"But if you all run forward in a roid-induced RAAAAAGE to kill, kill, kill the enemy, a sneaky kind of enemy may well just take your shiny and feast on your tears as well as the win."
Yeah cause thats what i wanted to do instead, thats the only way to play team vs team, not maybe pit your skill vs the enemy teams skill in say map awareness, positional awareness, dodge ability, strategical manouvers, adaptability, etc etc. The only way to play team vs team is and i quote again: "you all run forward in a roid-induced RAAAAAGE to kill, kill, kill the enemy" again, another person trying to be smart when it really isnt their thing.
But yeah instead lets just dumb 1/4 games down into who has the faster mechs and who doesnt make ppl sit back and miss out on the action.
"Just let me get this out of the way... It's you're not your."
Ya dont say, please dont be that guy.
"Base capping places an additional objective on both teams. Now you need to defeat the enemy,defend your base and/or capture the enemy base.
Without this additional layer nearly every game will become a clone of any other game on that particular map.
No need to move quickly for capping/counter capping or flanking or distractions so why bother with fast mechs.
Now we have even more assault mechs in each match.
Now these mostly assault mech teams will travel at best speed to the same stale old cover location and commence hidey/peeky or poptarting.
You will see the vast majority of matches going down exactaly like this. Line up on each side of cover feature at grid (X) poptart and peekyshoot until 4 kills then pile in.Launch rinse repeat <YAAAAWWWN>
At least the capping mechanic forces players to move and creates a more dynamic battle."
Then why not make a mode where you have bases to cap, or 750 resource to collect or you kill the enemy or you destroy say 3 power generators of the enemys or you can capture eachothers flag or destroy their town or build a nuke back at base etc etc to win, in one mode? As i stated in my original post, more is not necessarily better, why fix something that isnt broken.
Team vs team is fine, *there is even a mode dedicated to capping already AND can kill other team instead* funnily enough, why should assault have to cater to both also?
Ah of course, because capping in assault is much easier, takes much less skill to go lights sneak around and cap one point in 2min, and can insta gib enemy team, there is no insta gib option available in conquest, so you have to actually have skill 4/4 games, i get it now.
Edited by WhiskizYo, 12 November 2013 - 03:28 AM.