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#581 starmax

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Posted 06 October 2012 - 02:07 PM

:)

#582 FFK ClouD

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Posted 06 October 2012 - 04:44 PM

Review for old mech friends and fiends now that NDA is lifted:

If you still have your game sense and your reaction time from old MW games...get out while you still can. Find a game that lets you express those things in-game. MWO is shaping up to be pretty much skill less. You will hit every shot. You will get hit by every shot. The only exception to this is if you are piloting an extremely fast mech and even then a decent shot will take you out with no problems. They removed all chances you have to "be the better pilot" movement wise.

Because you will hit every shot and get hit by every shot the game comes down to math. There's no reason to take most weapons...only take the viable ones. This makes mech build losses possible and frequent. Your weapon can be perfectly viable at long ranges and DECENT at close range... but if you get into a close range situation against a mech made for close range only you will lose due to math and not being able to express piloting skills in the game.

If you hated MW4 because it removed skilled movement then MWO is another cold and harsh slap in the face. Return if you like the slow pace and don't have to try too hard and don't mind mech build losses. Beyond that...only the most hardcore of lore fiends (such as LARPers) should return. If you actually do care about the franchise (like me) then you certainly shouldn't give PGI money for this game due to a level of over-polish. I have to give them credit...they paid attention to detail but they focused on the wrong details IMO.

One of the big tests for this type of franchise game is to remove the franchise IP and ask: is it still a good game? Unfortunately it's pretty lackluster as a standalone title and just putting the word Mechwarrior on it isn't good enough. They gave it the old college try and missed the mark for old Mechwarrior fans.

Those that believe the game is fine...well their answer to everything is teamwork and tactics. I understand that...but here's the problem: EVERY online game is team work and tactics. It might as well be a different genre because like I said it's WAY easy to hit every shot. After that ALL you have is teamwork/tactics which is better expressed by other games so why bother with MWO? The fact that you have to aim and shoot almost doesn't matter because like I said earlier...you will hit every shot and you will get hit by every shot. No wiggle room exists to be a better pilot movement wise.

-------------------------------------------------------
My opinion:
3/10
-------------------------------------------------------
That said they still have a ways to go and new game modes might help...unfortunately core game mechanics being nowhere near what we consider a Mechwarrior game means it won't reach beyond 4/10 even when complete.

Edited by FFK ClouD, 06 October 2012 - 05:22 PM.


#583 rafgod

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Posted 06 October 2012 - 05:02 PM

View Postarctic vampire, on 26 September 2012 - 09:24 AM, said:

Just found this thread.. Man, this thread brings back the memories.. SFX_WharGoul Reporting in.. MW3 was one of my 1st online games.. I couldn't hit...anything really.. My cable modem was just too fast for all the laggy dialup users :) I still have the "learn to lag shot" jpg.. http://i.imgur.com/fqFnm.jpg
Woo hoo! That makes 3 Seafoxes...maybe 4 if Raider sacks up.

#584 starmax

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Posted 07 October 2012 - 09:38 AM

;)

#585 BlueOrange7

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Posted 07 October 2012 - 10:55 AM

May i be a deleted zone player of MW mercenaries ? ^^*

#586 starmax

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Posted 07 October 2012 - 04:22 PM

why?

#587 Merrick King

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Posted 07 October 2012 - 05:48 PM

I was on the Zone all those years ago. Played MW3, MC1&2 and Total Annihilation.

Went by Apocalypse112. Kinda boring, but I'd just come offa Starsiege.

Was part of a small unit called the Musketeers.

Be funny if I could link up with the old unit again.

#588 starmax

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Posted 08 October 2012 - 09:52 AM

bump

#589 starmax

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Posted 09 October 2012 - 07:54 AM

I know theres more of you out there

#590 Tenbatsu

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Posted 10 October 2012 - 09:36 AM

Another review from a Mechwarrior 3 vet:

I finally gave the closed beta a try over the weekend and played around 40 games. I did not research the intricacies of the game beforehand and decided to jump in by configuring my old keyboard and joystick settings as I had 12 years ago. Well, my first match was completely humiliating. MWO did not work well at all on my joystick, a Saitek Cybrog Evo. I was quickly dispatched without putting up much of a fight. After a few games I got the hang of using a mouse and keyboard combo but it's definitely not the same. Hopefully joysticks can become more viable later in the beta process.

I was also disappointed when I realized there were no keyboard bindings for 'maximum reverse' and 'maximum throttle'. These two buttons were my go to in MW3 and made manipulating the throttle a lot easier. After playing a few games I got the hang of it but it's still cumbersome at its current state. Key bindings for left/right torso movement also do not exist. With these key bindings missing piloting a mech felt like a whole new experience even after logging countless hours with MW3 back in the day.

My overall impression is that MWO feels like MW3 slowed down, with fewer jump jets, no lag shooting, but a more tactical experience. Your average game is more methodical and teamwork is required to win regularly. If you were like me and liked to pilot a shadowcat laser boat, flying through the air and weaving around, you are going to be in for a culture shock. The finesse factor and the maximum strength of an individual pilot has been reduced significantly. With MWO you will be slugging it out and taking a lot more abuse than you were used to back in the day. Those assault class mechs that stood still and just turned in place can actually tear you up this time around!

However, there is still room for pilot skill to shine. Instead of lasers working in bursts you have to keep them painted on the target for maximum damage which can pose a challenge especially with faster light mechs. You can adjust your torso to spread the impact of damage to other parts of your mech to save your critical torso slots that contain your weapons and heat sinks. It surprises me how few people do this when playing. You have to know when to fight and when to run, there is no lag to protect you. The days of jumping into a pile of mechs and coming out with a right torso at half armor are over. Circle strafing is still effective to an extent but advanced torso manipulation and steering will not gain you much ground like MW3.

It is possible to ambush other pilots in this game unlike MW3, I have been tricked a couple times by shutdown mechs. Although ambushing isn't a finesse skill, setting a good ambush does take some thought skill or at least a solid knowledge of the map.

There is a skill gap currently amongst the players I have played with and against. However, I think when this game matures, at least in its current state, the gap between a great player and an above average player will be slim and could be neutralized completely depending on how the F2P perks pan out in the future.

The thing I miss the most about MW3 is the zone match making system. That's not to say the MWO system is bad, I played a lot more games than I could have with MW3 with less down time. However the social interaction is basically zero. The zone lobby was a great place to meet people and to get to know the who is who of the mech world. It also worked well as a recruitment tool for clans and for setting up league games. It could only benefit MWO to implement a similar system in the future. The zone built a strong community that lasted way longer than it should have and a devout following that still exists today.

I would be lying if I said I didn't have fun playing the MWO closed beta which is a good start for any game at that level of development. I think the creators of MWO are on the right track though and that's more than I can say about a lot of games today. It's definitely worth a shot if you liked the older mech games. MWO has the potential to be great game and I will be keeping an eye on it to see how things progress in the future.

- MW3 username: BH_Underdog

Edited by Tenbatsu, 10 October 2012 - 01:14 PM.


#591 GaussDragon

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Posted 10 October 2012 - 10:59 AM

View PostTenbatsu, on 10 October 2012 - 09:36 AM, said:

Another review from a Mechwarrior 3 vet:

I finally gave the closed beta a try over the weekend and played around 40 games. I did not research the intricacies of the game beforehand and decided to jump in by configuring my old keyboard and joystick settings as I had 12 years ago. Well, my first match was completely humiliating. MWO did not work well at all on my joystick, a Saitek Cybrog Evo. I was quickly dispatched without putting up much of a fight. After a few games I got the hang of using a mouse and keyboard combo but it's definitely not the same. Hopefully joysticks can become more viable later in the beta process.

I was also disappointed when I realized there were no keyboard bindings for 'maximum reverse' and 'maximum throttle'. These two buttons were my go to in MW3 and made manipulating the throttle a lot easier. After playing a few games I got the hang of it but it's still cumbersome at its current state. Key bindings for left/right torso movement also do not exist. With these key bindings missing piloting a mech felt like a whole new experience even after logging countless hours with MW3 back in the day.

My overall impression is that MWO feels like MW3 slowed down, with fewer jump jets, no lag shooting, but a more tactical experience. Your average game is more methodical and teamwork is required to win regularly. If you were like me and liked to pilot a shadowcat laser boat, flying through the air and weaving around, you are going to be in for a culture shock. The finesse factor and the maximum strength of an individual pilot has been reduced significantly. With MWO you will be slugging it out and taking a lot more abuse than you were used to back in the day. Those assault class mechs that stood still and just turned in place can actually tear you up this time around!

However, there is still room for pilot skill to shine. Instead of lasers working in bursts you have to keep them painted on the target for maximum damage which can pose a challenge especially with faster light mechs. You can adjust your torso to spread the impact of damage to other parts of your mech to save your critical torso slots that contain your weapons and heat sinks. It surprises me how few people do this when playing. You have to know when to fight and when to run, there is no lag to protect you. The days of jumping into a pile of mechs and coming out with a right torso at half armor is over. Circle strafing is still effective to an extent but advanced torso manipulation and steering will not gain you much ground like MW3.

It is possible to ambush other pilots in this game unlike MW3, I have been tricked a couple times by shutdown mechs. Although ambushing isn't a finesse skill, setting a good ambush does take some thought skill or at least a solid knowledge of the map.

There is a skill gap currently amongst the players I have played with and against. However, I think when this game matures, at least in its current state, the gap between a great player and an above average player will be slim and could be neutralized completely depending on how the F2P perks pan out in the future.

The thing I miss the most about MW3 is the zone match making system. That's not to say the MWO system is bad, I played a lot more games than I could have with MW3 with less down time. However the social interaction is basically zero. The zone lobby was a great place to meet people and to get to know the who is who of the mech world. It also worked well as a recruitment tool for clans and for setting up league games. It could only benefit MWO to implement a similar system in the future. The zone built a strong community that lasted way longer than it should have and a devout following that still exists today.

I would be lying if I said I didn't have fun playing the MWO closed beta which is a good start for any game at that level of development. I think the creators of MWO are on the right track though and that's more than I can say about a lot of games today. It's definitely worth a shot if you liked the older mech games. MWO has the potential to be great game and I will be keeping an eye on it to see how things progress in the future.

- MW3 username: BH_Underdog

Underdog, your post pretty much hits the nail on the head, I'd give it more likes if I could. I underline/bolded the parts I really agree with/you really got it spot on. If you want a lobby as badly as the rest of us do, please go support this thread http://mwomercs.com/...__fromsearch__1

Edited by GaussDragon, 10 October 2012 - 11:00 AM.


#592 NikkoKilla

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Posted 10 October 2012 - 11:08 AM

View PostTenbatsu, on 10 October 2012 - 09:36 AM, said:

Another review from a Mechwarrior 3 vet:

I finally gave the closed beta a try over the weekend and played around 40 games. I did not research the intricacies of the game beforehand and decided to jump in by configuring my old keyboard and joystick settings as I had 12 years ago. Well, my first match was completely humiliating. MWO did not work well at all on my joystick, a Saitek Cybrog Evo. I was quickly dispatched without putting up much of a fight. After a few games I got the hang of using a mouse and keyboard combo but it's definitely not the same. Hopefully joysticks can become more viable later in the beta process.

I was also disappointed when I realized there were no keyboard bindings for 'maximum reverse' and 'maximum throttle'. These two buttons were my go to in MW3 and made manipulating the throttle a lot easier. After playing a few games I got the hang of it but it's still cumbersome at its current state. Key bindings for left/right torso movement also do not exist. With these key bindings missing piloting a mech felt like a whole new experience even after logging countless hours with MW3 back in the day.

My overall impression is that MWO feels like MW3 slowed down, with fewer jump jets, no lag shooting, but a more tactical experience. Your average game is more methodical and teamwork is required to win regularly. If you were like me and liked to pilot a shadowcat laser boat, flying through the air and weaving around, you are going to be in for a culture shock. The finesse factor and the maximum strength of an individual pilot has been reduced significantly. With MWO you will be slugging it out and taking a lot more abuse than you were used to back in the day. Those assault class mechs that stood still and just turned in place can actually tear you up this time around!

However, there is still room for pilot skill to shine. Instead of lasers working in bursts you have to keep them painted on the target for maximum damage which can pose a challenge especially with faster light mechs. You can adjust your torso to spread the impact of damage to other parts of your mech to save your critical torso slots that contain your weapons and heat sinks. It surprises me how few people do this when playing. You have to know when to fight and when to run, there is no lag to protect you. The days of jumping into a pile of mechs and coming out with a right torso at half armor is over. Circle strafing is still effective to an extent but advanced torso manipulation and steering will not gain you much ground like MW3.

It is possible to ambush other pilots in this game unlike MW3, I have been tricked a couple times by shutdown mechs. Although ambushing isn't a finesse skill, setting a good ambush does take some thought skill or at least a solid knowledge of the map.

There is a skill gap currently amongst the players I have played with and against. However, I think when this game matures, at least in its current state, the gap between a great player and an above average player will be slim and could be neutralized completely depending on how the F2P perks pan out in the future.

The thing I miss the most about MW3 is the zone match making system. That's not to say the MWO system is bad, I played a lot more games than I could have with MW3 with less down time. However the social interaction is basically zero. The zone lobby was a great place to meet people and to get to know the who is who of the mech world. It also worked well as a recruitment tool for clans and for setting up league games. It could only benefit MWO to implement a similar system in the future. The zone built a strong community that lasted way longer than it should have and a devout following that still exists today.

I would be lying if I said I didn't have fun playing the MWO closed beta which is a good start for any game at that level of development. I think the creators of MWO are on the right track though and that's more than I can say about a lot of games today. It's definitely worth a shot if you liked the older mech games. MWO has the potential to be great game and I will be keeping an eye on it to see how things progress in the future.

- MW3 username: BH_Underdog


We need posts like this to draw more attention. I am concerned that this lack of finesse based pilot skill is a market strategy to require more of a gear related success rate and micro transaction based economy =\

#593 Burktross

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Posted 10 October 2012 - 11:47 AM

Aye, If only zonematch worked for MW4... Mektek < Retail

#594 DerelictTomcat

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Posted 10 October 2012 - 04:18 PM

Had a lot of good times sitting in a room spamming for cdts. Many good conversations and foolish arguments. I did like pushing the +members and the automatic chat filter tho.

The zone is the reason this game still has this following.

DerelictTomcat was my zone generated name. I've also gone under DSF_Abominus and later while moving into MW4 and multiple games to follow as FFF_Asmodeus.

I need a better sig...

Edited by DerelictTomcat, 10 October 2012 - 04:21 PM.


#595 DaNoD1701

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Posted 10 October 2012 - 04:27 PM

still lurkin about

#596 starmax

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Posted 10 October 2012 - 10:07 PM

Hey all Come over to GameRanger this weekend ,, We can play like the Old Days!! What you Think!! on a Saterday Nite!! Join me If you like!!

#597 Wafflestompz

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Posted 11 October 2012 - 03:14 PM

MSZone... classic times. Went by "DEATHSCYTHE" or "The Reaper". Before that it was good ole Rouge Spear as "CatDog"

#598 FFK ClouD

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Posted 12 October 2012 - 06:04 AM

View PostTenbatsu, on 10 October 2012 - 09:36 AM, said:

Another review from a Mechwarrior 3 vet:

I finally gave the closed beta a try over the weekend and played around 40 games. I did not research the intricacies of the game beforehand and decided to jump in by configuring my old keyboard and joystick settings as I had 12 years ago. Well, my first match was completely humiliating. MWO did not work well at all on my joystick, a Saitek Cybrog Evo. I was quickly dispatched without putting up much of a fight. After a few games I got the hang of using a mouse and keyboard combo but it's definitely not the same. Hopefully joysticks can become more viable later in the beta process.

I was also disappointed when I realized there were no keyboard bindings for 'maximum reverse' and 'maximum throttle'. These two buttons were my go to in MW3 and made manipulating the throttle a lot easier. After playing a few games I got the hang of it but it's still cumbersome at its current state. Key bindings for left/right torso movement also do not exist. With these key bindings missing piloting a mech felt like a whole new experience even after logging countless hours with MW3 back in the day.

My overall impression is that MWO feels like MW3 slowed down, with fewer jump jets, no lag shooting, but a more tactical experience. Your average game is more methodical and teamwork is required to win regularly. If you were like me and liked to pilot a shadowcat laser boat, flying through the air and weaving around, you are going to be in for a culture shock. The finesse factor and the maximum strength of an individual pilot has been reduced significantly. With MWO you will be slugging it out and taking a lot more abuse than you were used to back in the day. Those assault class mechs that stood still and just turned in place can actually tear you up this time around!

However, there is still room for pilot skill to shine. Instead of lasers working in bursts you have to keep them painted on the target for maximum damage which can pose a challenge especially with faster light mechs. You can adjust your torso to spread the impact of damage to other parts of your mech to save your critical torso slots that contain your weapons and heat sinks. It surprises me how few people do this when playing. You have to know when to fight and when to run, there is no lag to protect you. The days of jumping into a pile of mechs and coming out with a right torso at half armor are over. Circle strafing is still effective to an extent but advanced torso manipulation and steering will not gain you much ground like MW3.

It is possible to ambush other pilots in this game unlike MW3, I have been tricked a couple times by shutdown mechs. Although ambushing isn't a finesse skill, setting a good ambush does take some thought skill or at least a solid knowledge of the map.

There is a skill gap currently amongst the players I have played with and against. However, I think when this game matures, at least in its current state, the gap between a great player and an above average player will be slim and could be neutralized completely depending on how the F2P perks pan out in the future.

The thing I miss the most about MW3 is the zone match making system. That's not to say the MWO system is bad, I played a lot more games than I could have with MW3 with less down time. However the social interaction is basically zero. The zone lobby was a great place to meet people and to get to know the who is who of the mech world. It also worked well as a recruitment tool for clans and for setting up league games. It could only benefit MWO to implement a similar system in the future. The zone built a strong community that lasted way longer than it should have and a devout following that still exists today.

I would be lying if I said I didn't have fun playing the MWO closed beta which is a good start for any game at that level of development. I think the creators of MWO are on the right track though and that's more than I can say about a lot of games today. It's definitely worth a shot if you liked the older mech games. MWO has the potential to be great game and I will be keeping an eye on it to see how things progress in the future.

- MW3 username: BH_Underdog



Reverse throttle button was great...it needs to make a comeback along with the other bindable % throttle buttons.

So I agree with a lot of your review but I have a few minor issues with some of the things in there:

I entirely disagree that it feels like mw3 slowed down. We need those jump left and jump right buttons for that to really happen. I was a bit harsh in my own review but it's just how I feel. From a competitive stand point there's little reason to even bother with MWO which is kind of sad. You're talking about joystick so that might be NICE but we all know mouse and kb have always been superior. You had a few holdouts in MW3 but they got stomped. It was fun to use joystick in the single player but not so fun when you got your happy *** handed to you online :c)

The Joystick players in Mech3 that were competitive used joystick + mouse. Joystick for torso turn...throttle...jump jet and used mouse to move the target reticule...because it was un-hinged from the center of the screen and someone without the ability to move the crosshair was at a severe disadvantage.

You make a good point that you have to know when to fight and when to run...however there is no pilot skill involved in that process. Maybe recognizing that it's time to run is a good skill but even then I doubt it's usefulness (unless a building/hill is around but even then...)

Like if you get caught off guard you are just going to die. Especially if you can't out run anyone that you ran into. You might say it was a tactical error but that works both ways. It was more likely the enemy team with a tactical win. People seem to forget that there is an enemy team in this game and sometimes they make the right decision. Risk/Reward of MWO feels broken to me...if you get caught out you should just sit there and put some damage on because you're dead anyway. Run away and you die plus put no damage on.

There's a such thing as a point of no return in this game which bothers me. You can't skillfully maneuver you're way out of a 3v1 situation unless you are in a mech that's fast. A fast mech is something you ARE not something you are skilled at which is an important distinction to make. New game modes won't stop the fundamentals from applying.

I care about the game so that's why I am pretty harsh on it but it should be called Battletech online not Mechwarrior. The word Mechwarrior would imply that they "game-ified" the battletech universe which isn't happening. Just doubling armor isn't good enough.

That's the reason I also disagree with your last point...I think they are on the wrong track. It would be nice to make it a game first battletech 2nd just like every mechwarrior that's ever existed. This is not something you just fix...this is a fundamental flaw of game vision and it's probably too late for them to even fix it without making a LOT of paid founders mad.

Edited by FFK ClouD, 12 October 2012 - 06:37 AM.


#599 Tenbatsu

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Posted 12 October 2012 - 09:18 AM

View PostFFK ClouD, on 12 October 2012 - 06:04 AM, said:



It was easier to get out of a 3 v 1 situation, even against players who could lag shoot well, back in the day. Lag really did help things considerably back then. You had to be perceptive enough to dictate where your enemy was going to be and small adjustments by a good pilot could make that really difficult. Having jump jets on all mechs also helped considerably in getting out of a losing situation or buying enough time for your wingman/men to support you. Not to mention all of the lag tricks you could do by manipulating your throttle and jump jets.

If MW3 were synced like MWO it would have been a different experience, not entirely, but definitely different. A lot of the tricks that kept you from getting hit wouldn't work anywhere near as well as they had before.

There is definitely a point of no return and with medium mechs that are slower than a thor was back in the day your options are few when attempting to extract yourself from the situation. It sucks getting caught by a group of enemies but I feel like it does force a team to work together. I get caught the most when I can tell the enemy is on their heels and I move ahead to put pressure but my teammates do not push with me which leaves me open to being slammed by the remaining enemy pilots.

There were many MW3 games where I had to carry my team/clan to victory on my back. It would be impossible for a lone pilot to do that with MWO. Is that a good thing or a bad thing? Well I will miss it to some extent but I can understand the change. The elite pilots definitely made MW3 interesting and they all had interesting personalities. I'm not even sure how MWO could bring that type of playing back. Even speeding up the mechs and allowing directional jump jets would only make you slightly harder to hit. A good shot will still nail you.

I can definitely understand your position though. MWO currently does not allow a pilot to express the extent of his skills. I also hope this changes. It seemed there was always room for improvement when playing MW3 and new ways to maneuver, dodge, and attack. With MWO I feel like I have reached a plateau that cannot be breached without a drastic change to the gameplay. I can agree that this is not a good thing and with the possibility of MWO devolving into a gear chase only makes the chances of MWO going down the wrong path higher. I said MWO had potential, and it does, but conversely it has the potential to bury the franchise for another five years to ten years. Only time will tell which path it decides to go down.

P.S. I'm not going to brag about my MW3 skills, if anyone is around that remembers me I'll let them attest. I might have been the only one, but the joystick keyboard combo worked well for me. This was also before high DPI mouses were popular but at the moment a joystick just doesn't even begin to compete with one. It's unfortunate but I can live with it, especially if they bring back torso and max throttle key bindings.

Edited by Tenbatsu, 12 October 2012 - 12:35 PM.


#600 FFK ClouD

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Posted 12 October 2012 - 10:23 AM

View PostTenbatsu, on 12 October 2012 - 09:18 AM, said:

I can definitely understand your position though. MWO currently does not allow a pilot to express the extent of his skills. I also hope this changes.


Right...this might be a bad example but Counter Strike against a sniper or whatever FPS. If you know he's there you can peek out REALLY fast to bait the shot and duck behind cover. Even if he's AMAZING at sniping he will not have a good shot with just seeing part of your left side for just a few frames. You hear the shot go off and now he's reloading. You now have time to come back out and go where you want.

If you got a hill u can almost do this against gauss cats. However if they're good their shot will hug the hill as you try to back up.

So bad example but the point is you can bait certain behavior in competitive games. I think even without the lag I could have jumped right...jump right...jump right...tap jump right...land...and HOLD jump left. Effectively baiting at least one bad shot from an enemy mech...maybe even two if my pattern is unpredictable. Here the opportunities to do something similar are few and far between.

Yah it could be better but I will enjoy the game for what it is and not what I wish. Still fighting


View PostTenbatsu, on 12 October 2012 - 09:18 AM, said:


P.S. I'm not going to brag about my MW3 skills, if anyone is around that remembers me I'll let them attest. I might have been the only one, but the joystick keyboard combo worked well for me. This was also before high DPI mouses were popular but at the moment a joystick just doesn't even being to compete with one.


You only bought the new mice if you were suicidal. Gamers feared those things for a long time because they were such poor quality for SO long. Mech3 was all about the Ball mouse baby lol. I had a Compaq ball mouse with a little indentation for your index finger...that thing could MOVE when I needed it to...until it got dirty.

That microsoft mouse...you think it's still popular on accident? Part of it was because it was the FIRST GOOD optical. Also the fact that gamers are good with what they are used to and mouse doesn't actually matter all THAT much. Even if you're skipping pixels you can lead your shots enough for it not to matter.

I have to wonder how much of that basic microsoft mouse love is just passed down from past gamers

Also I don't mind bragging!!! :-D

But I won't (edit: just nevermind I wont) It's dumb anyway community was small and those don't count for anything now. I had to re-edit this due to a masked brag...I still struggle to not look like a d-bag. Most competitive people do lol.

Edited by FFK ClouD, 12 October 2012 - 10:39 AM.






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