Troutmonkey, on 25 November 2013 - 04:51 PM, said:
Don't you dare tell me that voice communication isn't a HUGE and main advantage of grouping. Playing a premade without VOIP is almost as bad as pugging. While you may be playing with a higher caliber player as a result of grouping, without the ability to effectively communicate with those people you're going to lose out on the valuable, real time information they could be feeding you. Most people won't even bother grouping without VOIP, because there really isn't much point.
Actually I will dare to. Because, as has been pointed out numerous times, pre-mades get their advantage by _t_e_a_m_ _w_o_r_k_. This comes from intangibles and actions those players choose to undertake before dropping into any match. Voice is a tool they opt to use to help them succeed at that. Voice is not going to turn PuG's into some magical land of milk and honey, where manna falls from heaven, peace on earth, and suddenly every PuG is on par with the pre-mades. Attempting to lump a tool into something as a "huge advantage" while ignoring the obvious, doesn't really support the claim. Pre-mades get ROFLstomped just like PuG's. If it were such a "huge advantage" it wouldn't happen.
Troutmonkey, on 25 November 2013 - 04:51 PM, said:
Call of Duty lobbies </p>
Enough said really. Teamwork and coordination isn't required in CoD at all. As I said before, I played Gears of War - another game very similar to MWO with no respawns - and found it extremely useful.
I will give you some sort of 'lobby' would make pre-match set up easier. For the most part. However, how long will that be? You would have thought it was the end of the earth when people had to wait for (gasp) SIXTY WHOLE SECONDS for the Ready button. How long do you think the general player base is going to wait in a lobby before dropping into a match?
Troutmonkey, on 25 November 2013 - 04:51 PM, said:
And stop trying to compare a match to match game with MMOs. In an MMO taking time to find a good group, band together, and then roll dungeons is par for the course. They are time consuming games and grouping up with TeamSpeak is perfectly fine in these cases, as you will often roll from instance to instance with just your group, and no one else.</p>
Games are games and people are people. And who said my only experience with games and voice chat was not with match based games? I've played a number and guess what? The ones I've seen have the in-game voice chat generally ignored by the player base as a whole. Because of the many reasons already stated in these threads. The pre-mades all continue to migrate to third party applications to coordinate and control their environments with. Which, goes back to the "huge advantage" with pre-mades not being voice chat, but team work.
Troutmonkey, on 25 November 2013 - 04:51 PM, said:
In MWO every game you are paired with up to 11 random team mates, all of which you must communicate with for a team to function well. You don't have the time to group up or join an outside VOIP client with these guys, nor do you have any easy option to group up for the next round (like Halo 3 does).</p>
The pre-mades seem to find the time. Once again, pre-mades set up _b_e_f_o_r_e_ any match drop happens, not after. If PuG'er can't take the time to find an open server and find a group, and take any action on their own, then that is not a voice clients fault.