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Capping Base In Assault Mode Straight Out


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#1 WhiskizYo

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Posted 12 November 2013 - 01:29 AM

Awesome, lets play an unbelievably great in depth combat game with crazy customisation potential and nicely built terrain with multiple degrees of cover and elevation, to just sneak around the edge of the map with 80% of our team and cap the enemy base.

Why even bother play this? Really. Second, at the very least, if your so into capping please stick to conquest mode and dont ruin assault mode, the closest thing we have to a proper battle/deathmatch/last man standing/awesome kill enemy team mode.

Dev's, can we get a kill enemy team only mode, so these farmers that dont actually care about the game and having fun but just how much they make per hour and/or the people with no skill can all be pooled in with themselves and go nuts, would be very much appreciated, seriously.

P.S More is not necessarily better, as in objectives, why fix or add to something that isnt broken (deathmatch with one life in crazy awesome mechs)

Edited by WhiskizYo, 12 November 2013 - 01:33 AM.


#2 Sable Dove

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Posted 12 November 2013 - 01:45 AM

To be fair, it was one guy on our team who finished capping. Everyone else wanted to fight. The base was just insurance. But one bad player ruins the whole game.

#3 Monkey Lover

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Posted 12 November 2013 - 01:46 AM

It's happen to everyone and it teaching us not to run off to the other side of the map without some backup to base :) I love the capping. Do you know what happens if you dont have this option? Everyone runs off to best defence spot and camps. I seen whole teams go to the island. If we didnt start the cap and force them to come across we would have lost.

#4 Rushin Roulette

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Posted 12 November 2013 - 01:50 AM

Oh look, this thread again. I havent seen this particular topic in the last 2 hours or so.... no really. You are the first one to have breached this topic in the whole history of Mankind... no the history of the Universe.

#5 WhiskizYo

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Posted 12 November 2013 - 01:54 AM

It wasnt just that paticular game, more of like 1/4 games, and its not just from one player.

Ah, a good part about it is a few people having to sit out of the rest of the match (and fun) to sit around just in case this happens, yeah sounds great :) and what stops camping is the time limit, otherwise people will still camp regardless, just within sight of their own bases, base capping in no way solves camping, thats the time limits job. No one wins, you tie, you wasted 15min, whats the bet you wont be doing that again in a hurry.

Fair call capping is decent *every now an then* mid-to-late game for startegical purposes, depending on numbers of mechs left on both sides, positions etc but its abused (yes abused) so much more often as the start quick 2min finish that the downside to having far outweighs the upside.

Cool story Roulette, needs more dragons. Epic input though.

Really trying hard to get into this game, but its like it doesnt want me to lol its like its trying to make me leave it, between the insane cbill-drop-off-after-cadet-bonus-massive-grind, high real life currency to game currency values ($30 for what, say 2 playable characters (mechs) compared to other free-to-plays? loool Not to mention the fact you then still have to kit them out also, insult to injury.) 1 of the modes being abused roughly 1/4 games, making it a waste of 24 peoples time, having to own 3 of each type of mech to unlock the higher perks, which funnily enough you can either grind over hours and hours and hours, or you coincedentally pay those high real life money prices for them, either way getting the same type of mech just different model, just to be able to get the rest of the perks lmao. and god knows what i havent found yet.

Great game but why does it feel like the devs dont really want you playing it lol. (cbill and currency issues but still)

Edited by WhiskizYo, 12 November 2013 - 02:05 AM.


#6 PlzDie

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Posted 12 November 2013 - 01:57 AM

You are just inviting trolls with this thread, this has been covered a 1000 times before nothing except the cap time has changed.

#7 Slepnir

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Posted 12 November 2013 - 02:07 AM

Hello WhiskizYo welcome to MWO, please note the "search" function. this is only the gazillionth time this has come up. Next also please not that the rules for assault mode are #1 CAPTURE THE ENEMY BASE or #2 destroy all enemy mechs. please also note that what is "fun gameplay" for you may not be "fun" for everybody else. be advised that there is a deathmatch mode in the works for people such as yourself who cannot perform 2 mission objectives (IE defend your base AND kill the enemy) at the same time. carry on...... :)

Edited by Slepnir, 12 November 2013 - 02:08 AM.


#8 New Day

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Posted 12 November 2013 - 02:10 AM

View PostWhiskizYo, on 12 November 2013 - 01:29 AM, said:

Awesome, lets play an unbelievably great in depth combat game with crazy customisation potential and nicely built terrain with multiple degrees of cover and elevation, to just sneak around the edge of the map with 80% of our team and cap the enemy base.

Why even bother play this? Really. Second, at the very least, if your so into capping please stick to conquest mode and dont ruin assault mode, the closest thing we have to a proper battle/deathmatch/last man standing/awesome kill enemy team mode.

Dev's, can we get a kill enemy team only mode, so these farmers that dont actually care about the game and having fun but just how much they make per hour and/or the people with no skill can all be pooled in with themselves and go nuts, would be very much appreciated, seriously.

P.S More is not necessarily better, as in objectives, why fix or add to something that isnt broken (deathmatch with one life in crazy awesome mechs)

So you can distract half the enemy team, while the other half gets smashed?

View PostDuppie1974, on 12 November 2013 - 01:57 AM, said:

You are just inviting trolls with this thread, this has been covered a 1000 times before nothing except the cap time has changed.

And Conquest ruined made worse.

#9 Blurry

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Posted 12 November 2013 - 02:19 AM

View PostNamesAreStupid, on 12 November 2013 - 02:10 AM, said:

So you can distract half the enemy team, while the other half gets smashed?


And Conquest ruined made worse.

actually in conquest I end up killing all the mechs far more often then in assault. - tell you something?

#10 WhiskizYo

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Posted 12 November 2013 - 02:20 AM

"Next also please not that the rules for assault mode are #1 CAPTURE THE ENEMY BASE or #2 destroy all enemy mechs"

Ya dont say, pretty sure i made this whole thread based on that statement, yet your trying to be condesecending like your smarter? not sure you should have been lol. Im guessing the underlined or is to suggest i wasnt aware its an option? my problem was the fact its an option, because of the use of this option, derp.

"please also note that what is "fun gameplay" for you may not be "fun" for everybody else"

True, my bad, there is probably plenty of people that would rather sit at the base the entire match, or have the fun match over in 2min sometimes, i mean, who wouldnt find fun in just sitting there or going to do something to have it over in minutes lol...

"be advised that there is a deathmatch mode in the works for people such as yourself who cannot perform 2 mission objectives (IE defend your base AND kill the enemy) at the same time. carry on..."

Cute, fail troll but cute, trying to suggest i cant do these things instead of just having a problem with them regardless of wether i can do them or not.

#epicfail

"You are just inviting trolls with this thread"

Thats fine, the first one didnt seem that smart, how bad can it be :)

Also the cap times being reduced, all well and good until ppl have the increased 15% cap time and its 80% of the team sitting on the base.

No what, it doesnt matter though, nevermind.

Edited by WhiskizYo, 12 November 2013 - 02:24 AM.


#11 Stardancer01

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Posted 12 November 2013 - 02:21 AM

(1)Going round the side is a huge risk because a brave enemy can run through the middle and take your base in half the time.
(2)Light mechs base capturing is the only thing keeping Assault mechs from taking over the game completely.
(3)A Locust is useless at anything else.
(4)You don’t have to spend 15minits hunting for the last shut down mech each and every game.
(5)Teaches you to defend your base, form a battle line and scout for flankers, instead of tight slow Assault formation every boring time.

Edited by Stardancer01, 12 November 2013 - 02:23 AM.


#12 New Day

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Posted 12 November 2013 - 02:24 AM

View PostBlurry, on 12 November 2013 - 02:19 AM, said:

actually in conquest I end up killing all the mechs far more often then in assault. - tell you something?

Well the reason I play it is so that there are more skirmishes and less run to the center and poptart. Same as you really, but the capping times make me spend half the battle standing around.

Edited by NamesAreStupid, 12 November 2013 - 02:25 AM.


#13 KharnZor

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Posted 12 November 2013 - 02:29 AM

Not a gif worthy thread.

#14 Texas Merc

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Posted 12 November 2013 - 02:32 AM

View PostKharnZor, on 12 November 2013 - 02:29 AM, said:

Not a gif worthy thread.

Posted Image

#15 stjobe

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Posted 12 November 2013 - 02:35 AM

Don't want to be base capped? Defend your base.

Really, is that so hard a concept to grasp?

You have one shiny that you need to defend or you'll lose, and you have another shiny that the enemy has that you can take to win. The secondary win condition is to destroy all of the enemy, because then he can't stop you from taking his shiny.

But if you all run forward in a roid-induced RAAAAAGE to kill, kill, kill the enemy, a sneaky kind of enemy may well just take your shiny and feast on your tears as well as the win.

If he's lucky, you may even come on the forums and give him a second helping of delicious tears.

I say you played right into his hands.

#16 Lykaon

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Posted 12 November 2013 - 02:39 AM

View PostWhiskizYo, on 12 November 2013 - 02:20 AM, said:

"Next also please not that the rules for assault mode are #1 CAPTURE THE ENEMY BASE or #2 destroy all enemy mechs"

Ya dont say, pretty sure i made this whole thread based on that statement, yet your trying to be condesecending like your smarter? not sure you should have been lol. Im guessing the underlined or is to suggest i wasnt aware its an option? my problem was the fact its an option, because of the use of this option, derp.


Just let me get this out of the way...

It's you're not your.

Ok now why do we have base caps in assault you ask?

It's simple,without the threat of base capping the game becomes very very predictable.

Base capping places an additional objective on both teams. Now you need to defeat the enemy,defend your base and/or capture the enemy base.

Without this additional layer nearly every game will become a clone of any other game on that particular map.

No need to move quickly for capping/counter capping or flanking or distractions so why bother with fast mechs.

Now we have even more assault mechs in each match.

Now these mostly assault mech teams will travel at best speed to the same stale old cover location and commence hidey/peeky or poptarting.

You will see the vast majority of matches going down exactaly like this. Line up on each side of cover feature at grid (X) poptart and peekyshoot until 4 kills then pile in.Launch rinse repeat <YAAAAWWWN>

At least the capping mechanic forces players to move and creates a more dynamic battle.

#17 Thorqemada

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Posted 12 November 2013 - 02:51 AM

This often happens in River City now...and the lower base is harder to defend so they rush there...

#18 Texas Merc

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Posted 12 November 2013 - 03:18 AM

River City defense at lower is the same as it has been since CB, its just alot of people don't know or are too impatient.

It is still the best place to start out on that map.

#19 WhiskizYo

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Posted 12 November 2013 - 03:19 AM

"But if you all run forward in a roid-induced RAAAAAGE to kill, kill, kill the enemy, a sneaky kind of enemy may well just take your shiny and feast on your tears as well as the win."

Yeah cause thats what i wanted to do instead, thats the only way to play team vs team, not maybe pit your skill vs the enemy teams skill in say map awareness, positional awareness, dodge ability, strategical manouvers, adaptability, etc etc. The only way to play team vs team is and i quote again: "you all run forward in a roid-induced RAAAAAGE to kill, kill, kill the enemy" again, another person trying to be smart when it really isnt their thing.

But yeah instead lets just dumb 1/4 games down into who has the faster mechs and who doesnt make ppl sit back and miss out on the action.

"Just let me get this out of the way... It's you're not your."

Ya dont say, please dont be that guy.




"Base capping places an additional objective on both teams. Now you need to defeat the enemy,defend your base and/or capture the enemy base.

Without this additional layer nearly every game will become a clone of any other game on that particular map.

No need to move quickly for capping/counter capping or flanking or distractions so why bother with fast mechs.

Now we have even more assault mechs in each match.

Now these mostly assault mech teams will travel at best speed to the same stale old cover location and commence hidey/peeky or poptarting.

You will see the vast majority of matches going down exactaly like this. Line up on each side of cover feature at grid (X) poptart and peekyshoot until 4 kills then pile in.Launch rinse repeat <YAAAAWWWN>

At least the capping mechanic forces players to move and creates a more dynamic battle."




Then why not make a mode where you have bases to cap, or 750 resource to collect or you kill the enemy or you destroy say 3 power generators of the enemys or you can capture eachothers flag or destroy their town or build a nuke back at base etc etc to win, in one mode? As i stated in my original post, more is not necessarily better, why fix something that isnt broken.

Team vs team is fine, *there is even a mode dedicated to capping already AND can kill other team instead* funnily enough, why should assault have to cater to both also?

Ah of course, because capping in assault is much easier, takes much less skill to go lights sneak around and cap one point in 2min, and can insta gib enemy team, there is no insta gib option available in conquest, so you have to actually have skill 4/4 games, i get it now.

Edited by WhiskizYo, 12 November 2013 - 03:28 AM.


#20 Texas Merc

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Posted 12 November 2013 - 03:27 AM

Hey dude, slow down. I miss out on the action all the time when I think its beneficial to the team for a win. Alot of us don't care anymore about KDR or cbills because none of that matters. We are looking for wins, especially when we PUG.


Actually, whatever. I find myself playing less and less because the game is boring as **** and it has nothing to do with capping bases, you will figure that out soon enough mechbro.



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