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Hit Detection


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Poll: Hit Detection (140 member(s) have cast votes)

How is hit detection for you right now?

  1. All my shots register, all the time (7 votes [5.00%])

    Percentage of vote: 5.00%

  2. It seems like some of my shots don't register but for the most part, all do (80%+ register) (80 votes [57.14%])

    Percentage of vote: 57.14%

  3. I'm having a bit of a problem, a wide margin seem to be not registering (30 - 50% not registering) (44 votes [31.43%])

    Percentage of vote: 31.43%

  4. PGI hates me. (50 - 70% not registering). (8 votes [5.71%])

    Percentage of vote: 5.71%

  5. I ping flood myself for kicks. (70 - 100% not registering). (1 votes [0.71%])

    Percentage of vote: 0.71%

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#21 Josef Nader

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Posted 27 January 2014 - 07:03 AM

SRMs are the worst offenders by far. The rest of the weapons hit fine for the most part.

Remember folks, it's entirely possible to put a shot between the arm and torso of a mech, or between it's legs. A lot of shots whiff like that.

#22 Belorion

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Posted 27 January 2014 - 03:13 PM

Seems to depend on the weapon, but often I don't seem to be doing the damage I should be. Even a team mate death watching me said my ppc shots were dead on, but not really denting the mech I was hitting.

ER-PPC's I should add, at about 200-300 meters out.

Edited by Belorion, 27 January 2014 - 03:14 PM.


#23 Thorqemada

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Posted 27 January 2014 - 06:58 PM

Imho the Hit Detection is worse the faster and more Projectiles/Missiles you shot, but also fluctuating from match to match.
Recently i play much with with a Blackjacand one Big Gun and that works most of the times - 80% i would say.
Light Mechs is a case by itself - Gauss + 3 ML into the Back of an immobile Locust should kill it...

PS: And today i play a few matches - 1 match i have to run away from a Locust, SHD and Battlemaster, hitting the SHD and BLR several times into the CT and have 15 damage on the Summary Screen.
Seems 1 Gauss hit landed and the rest + my ML did not count a single time.
Next match everything is back to normal...

Edited by Thorqemada, 28 January 2014 - 07:07 AM.


#24 CrashieJ

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Posted 27 January 2014 - 07:28 PM

Driving my locust I get blasted in the legs 90% of the time, even going near 170KPH.

Spiders and Jenners going under 90kph tend to have shots bouncing off like rubber rounds... my shots specifically.

#25 mack sabbath

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Posted 27 January 2014 - 08:23 PM

View PostJosef Nader, on 27 January 2014 - 07:03 AM, said:

SRMs are the worst offenders by far. The rest of the weapons hit fine for the most part.

Remember folks, it's entirely possible to put a shot between the arm and torso of a mech, or between it's legs. A lot of shots whiff like that.




Sadly, Russ said assets required to fix this glaring long time issue have put it "on the back burner," as the new features deadline is all they have time for.

#26 Fooooo

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Posted 27 January 2014 - 10:32 PM

Still a big problem.

Never is consistant.


Just last night I saw a doosey tho....

Was dead and spectating a guy, enemy ran up (was a ilya). Teammate im watching plants ac/20 + 4 ml into him..........I watch the doll......nothing at all happens............(when speccing you see what the server see's afaik so his shots SHOULD have registered 100% as they did not miss....none of them....)

This happened maybe 2 or 3 times until finally some dmg showed up. (all shots were basically point blank btw.....they basically stayed face to face about 20-40 metres away from each other hardly moving at all......)

Oh btw the ilya was dmging my teammate just fine which was pretty F'd up....

Edited by Fooooo, 27 January 2014 - 10:33 PM.


#27 Curccu

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Posted 28 January 2014 - 02:11 AM

ATM I would say 99,something registers correctly (I don't use SRMs as they don't register correctly)

#28 Lord Perversor

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Posted 28 January 2014 - 02:32 AM

View PostFooooo, on 27 January 2014 - 10:32 PM, said:

Still a big problem.

Never is consistant.


Just last night I saw a doosey tho....

Was dead and spectating a guy, enemy ran up (was a ilya). Teammate im watching plants ac/20 + 4 ml into him..........I watch the doll......nothing at all happens............(when speccing you see what the server see's afaik so his shots SHOULD have registered 100% as they did not miss....none of them....)

This happened maybe 2 or 3 times until finally some dmg showed up. (all shots were basically point blank btw.....they basically stayed face to face about 20-40 metres away from each other hardly moving at all......)

Oh btw the ilya was dmging my teammate just fine which was pretty F'd up....


Yep usually i have little to no issues when it comes to hit registatrion but sometimes for some odd reason the Hit reg screws up badly for no apparent reason.

Yesterday i had a match where i consistently landed around 4-6 Ac/20 hits on 2x Different Cicadas and a couple on a Trebuchet supporting them but yet the hit didn't register properly...

I was lucky and teammates came right in time to save my sorry ***, ironically i was able to hit 2-3 hits on different mechs on that same match without issues.

#29 Krysic

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Posted 03 February 2014 - 01:55 AM

Just had a match where a spider 5K(c) chased me in my Jenner 7-D for a couple of minutes. We circled each other quite a few times and he didn't even try to dodge. I hit him with 12-16 streaks and pounded my 4 medium lasers square in his chest 6+ times. He hadn't even lost his CT armor when I died.

#30 SleekHusky

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Posted 04 February 2014 - 06:32 PM

Just played a round where lets see... every ac/20 round I fired to a couple light mechs in my face did not even do ANY damage? Pretty much bs.

#31 Marj

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Posted 04 February 2014 - 08:59 PM

Hit detection at long range seems ok for me. Short range is...very odd. I'll often have shots not register at all, but occasionally things get really weird. I had a match on frozen city recently where I was running along directly behind a griffin, shooting it square in the rear CT for over a minute with 2LL doing no damage (~50m away, he didn't even realise I was there). I then shot both the legs off a spider. Just one stripped leg took ~6 shots from 2LL + streaks to take it off. This was when the spider was legged + he stopped moving. That's pretty much all I did for the match. I had less than 10 shots at other mechs. At the end I had a damage score of 600. On a spider and a griffin. With almost all the LL shots hitting the rear CT of the griffin and the spider's legs, very little spread due to the close range.

It looks like it registered me firing and hitting mechs but didn't apply the damage to the enemy. This seems to be pretty uncommon though, usually when I have problems shots just don't register at all in brawls (4-5 alpha's in a row multiple times during a match) <200m and I end up with a fairly low damage score. I had a game where 30 rounds from 2 UAC 5's failed to register in a row against a centurion under 100m away while my medium lasers registered hits. Then I'll have a game where every shot hits and registers properly. Every weapon has issues for me, not just streaks.

I get different kinds of errors too:

No hit register at all (common);
Reticule goes red, target armour flashes, no real damage, low damage score (occasional);
Reticule goes red, target armour flashes, no real damage but I get a high damage score(rare);
Reticule goes red, target armour does not flash, no damage (rare);
A hit is registered and damage done even though my shot clearly went in front of the mech (rare);
A hit is registered and damage done even though my shot clearly went behind the mech (rare);

Note: I have a 310-320 ping. When HSR first came in it worked perfectly for me, I didn't have to lead targets at all. I could hit a light's leg at range consistently. Something went very wrong somewhere along the line.

Edited by Marj, 04 February 2014 - 09:05 PM.


#32 Frankdark

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Posted 05 February 2014 - 12:10 AM

Germany
Ping 125-140

it´s around 20 - 30%
sometimes it does not accoure, the next drop i have it for my half shoots

#33 LORD ORION

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Posted 24 February 2014 - 01:55 PM

I don't think I've seen hit reg as bad as it is right now. (been playing since open beta)

1) Weapons regularly show a hit from my view, but are a miss.
2) I regularly hit obstacles and see the hit terrain effect, but still have damage register on my target.
3) This last one really takes the cake... spiders flaunting hit reg issues. They don't even bother evading shots... they stand right infront of me and run straight forward and backward in my reticle, and I CANNOT DAMAGE THEM.

Something is very wrong right now with sycronization of weapons fire / convergence / visuals.

#34 Walks_In_Circles

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Posted 24 February 2014 - 02:44 PM

I can happily say I haven't noticed any latency in hit detection for a while, even nay, especially for missiles. Though I usually implement the "fire and forget" maneuver, so it might just be my piloting :unsure:





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