Troutmonkey, on 13 November 2013 - 03:59 AM, said:
Agreed, but do you think pre-mades do the same thing? No, they meet up in their TeamSpeak servers, form up their groups, send out in-game invites, and coordinate in advance. It's an apples vs oranges comparison on the actual action. Instead, a more valid comparison would be you have set up an open, and public TeamSpeak server, advertise it on the forums, and let PuG's coordinate that way before dropping.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
The game is already accessible to every player. Every player who downloads the MWO install package has the same level of access to the game. Some players choose to use freely available tools outside of the game. Some players choose not to. The key word being 'choice'.
And, as was pointed out in another post in the thread, voice communications is not what gives pre-mades an advantage. Its team work and coordination, with other players that have formed a friendship/bond/etc... over time and choose to play together. A pre-made isn't a mishmash of different personalities, egos, and maturity levels thrown together every match. Its a group of like-minded people, who enjoy playing with each other, and choose to play together.
Any sort of in-game voice isn't going to fix that. Nor is it going to fix those with egos that refuse to listen to anyone, and are usually the first to complain how 'fail' their team is, with the (Dead) next to their name. And it's not going to fix situational awareness, like those three Atlas's on your team chasing a Spider around while ignoring the enemy Assaults just firing away at them at will. Its not going to fix the pure stubborn nature of some players who refuse to adapt their play style to benefit the team, but rather expect the team to conform to them.
Players can not be 'fixed' by any in-game feature. Humans, and their personalities and traits are going to be vast and different. And like reality, people gravitate to like-minded people, and the same is with the pre-mades, and is the foundation of things like Guilds/Clans/etc...
The other item I think I see with the quoted part above, and with some other players, is this mythical assumption that being in a pre-made magically activates a God-mode. Its been pointed out a number of times, but some of those using this argument in debating refuse to _listen_ to other players. Not all pre-mades mean a guaranteed victory, or an "insane advantage" over other players. I've been in pre-mades that have done well. I've been in pre-mades that have been ROFLstomped. I've been in pre-mades that all died, but the team won. I've been in pre-mades where we survived but the team lost. And guess what, I've been in PuG's that have done all of these things too.
I've also been in PuG matches where no pre-mades were present, and the other team got ROFLstomped, and a player on the losing team insists the evil, pre-mades were the cause of their loss. Even when told there were none present, they continue one. One match I was in had such a player, who also posts in the forums rallying against the evil "pre-mades".
This is where those debating in favor of VoIP and using pre-mades as a supporting justification lose credibility. And it becomes apparent when seeing such stubbornness and their ego in action, that its not the presence (or lack of) voice communication, but rather their own behavior that is a bigger factor in how and why they seem to be on the losing end of things. Especially when they make such generalizations, it is pointed out that the data doesn't match their claims, and they either just ignore the facts, or resort to name calling. If you can't debate your position with supporting arguments and facts, then it should be no surprised why the position is not taken seriously.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
Except the problem with a mute feature is, the offender gets unfettered access first, before they are muted. With a TeamSpeak server set up, some can have established rules that govern them. And, as mentioned above, by playing with like-minded players, a player in a pre-made has an understanding of what is and what is not allowed. The player has the option to choose to find a group that meets their desired game play style, and can play within an environment they enjoy.
The mute feature of a built-in voice ability is a reactive measure, not proactive. That means the player may have to have the f-bomb blasting through their speakers before they mute someone. Or whatever voice/sounds they wouldn't wish to have come into their residence or place they're playing at. One objection over the in-game voice is that it takes away the right of a player to proactively regulate what comes into their environment, and instead favors the immature and annoying people to that player.
I'll conjecture a step further, to even say the lack of an in-game /ignore feature has started conditioning people to ignore the in-game text chat messages. An in-game voice feature would make it easier to talk instead of type. And, it also makes it easier for those who choose to be annoying.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
Push To Talk into what? A microphone? I don't see a microphone included with the MWO software download. Are you implying that a player must go purchase additional hardware for their system in order to use a built in game feature? TeamSpeak is a player option they can do on the side, and not an in-game feature. TeamSpeak is also an option that can be leveraged for a number of other uses, not just a single game. An in-game voice IS an in-game feature that requires players purchase additional hardware in order to use, and for that game only.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
So, players will have to stop in the middle of a match, pull up the scoreboard, search for the offending player, and mute them? Not something I'd look forward to, in the middle of a brawl, while some clown decides they want to spew garbage into my speakers.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
Not a bad idea, if it was implemented.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
Can communicate even when in combat
PUG's will be able to communicate with the same effeciancy as premades with 3rd Party VOIP
I'd disagree, based on the above. A pre-made is group of people with like minded attitudes and an understanding of the rules (if any) that apply to their group. A member of a pre-made that goes into full disruptive mode isn't going to be around in that pre-made long. So the statement/claim of "same efficiency" is not entirely accurate.
And, with a mute feature, how does a PuG communicate with the "same efficiency" if members have muted each other? A pre-made doesn't need that, as people who have to be muted don't get invited back.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
Actually it does. You're now proposing an in-game feature that requires hardware that isn't included on many computer systems. TeamSpeak is an out-of-game option, and not an in-game feature included.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
Disagree, and an inaccurate statement. Team work depends on the player and their attitude, not a voice communication feature. As has been pointed out by many people, in the many threads involving in-game voice. Voice communicaiton is a tool of team work, but doesn't create team work. That is the players job.
Troutmonkey, on 13 November 2013 - 03:59 AM, said:
New player retention will be higher
Disagree with both, as both are speculative and an opinion without factual evidence. They are unproven "benefits".
Edited by Henry Morgan, 24 November 2013 - 05:45 AM.