minobu tetsuharu, on 14 November 2011 - 05:05 AM, said:
Exact details of how much "X vs.Y is unfair" or "Z+M situation = exploitable" and all that aside, the point was that you can enforce Clan style play in game mechanics and it is not exceedingly hard. The fine details will need balance, but hypothetically they have a year to work at it after launch. I would be incredibly sad if the Clans did not have their advanced technology. From a "We are doing this at one day is one day in universe" standpoint it also does not make sense. How would the Clans reap a swath of destruction down the invasion corridor if they are not as large as the Great Houses and do not have a huge technical advantage?
All it would do is dilute the faction selection with more of the same. People in the forums now do not know why they should pick one faction over the other 5, adding 4 more Clan factions that work the same way will only further confuse that. They need to be separated, thought of as "the other." Like I said before, they need to be a feared, but conquerable enemy.
On bidding:
Yes, as someone pointed out to me in the Clans 101, the Wolfs for example did not follow all the rules against the Inner Sphere during the invasion. Bidding might be a useful way of differentiating the Clans from one another. If you really wanted to follow the canon and still keep it balanced for all factions you could do this. A strict faction does not bid for Clan/IS matches, but they have to play by dueling rules. Every match is the same number of Clan to IS forces, arbitrarily lets use the 5 vs. 12 as the stock Clan/IS match. Factions like Clan Wolf(really just the Wolfs) would not have to follow these rules but would bid away tonnage or players and are not constrained by dueling rules. Yea, they can combine fire and all that jazz but their is even less of them and they are not stomping around in the biggest baddest machines in their respective weight classes. They will end up with more kills per person and for dangerously low bids, a higher multiplier.
I am not sure if I like the bidding process for one reason. Bidding wars and processes get in the way of actually playing. You spend more time calculating how to undercut the other guy, you ebay snipe his bid at last second and now he is angry, miffed and on your team. I do not know if I want a system in place that puts a barrier between a gamer and playing the meat of the game. One way to counter this is joining matchmaking as a party becomes the bidding process. Lets say normally you can bring 5 people to a Clan/IS match and ###tons. If you get 3 people and total (### -150t) and hit "BID" the games does not try and automatically fill the remaining slots with pick up groupers like every other video game. For that match, you get the corresponding multiplier bonuses for fighting light. If they had hit "Launch" it would have found extra players for them and it would be a normal Clan/IS match, no extra bonuses.
Yes, this takes away the skill and excitement of bidding against your peers, but it gets teams playing the game fast. Ever been stuck in matchmaking where everyone keeps vetoing the map/gametype it draws up? Imagine being the player your commander bids away? Talking about being the last guy to be picked in dodgeball. That is what bidding could like if it was person on person.