is the Locust's unparallelled ability to play bait. Just take some potshots and make sure someone sees you, then run for it and if no one follows try again. Alternatively use something with a bit of range and pop in and out of cover at range shooting and distracting the enemy while your team sneaks up on them on the other side. If there are no obvious targets besides you people will focus on you and completely ignore the rest of the team, and as long as you don't expose yourself too much you're not all that likely to die doing it. Also every bit of damage helps your team in the long run and you can deal quite a bit of damage with this compared to what you'll take in return.
Edited by Satan n stuff, 10 November 2013 - 03:30 AM.
#25
Posted 10 November 2013 - 05:29 AM
Orodain, on 09 November 2013 - 06:39 PM, said:
Thats only cause its hitbox are broken compared to other lights.
Orodain, on 09 November 2013 - 06:47 PM, said:
How about an ecmless com.
I enjoy fighting every light but spiders cause of the ease at which theyre dispatched. I see ravens do good work occasionally but its again all the ecm.
Argue otherwise Itll be amusing.
L2P
#26
Posted 10 November 2013 - 05:55 AM
***** n stuff, on 10 November 2013 - 03:30 AM, said:
Twin ERLL. So it would have to be a stationary Locust, and probably one with an XL and me shooting from behind. But still, it is possible as a one-shot, especially when he's busy spotting for his lurmboat.
Edit: I like how S@tan is too naughty for MWO forums, but not usernames.
Edited by William Mountbank, 10 November 2013 - 05:56 AM.
#27
Posted 10 November 2013 - 06:06 AM
Mycrus, on 10 November 2013 - 05:29 AM, said:
L2P
I wish people would stop posting pictures of a single pug run they had reasonable damage in as "proof" of anything. It means less than nothing. Well I take that back, it means pugs are really bad about noticing threats.
Also I am not exaggerating when I see Jenner pilots pull far more damage than that consistently.
#28
Posted 10 November 2013 - 07:34 AM
Victor Morson, on 10 November 2013 - 06:06 AM, said:
I wish people would stop posting pictures of a single pug run they had reasonable damage in as "proof" of anything. It means less than nothing. Well I take that back, it means pugs are really bad about noticing threats.
Also I am not exaggerating when I see Jenner pilots pull far more damage than that consistently.
You need video evidence like PEEF?
ZOMG!!1 people are making blind statements on the internet..
Its the pilot that makes the mech, not the other way around.. Can I do better dmg in a TDK or perform as well in any other light? Sure I can... (maybe except the locust which I'm still trying to get the hang of)...
#29
Posted 10 November 2013 - 07:35 AM
2AMS
2 tons AMS ammo
4 small lasers
1 Medium laser
XL190
3 DHS
ferro and Endo
Full armor except head (8armor in head)
= 17 dmg per salvo of weapons, heat is manageable, very high speed, small size, excellent anti missile defense.
It not a scout but a heavy mech supporter. It can be in front of the friendly mechs providing AMS cover while it remains in cover (AMS fore umbrella) and attacks only that which brawls with its own heavier mechs.
Also an excellent light mech hunter as just 2 strikes from its weapons can shave off most light mech's leg.
#30
Posted 10 November 2013 - 08:14 AM
Orodain, on 09 November 2013 - 06:47 PM, said:
How about an ecmless com.
I enjoy fighting every light but spiders cause of the ease at which theyre dispatched. I see ravens do good work occasionally but its again all the ecm.
Argue otherwise Itll be amusing.
There is only one amusing thing in your statement friend, the statement itself. I know several light pilots that are absolutely longing to meet such prodigy's as yourself on the battle field! Yes if we had less than 3 lights or fast mediums on our team I'd certainly prefer to see something swapped for a Jenny!
ECM can be dealt with, its not easy but it is possible. For example the recent change to arty strikes makes huddling under the ECM umbrella just a little less of a good idea for now.
Thing is all Mechs are supposed to have a value. It can certainly be argued that some have less in the current state of the game and to that end the Locust is getting a bit of a raw deal at present. But that may well change, and its folks such as yourself that have dismissed them will get the worst of it. At whatever elo bracket, your what, three months of play has earned you you may well be seeing some poor light play. They are not easy to get right but as Mycrus pointed out above. Dismiss them and your toast!
#31
Posted 10 November 2013 - 08:22 AM
Skyfaller, on 10 November 2013 - 07:35 AM, said:
2AMS
2 tons AMS ammo
4 small lasers
1 Medium laser
XL190
3 DHS
ferro and Endo
Full armor except head (8armor in head)
= 17 dmg per salvo of weapons, heat is manageable, very high speed, small size, excellent anti missile defense.
It not a scout but a heavy mech supporter. It can be in front of the friendly mechs providing AMS cover while it remains in cover (AMS fore umbrella) and attacks only that which brawls with its own heavier mechs.
Also an excellent light mech hunter as just 2 strikes from its weapons can shave off most light mech's leg.
Another thing to add : Dual AMS can take out at least 4 SSRMs*, as I found out when fighting a 3L. He started to run after that...not sure why.
*There is a certain range you have to be for the AMS to start working, unsure of exact numbers.
#32
Posted 10 November 2013 - 08:34 AM
few people understand how to drive them, yes they have little armor, and a lucky hit can kill it from max armor but as a fast harrasser or as part of a light wolf pack it can be leathal.
my first drop in a Locust I went capping with another locust, we killed a Highlander which started with full health, that is 40 tonnes of mech killing 90 tonnes, both of us were still in good condition after, however I have also got killed without seeing an enemy.
edit spelling
Edited by Rogue Jedi, 10 November 2013 - 08:37 AM.
#33
Posted 10 November 2013 - 08:39 AM
Victor Morson, on 09 November 2013 - 06:49 PM, said:
False, Locust/Flea was good in MW4. You could not die in one hit in that game.
#34
Posted 10 November 2013 - 08:45 AM
Mcgral18, on 10 November 2013 - 08:22 AM, said:
Another thing to add : Dual AMS can take out at least 4 SSRMs*, as I found out when fighting a 3L. He started to run after that...not sure why.
*There is a certain range you have to be for the AMS to start working, unsure of exact numbers.
AMS doesn't really work at facehugging range. Considering that Commandos have the same speed profile as the Locust, the Locust tends to be doomed.
General Taskeen, on 10 November 2013 - 08:39 AM, said:
It was kinda built into the game that way, but not for certain types of loadouts.
#35
Posted 10 November 2013 - 08:58 AM
Edited by Bront, 10 November 2013 - 08:59 AM.
#36
Posted 10 November 2013 - 12:55 PM
Most of the time I've either hid away from the melee and pot shotted at the enemy, or more often hit the cap point. When I get the cap area the enemy quite often sends someone to stop me - anything from a single mech to four on one occasion. This should give my team a better chance taking out the rest of their mechs while they run around firing at me.
Once they get some tonnage limits the locust might be more useful but would you choose if over another light? What does it offer that another 5 or 10 tons spent on another mech wouldn't?
#37
Posted 10 November 2013 - 02:08 PM
#38
Posted 10 November 2013 - 05:25 PM
Jake Hendricks, on 10 November 2013 - 12:55 PM, said:
Tonnage limits won't help the Locust.
Example:
Team 1:
-Jenner (35 tons)
-Jagermech (65 tons)
= 100 tons and 2 effective players
versus...
Team 2:
-Locust (20 tons)
-Victor (80 tons)
= 100 tons and 1 effective player
This scenario above is effectively a 2-on-1 battle due to how absolutely sh*tty the Locust is--you would literally be better off just dropping without that Locust player and using the 20 tons for something productive.
#39
Posted 10 November 2013 - 05:40 PM
1. Shoot the Atlas's torso off
2. Ignore the Locust unless it is going for a cap
3. The locust is the most worthless Mech in the game
4. The Jenner is the best light in the game along with the Spider
5. Trading deaths with the enemy is synonymous with flipping a coin to see if you will win a game. You should never sacrifice yourself unless it guarantees a win. A Jenner alive is every bit as important as an enemy heavy alive.
#40
Posted 10 November 2013 - 06:19 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


























